Role/M823.meta | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Role/M823/M823.FBX | 补丁 | 查看 | 原始文档 | blame | 历史 | |
Role/M823/M823.FBX.meta | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Role/M823/M823@Idle.FBX | 补丁 | 查看 | 原始文档 | blame | 历史 | |
Role/M823/M823@Idle.FBX.meta | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Role/M823/Materials.meta | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Role/M823/Materials/M823.mat | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Role/M823/Materials/M823.mat.meta | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Role/M823/Materials/M823.png | 补丁 | 查看 | 原始文档 | blame | 历史 | |
Role/M823/Materials/M823.png.meta | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Role/Zq00/Materials/Zq00.mat | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Role/M823.meta
New file @@ -0,0 +1,9 @@ fileFormatVersion: 2 guid: 1b197dc98dd6ff24fbb08068b5a39f08 folderAsset: yes timeCreated: 1557556689 licenseType: Pro DefaultImporter: userData: assetBundleName: assetBundleVariant: Role/M823/M823.FBXBinary files differ
Role/M823/M823.FBX.meta
New file @@ -0,0 +1,150 @@ fileFormatVersion: 2 guid: 14b7f69ffeb40434cad0fee6123d6f4e timeCreated: 1557556747 licenseType: Pro ModelImporter: serializedVersion: 19 fileIDToRecycleName: 100000: Bip001 100002: Bip001 Head 100004: Bip001 L Calf 100006: Bip001 L Clavicle 100008: Bip001 L Finger0 100010: Bip001 L Foot 100012: Bip001 L Forearm 100014: Bip001 L Hand 100016: Bip001 L Thigh 100018: Bip001 L UpperArm 100020: Bip001 Neck 100022: Bip001 Pelvis 100024: Bip001 R Calf 100026: Bip001 R Clavicle 100028: Bip001 R Finger0 100030: Bip001 R Foot 100032: Bip001 R Forearm 100034: Bip001 R Hand 100036: Bip001 R Thigh 100038: Bip001 R UpperArm 100040: Bip001 Spine 100042: Bone001 100044: Bone002 100046: Bone003 100048: Bone004 100050: Bone004(mirrored) 100052: Bone005 100054: Bone005(mirrored) 100056: Bone006 100058: Bone006(mirrored) 100060: Bone007 100062: Bone007(mirrored) 100064: Dummy001 100066: //RootNode 100068: M823 400000: Bip001 400002: Bip001 Head 400004: Bip001 L Calf 400006: Bip001 L Clavicle 400008: Bip001 L Finger0 400010: Bip001 L Foot 400012: Bip001 L Forearm 400014: Bip001 L Hand 400016: Bip001 L Thigh 400018: Bip001 L UpperArm 400020: Bip001 Neck 400022: Bip001 Pelvis 400024: Bip001 R Calf 400026: Bip001 R Clavicle 400028: Bip001 R Finger0 400030: Bip001 R Foot 400032: Bip001 R Forearm 400034: Bip001 R Hand 400036: Bip001 R Thigh 400038: Bip001 R UpperArm 400040: Bip001 Spine 400042: Bone001 400044: Bone002 400046: Bone003 400048: Bone004 400050: Bone004(mirrored) 400052: Bone005 400054: Bone005(mirrored) 400056: Bone006 400058: Bone006(mirrored) 400060: Bone007 400062: Bone007(mirrored) 400064: Dummy001 400066: //RootNode 400068: M823 4300000: M823 9500000: //RootNode 13700000: M823 materials: importMaterials: 0 materialName: 0 materialSearch: 1 animations: legacyGenerateAnimations: 4 bakeSimulation: 0 resampleCurves: 1 optimizeGameObjects: 0 motionNodeName: rigImportErrors: rigImportWarnings: animationImportErrors: animationImportWarnings: animationRetargetingWarnings: animationDoRetargetingWarnings: 0 animationCompression: 1 animationRotationError: 0.5 animationPositionError: 0.5 animationScaleError: 0.5 animationWrapMode: 0 extraExposedTransformPaths: [] clipAnimations: [] isReadable: 1 meshes: lODScreenPercentages: [] globalScale: 1 meshCompression: 0 addColliders: 0 importBlendShapes: 1 swapUVChannels: 