|  |  | 
 |  |  |     // 发送初始化完成 | 
 |  |  |     [_dict removeAllObjects]; | 
 |  |  |     [_dict setObject:[NSNumber numberWithInt:S2U_SdkInitComplete] forKey:@"code"]; | 
 |  |  |     [_dict setObject:@"sp" forKey:@"channelPlatform"]; | 
 |  |  |     [_dict setObject:@"mr" forKey:@"channelPlatform"]; | 
 |  |  |     [self SendMessageToUnity:_dict]; | 
 |  |  | } | 
 |  |  |  | 
 |  |  | 
 |  |  |         } | 
 |  |  |         case U2S_FreePlatformPay: | 
 |  |  |         { | 
 |  |  |             NSString* _roleName = [_dict objectForKey:@"roleName"]; | 
 |  |  |             _roleName = [_roleName stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceCharacterSet]]; | 
 |  |  |             NSMutableString* _temp = [[NSMutableString alloc] initWithString:_roleName]; | 
 |  |  |             _roleName = [_temp stringByReplacingOccurrencesOfString:@"\u0000" withString:@""]; | 
 |  |  |              | 
 |  |  |             MRRoleInformation *_model = [MRRoleInformation getInstance]; | 
 |  |  |             _model.productid = [_dict objectForKey:@"identifier"]; | 
 |  |  |             _model.productid = [_dict objectForKey:@"cpInfo"]; | 
 |  |  |             _model.roleid = [_dict objectForKey:@"roleID"]; | 
 |  |  |             _model.rolename = [_dict objectForKey:@"roleName"]; | 
 |  |  |             _model.rolename = _roleName; | 
 |  |  |             _model.gamecno = [_dict objectForKey:@"orderId"]; | 
 |  |  |             _model.rolelevel = [_dict objectForKey:@"level"]; | 
 |  |  |             _model.serverid = [_dict objectForKey:@"sid"]; | 
 |  |  | 
 |  |  |                  NSMutableDictionary *_dict = [NSMutableDictionary dictionaryWithObjectsAndKeys: | 
 |  |  |                                                                         [NSNumber numberWithInt:S2U_FreePlatformPayFail],@"code",nil]; | 
 |  |  |                                               [                         self SendMessageToUnity:_dict]; | 
 |  |  |                  NSLog(@"PayFail: %@",msg); | 
 |  |  |              }]; | 
 |  |  |         } | 
 |  |  |             break; |