10416 【英文】【bt】【GM】【砍树】登录基金和幻境基金 完成后可以重置购买
7个文件已修改
2 ■■■ 已修改文件
CoreServerGroup/GameServer/Script/ChPyNetSendPack.pyc 补丁 | 查看 | 原始文档 | blame | 历史
ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.pyc 补丁 | 查看 | 原始文档 | blame | 历史
ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.pyc 补丁 | 查看 | 原始文档 | blame | 历史
ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Zhanling.pyc 补丁 | 查看 | 原始文档 | blame | 历史
ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.pyc 补丁 | 查看 | 原始文档 | blame | 历史
ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerZhanling.pyc 补丁 | 查看 | 原始文档 | blame | 历史
db/PyMongoDataServer/PySysDB/tagFuncConfig.txt 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
CoreServerGroup/GameServer/Script/ChPyNetSendPack.pyc
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ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.pyc
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ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.pyc
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ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Zhanling.pyc
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ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.pyc
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ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerZhanling.pyc
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db/PyMongoDataServer/PySysDB/tagFuncConfig.txt
@@ -434,7 +434,7 @@
TurnFight    15    [50000,50100,100]    [80,60,40,20,0]    [0]    
TurnFightXP    10000    [2000]    min(int(maxXP * lostHPPer * 0.75), 2000)        
PetGoOutFight    [0,10,20]    [100,50,20]    {"5":5, "6":10, "7":15}        
Zhanling    {"1":[119], "2":[120], "3":[121], "4":[122], "5":[403], "6":[404], "7":[432], "8":[456], "9":[474], "10":[472]}    [4000,2500,3500,2000]    {"5":[458],"6":[405],"7":[433],"8":[457],"9":[476],"10":[473]}
Zhanling    {"1":[119], "2":[120], "3":[121], "4":[122], "5":[403], "6":[404], "7":[432], "8":[456], "9":[474], "10":[472]}    [4000,2500,3500,2000]    {"5":[458],"6":[405],"7":[433],"8":[457],"9":[476],"10":[473]}    {}
MineAreaHousekeeper    7    [3, 7, 30]    [[269], [270]]        
MineAreaWorker    [30,30,20,20]    481    [0, 30, 300, 600, 900, 1200, 1500, 1800, 2100, 2400]        
MineAreaRefresh    {"0":[1, 10]}    {"1":2, "2":100}    50