| | |
| | | case SMPC_QUICK_SDK_ERROR_NONE: |
| | | { |
| | | NSLog(@"初始化成功"); |
| | | NSString *_appid = [[SMPCQuickSDK defaultInstance] getConfigValue:@"zfappid"]; |
| | | if ([_appid isEqualToString:@""]) |
| | | { |
| | | _appid = sAppID; |
| | | } |
| | | |
| | | NSMutableDictionary *_dict = [NSMutableDictionary dictionaryWithObjectsAndKeys: |
| | | [NSNumber numberWithInt:S2U_SdkInitComplete], @"code", |
| | | @"quick", @"channelPlatform",nil]; |
| | | @"quick", @"channelPlatform", |
| | | @"yj_appid", _appid, @"yj_spid", _appid, nil]; |
| | | [self SendMessageToUnity:_dict]; |
| | | } |
| | | break; |
| | |
| | | NSDictionary *userInfo = [notify userInfo]; |
| | | if (error == 0) { |
| | | NSString *uid = [[SMPCQuickSDK defaultInstance] userId]; |
| | | sUserName= [[SMPCQuickSDK defaultInstance] userNick]; |
| | | NSString *gameUID = [NSString stringWithFormat:@"%@@%d", uid, [SMPCQuickSDK defaultInstance].channelType]; |
| | | NSString *UserName = [[SMPCQuickSDK defaultInstance] userNick]; |
| | | //获取user_token,用于从服务器去验证用户信息 |
| | | NSString *user_token = userInfo[kSmpcQuickSDKKeyUserToken]; |
| | | |
| | | NSDictionary *_dict = [NSDictionary dictionaryWithObjectsAndKeys: |
| | | [NSDictionary dictionaryWithObjectsAndKeys:user_token, @"token", |
| | | user_token, @"token_expire", |
| | | sUserName, @"account", nil],@"info", |
| | | UserName, @"userName", |
| | | gameUID, @"account", nil],@"info", |
| | | [NSNumber numberWithInt:S2U_FreePlatformLoginOk], @"code", nil]; |
| | | [self SendMessageToUnity:_dict]; |
| | | } |
| | |
| | | [[SMPCQuickSDK defaultInstance] logout]; |
| | | } |
| | | break; |
| | | case U2S_CreateRole: |
| | | { |
| | | // 更新角色信息 |
| | | SMPCQuickSDKGameRoleInfo *gameRoleInfo = [SMPCQuickSDKGameRoleInfo new]; |
| | | gameRoleInfo.serverName = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"serverName"]]; |
| | | gameRoleInfo.gameRoleName = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"roleName"]]; |
| | | gameRoleInfo.serverId = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"sid"]]; //需要是数字字符串 |
| | | gameRoleInfo.gameRoleID = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"roleID"]]; |
| | | gameRoleInfo.gameUserBalance = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"money"]]; |
| | | gameRoleInfo.vipLevel = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"vipLevel"]]; |
| | | gameRoleInfo.gameUserLevel = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"level"]]; |
| | | gameRoleInfo.partyName = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"familyName"]]; |
| | | gameRoleInfo.creatTime = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"createTime"]]; |
| | | |
| | | [[SMPCQuickSDK defaultInstance] updateRoleInfoWith:gameRoleInfo isCreate:YES];//如果这个角色是刚刚创建的,这里isCreate可以传YES |
| | | break; |
| | | } |
| | | case U2S_RoleLogin: |
| | | { |
| | | // 更新角色信息 |
| | |
| | | gameRoleInfo.gameRoleName = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"roleName"]]; |
| | | gameRoleInfo.serverId = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"sid"]]; //需要是数字字符串 |
| | | gameRoleInfo.gameRoleID = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"roleID"]]; |
| | | gameRoleInfo.gameUserBalance = @"0"; |
| | | gameRoleInfo.gameUserBalance = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"money"]]; |
| | | gameRoleInfo.vipLevel = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"vipLevel"]]; |
| | | gameRoleInfo.gameUserLevel = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"level"]]; |
| | | gameRoleInfo.partyName = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"familyName"]]; |
| | | gameRoleInfo.creatTime = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"createTime"]]; |
| | | gameRoleInfo.fightPower = @"12345"; |
| | | |
| | | [[SMPCQuickSDK defaultInstance] updateRoleInfoWith:gameRoleInfo isCreate:NO];//如果这个角色是刚刚创建的,这里isCreate可以传YES |
| | | break; |
| | | } |
| | | |
| | | case U2S_RoleLevelUp: |
| | | { |
| | | // 更新角色信息 |
| | | SMPCQuickSDKGameRoleInfo *gameRoleInfo = [SMPCQuickSDKGameRoleInfo new]; |
| | | gameRoleInfo.serverName = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"serverName"]]; |
| | | gameRoleInfo.gameRoleName = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"roleName"]]; |
