Channel/Android/gtgame/debug/libs/library-debug-gtgame.aar | 补丁 | 查看 | 原始文档 | blame | 历史 | |
Channel/Android/gtgame/release/libs/library-release-gtgame.aar | 补丁 | 查看 | 原始文档 | blame | 历史 | |
SdkProject/channel/GTGame/java/com/secondworld/sdk/MySdkMgr.java | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
SdkProject/channel/GTGame/libs/fjsanxia_syh5_1.1.1.jar | 补丁 | 查看 | 原始文档 | blame | 历史 | |
SdkProject/channel/GTGame/libs/fjsanxia_syh5_1.1.3.jar | 补丁 | 查看 | 原始文档 | blame | 历史 | |
SdkProject/channel/GTGame/res/values/yyj_sdk_strings.xml | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Channel/Android/gtgame/debug/libs/library-debug-gtgame.aarBinary files differ
Channel/Android/gtgame/release/libs/library-release-gtgame.aarBinary files differ
SdkProject/channel/GTGame/java/com/secondworld/sdk/MySdkMgr.java
@@ -92,6 +92,16 @@ } } //注册成功 @Override public void onSuccess(Boolean isNewReg, String reg_type) { LogUtil.e("SdkManager", "注册成功"+" isNewReg:"+isNewReg+" type:"+reg_type); args.clear(); args.put("code", CodeA2U.PlatformRegisterOk); args.put("reg_type", reg_type); UnityMsgHandler.sendMessageToUnity(args); } @Override public void onError(String s) { LogUtil.e("SdkManager", "登录失败:" + s); SdkProject/channel/GTGame/libs/fjsanxia_syh5_1.1.1.jarBinary files differ
SdkProject/channel/GTGame/libs/fjsanxia_syh5_1.1.3.jarBinary files differ
SdkProject/channel/GTGame/res/values/yyj_sdk_strings.xml
@@ -1,5 +1,9 @@ <?xml version="1.0" encoding="utf-8"?> <resources> <!--refactoring--> <string name="yyj_sdk_net_work_error">網絡連接超時,請檢查網絡</string> <string name="yyj_sdk_user_name_is_empty">用戶名不能為空</string> @@ -145,11 +149,5 @@ <string name="yyj_sdk_normal_account_input_tip">請輸入帳號</string> <string name="yyj_sdk_input_binded_email">請輸入绑定的E-mail地址</string> <!-- yyj_sdk_common_account_input_tip--> <string name="yyj_sdk_extstorage_permission">請先授權訪問您的存儲</string> <string name="yyj_sdk_gg_logining">正在使用Google賬號登錄</string> <string name="yyj_sdk_fb_logining">正在使用Facebook賬號登錄</string> <string name="yyj_sdk_cancel_login">取消登錄</string> </resources>