hch
2020-12-03 b907f1c76a7631b076a32bd2a90d8be138e8368b
0312 刘海屏统一减80宽度
5个文件已修改
15 ■■■■■ 已修改文件
ChannelDiff/Android/qkbtgame/AndroidManifest.xml 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
ChannelDiff/Android/qkbtgame/libs/qkbt_sdk-game_qk-release.aar 补丁 | 查看 | 原始文档 | blame | 历史
Project/qk_sdk/build.gradle 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Project/qkbt_sdk/build.gradle 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Project/qkbt_sdk/src/main/java/com/secondworld/universalsdk/MainActivity.java 5 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ChannelDiff/Android/qkbtgame/AndroidManifest.xml
@@ -7,7 +7,7 @@
    android:versionName="1.0" >
    <uses-sdk
        android:minSdkVersion="17"
        android:minSdkVersion="18"
        android:targetSdkVersion="26" />
    <uses-permission android:name="android.permission.INTERNET" />
ChannelDiff/Android/qkbtgame/libs/qkbt_sdk-game_qk-release.aar
Binary files differ
Project/qk_sdk/build.gradle
@@ -6,7 +6,7 @@
    defaultConfig {
        minSdkVersion 16
        minSdkVersion 17
        targetSdkVersion 26
        versionCode 1
        versionName "1.0"
Project/qkbt_sdk/build.gradle
@@ -6,7 +6,7 @@
    defaultConfig {
        minSdkVersion 17
        minSdkVersion 18
        targetSdkVersion 26
        versionCode 1
        versionName "1.0"
@@ -58,12 +58,12 @@
    dependsOn 'assembleGame_qkRelease'
    from zipTree("build/outputs/aar/qkbt_sdk-game_qk-release.aar")
    include "AndroidManifest.xml"
    into "C:\\Unity3D_SDK\\ChannelDiff\\Android\\qkbtgame\\"
    into "D:\\u3dpro\\U3DRepository\\ChannelDiff\\Android\\qkbtgame\\"
}
task autoCopy_qkbtgame(type: Copy) {
    dependsOn autoCopy_qkbtgame_Manifest
    from "build/outputs/aar/"
    include "qkbt_sdk-game_qk-release.aar"
    into "C:\\Unity3D_SDK\\ChannelDiff\\Android\\qkbtgame\\libs\\"
    into "D:\\u3dpro\\U3DRepository\\ChannelDiff\\Android\\qkbtgame\\libs\\"
}
Project/qkbt_sdk/src/main/java/com/secondworld/universalsdk/MainActivity.java
@@ -113,6 +113,11 @@
        this.getWindowManager().getDefaultDisplay().getRealMetrics(dm);
        if(gameWidth == 0){
            gameWidth = dm.widthPixels;
            if (isNotch)
            {
                //刘海屏减一些
                gameWidth = dm.widthPixels - 80;
            }
        }
        if(gameHeight == 0)