| | | gameRoleInfo.serverId = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"sid"]]; //需要是数字字符串 |
| | | gameRoleInfo.gameRoleID = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"roleID"]]; |
| | | gameRoleInfo.gameUserBalance = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"money"]]; |
| | | gameRoleInfo.vipLevel = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"vipLevel"]]; |
| | | gameRoleInfo.gameUserLevel = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"level"]]; |
| | | gameRoleInfo.partyName = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"familyName"]]; |
| | | gameRoleInfo.creatTime = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"createTime"]]; |
| | | |
| | | [[SMPCQuickSDK defaultInstance] updateRoleInfoWith:gameRoleInfo isCreate:NO];//如果这个角色是刚刚创建的,这里isCreate可以传YES |
| | | break; |
| | | } |
| | |
| | | { |
| | | SMPCQuickSDKGameRoleInfo *role = [[SMPCQuickSDKGameRoleInfo alloc] init]; |
| | | SMPCQuickSDKPayOrderInfo *order = [[SMPCQuickSDKPayOrderInfo alloc] init]; |
| | | role.serverName = [NSString stringWithFormat:@"%@", [_dict objectForKey:@"serverName"]]; //必填 |
| | | role.gameRoleName = [NSString stringWithFormat:@"%@", [_dict objectForKey:@"roleName"]];//@"" |
| | | role.serverId = [NSString stringWithFormat:@"%@", [_dict objectForKey:@"sid"]]; //需要是数字字符串 |
| | | role.gameRoleID = [NSString stringWithFormat:@"%@", [_dict objectForKey:@"roleID"]];// |
| | | role.gameUserBalance = @"0";// |
| | | role.vipLevel = [NSString stringWithFormat:@"%@", [_dict objectForKey:@"vipLevel"]];// |
| | | role.gameUserLevel = [NSString stringWithFormat:@"%@", [_dict objectForKey:@"level"]]; |
| | | role.partyName = [NSString stringWithFormat:@"%@", [_dict objectForKey:@"familyName"]];// |
| | | |
| | | role.serverName = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"serverName"]]; |
| | | role.gameRoleName = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"roleName"]]; |
| | | role.serverId = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"sid"]]; //需要是数字字符串 |
| | | role.gameRoleID = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"roleID"]]; |
| | | role.gameUserBalance = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"money"]]; |
| | | role.vipLevel = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"vipLevel"]]; |
| | | role.gameUserLevel = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"level"]]; |
| | | role.partyName = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"familyName"]]; |
| | | role.creatTime = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"createTime"]]; |
| | | |
| | | order.goodsID = [NSString stringWithFormat:@"%@", [_dict objectForKey:@"cpInfo"]]; //必填 iap时注意和苹果开发者后台一致,或者渠道映射的 |
| | | order.productName = [NSString stringWithFormat:@"%@", [_dict objectForKey:@"title"]];//必填 |
| | | order.cpOrderID = [NSString stringWithFormat:@"%@", [_dict objectForKey:@"orderId"]]; //必填 游戏订单号 |
| | | order.count = 1; //必填 数量 |
| | | order.amount = [[_dict objectForKey:@"mount"] floatValue]; //必填 总价 |
| | | order.callbackUrl = @""; |
| | | order.extrasParams = [NSString stringWithFormat:@"{\"appid\":\"%@\",\"cpinfo\":\"%@\",\"cporderid\":\"%@\",\"productid\":\"%@\"}", |
| | | sAppID, |
| | | [_dict objectForKey:@"cpInfo"], |
| | | [_dict objectForKey:@"orderId"], |
| | | sGameID]; |
| | | //个别渠道要求单价*数量==总价 |
| | | if([SMPCQuickSDK defaultInstance].channelType == 9999){ |
| | | //通过判断渠道号处理特定渠道的参数 |
| | | order.goodsID = @"productlist.name"; |
| | | |
| | | NSString *_appid = [[SMPCQuickSDK defaultInstance] getConfigValue:@"zfappid"]; |
| | | if ([_appid isEqualToString:@""]) |
| | | { |
| | | _appid = sAppID; |
| | | } |
| | | order.extrasParams = [NSString stringWithFormat:@"{\"appid\":\"%@\",\"cpinfo\":\"%@\",\"cporderid\":\"%@\"}", |
| | | _appid, |
| | | [_dict objectForKey:@"cpInfo"], |
| | | [_dict objectForKey:@"orderId"] |
| | | ]; |
| | | // //个别渠道要求单价*数量==总价 |
| | | // if([SMPCQuickSDK defaultInstance].channelType == 9999){ |
| | | // //通过判断渠道号处理特定渠道的参数 |
| | | // order.goodsID = @"productlist.name"; |
| | | // } |
| | | int error = [[SMPCQuickSDK defaultInstance] payOrderInfo:order |
| | | roleInfo:role]; |
| | | if (error!=0) |