10367 【越南】【英语】【BT】【砍树】仙盟攻城战-服务端(增加查看其他指定仙盟/跨服仙盟支持;增加领取点赞奖励;修改仙盟轮次伤害计算规则受当前城池剩余生命影响;)
14个文件已修改
10 ■■■■ 已修改文件
CoreServerGroup/GameServer/PyNetPack.ini 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
CoreServerGroup/GameServer/PySysDB/tagFuncConfig.txt 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
CoreServerGroup/GameServer/Script/ChPyNetPack.pyc 补丁 | 查看 | 原始文档 | blame | 历史
CoreServerGroup/GameServer/Script/ChPyNetSendPack.pyc 补丁 | 查看 | 原始文档 | blame | 历史
CoreServerGroup/GameServer/Script/GameWorldLogic/CrossFamilyGCZ.pyc 补丁 | 查看 | 原始文档 | blame | 历史
CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.pyc 补丁 | 查看 | 原始文档 | blame | 历史
CoreServerGroup/GameServer/Script/IpyGameDataPY.pyc 补丁 | 查看 | 原始文档 | blame | 历史
CoreServerGroup/GameServer/Script/Player/PlayerFamily.pyc 补丁 | 查看 | 原始文档 | blame | 历史
CoreServerGroup/GameServer/Script/ShareDefine.pyc 补丁 | 查看 | 原始文档 | blame | 历史
ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.pyc 补丁 | 查看 | 原始文档 | blame | 历史
ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.pyc 补丁 | 查看 | 原始文档 | blame | 历史
ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.pyc 补丁 | 查看 | 原始文档 | blame | 历史
ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActFamilyGCZ.pyc 补丁 | 查看 | 原始文档 | blame | 历史
ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.pyc 补丁 | 查看 | 原始文档 | blame | 历史
CoreServerGroup/GameServer/PyNetPack.ini
@@ -39,7 +39,7 @@
Writer = Alee
Releaser = Alee
RegType = 0
RegisterPackCount = 10
RegisterPackCount = 11
PacketCMD_1=0xA4
PacketSubCMD_1=0x01
@@ -81,6 +81,10 @@
PacketSubCMD_10=0x13
PacketCallFunc_10=OnChangeFamilyEmblem
PacketCMD_11=0xA4
PacketSubCMD_11=0x14
PacketCallFunc_11=OnViewTagFamily
[GameWorldFamilyWar]
ScriptName = GameWorldLogic\GameWorldFamilyWar.py
Writer = hxp
CoreServerGroup/GameServer/PySysDB/tagFuncConfig.txt
@@ -136,5 +136,5 @@
ZhenbaogeCut    -500    int(initPrice*cutWeight/totalWeight*1.0*(minRatio+randRatio*rand))            
FamilyGCZGroupSet    {"48": {"1": {"1": [4,6,0]}, "2": {"1": [2,6,0], "2": [2,6,0]}, "3": {"1": [1,0,0], "2": [2,0,0], "3": [1,0,0]}}, "72": {"1": {"1": [6,6,0]}, "2": {"1": [3,4,0], "2": [3,4,4]}, "3": {"1": [3,0,0], "2": [2,0,0], "3": [1,0,0]}}}    {"1":{"1":1200, "2":1000, "3":800, "4":600, "6":400, "8":200, "12":100}, "2":{"1":1680, "2":1400, "3":1120, "4":840, "6":560, "8":280, "12":180}, "3":{"1":3550, "2":3230, "3":2940, "4":2670, "6":2430, "8":2210, "12":2000}}            
FamilyGCZXiuluo    100000000    100    30    [1,2,3]    
FamilyGCZCity    20    2
FamilyGCZGuess    [23,31]    10    3
FamilyGCZCity    20    2    int(memHurtTotal*(1+cityRemainHPPer*1.5))
FamilyGCZGuess    [23,31]    10    3    [[20,50,0]]
CoreServerGroup/GameServer/Script/ChPyNetPack.pyc
Binary files differ
CoreServerGroup/GameServer/Script/ChPyNetSendPack.pyc
Binary files differ
CoreServerGroup/GameServer/Script/GameWorldLogic/CrossFamilyGCZ.pyc
Binary files differ
CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.pyc
Binary files differ
CoreServerGroup/GameServer/Script/IpyGameDataPY.pyc
Binary files differ
CoreServerGroup/GameServer/Script/Player/PlayerFamily.pyc
Binary files differ
CoreServerGroup/GameServer/Script/ShareDefine.pyc
Binary files differ
ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.pyc
Binary files differ
ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.pyc
Binary files differ
ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.pyc
Binary files differ
ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActFamilyGCZ.pyc
Binary files differ
ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.pyc
Binary files differ