0 generateSecondaryUV: 0 useFileUnits: 1 optimizeMeshForGPU: 1 keepQuads: 0 weldVertices: 1 secondaryUVAngleDistortion: 8 secondaryUVAreaDistortion: 15.000001 secondaryUVHardAngle: 88 secondaryUVPackMargin: 4 useFileScale: 1 tangentSpace: normalSmoothAngle: 60 normalImportMode: 0 tangentImportMode: 3 importAnimation: 1 copyAvatar: 0 humanDescription: serializedVersion: 2 human: [] skeleton: [] armTwist: 0.5 foreArmTwist: 0.5 upperLegTwist: 0.5 legTwist: 0.5 armStretch: 0.05 legStretch: 0.05 feetSpacing: 0 rootMotionBoneName: rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1} hasTranslationDoF: 0 hasExtraRoot: 0 skeletonHasParents: 1 lastHumanDescriptionAvatarSource: {instanceID: 0} animationType: 2 humanoidOversampling: 1 additionalBone: 0 userData: assetBundleName: assetBundleVariant: Role/M823/M823@Idle.FBXBinary files differ
Role/M823/M823@Idle.FBX.meta
New file @@ -0,0 +1,253 @@ fileFormatVersion: 2 guid: 50552938c14165e428e6fd309e8002e3 timeCreated: 1557556689 licenseType: Pro ModelImporter: serializedVersion: 19 fileIDToRecycleName: 100000: Bip001 100002: Bip001 Head 100004: Bip001 L Calf 100006: Bip001 L Clavicle 100008: Bip001 L Finger0 100010: Bip001 L Foot 100012: Bip001 L Forearm 100014: Bip001 L Hand 100016: Bip001 L Thigh 100018: Bip001 L UpperArm 100020: Bip001 Neck 100022: Bip001 Pelvis 100024: Bip001 R Calf 100026: Bip001 R Clavicle 100028: Bip001 R Finger0 100030: Bip001 R Foot 100032: Bip001 R Forearm 100034: Bip001 R Hand 100036: Bip001 R Thigh 100038: Bip001 R UpperArm 100040: Bip001 Spine 100042: Bone001 100044: Bone002 100046: Bone003 100048: Bone004 100050: Bone004(mirrored) 100052: Bone005 100054: Bone005(mirrored) 100056: Bone006 100058: Bone006(mirrored) 100060: Bone007 100062: Bone007(mirrored) 100064: Dummy001 100066: //RootNode 400000: Bip001 400002: Bip001 Head 400004: Bip001 L Calf 400006: Bip001 L Clavicle 400008: Bip001 L Finger0 400010: Bip001 L Foot 400012: Bip001 L Forearm 400014: Bip001 L Hand 400016: Bip001 L Thigh 400018: Bip001 L UpperArm 400020: Bip001 Neck 400022: Bip001 Pelvis 400024: Bip001 R Calf 400026: Bip001 R Clavicle 400028: Bip001 R Finger0 400030: Bip001 R Foot 400032: Bip001 R Forearm 400034: Bip001 R Hand 400036: Bip001 R Thigh 400038: Bip001 R UpperArm 400040: Bip001 Spine 400042: Bone001 400044: Bone002 400046: Bone003 400048: Bone004 400050: Bone004(mirrored) 400052: Bone005 400054: Bone005(mirrored) 400056: Bone006 400058: Bone006(mirrored) 400060: Bone007 400062: Bone007(mirrored) 400064: Dummy001 400066: //RootNode 7400000: Idle 9500000: //RootNode materials: importMaterials: 1 materialName: 0 materialSearch: 1 animations: legacyGenerateAnimations: 4 bakeSimulation: 0 resampleCurves: 1 optimizeGameObjects: 0 motionNodeName: rigImportErrors: rigImportWarnings: animationImportErrors: animationImportWarnings: animationRetargetingWarnings: animationDoRetargetingWarnings: 0 animationCompression: 1 animationRotationError: 0.5 animationPositionError: 0.5 animationScaleError: 0.5 animationWrapMode: 0 extraExposedTransformPaths: [] clipAnimations: - serializedVersion: 16 name: Idle takeName: Take 001 firstFrame: 0 lastFrame: 40 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 1 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: - path: weight: 1 - path: Bip001 weight: 1 - path: Bip001/Bip001 Pelvis weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 L Thigh weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 L Thigh/Bip001 L Calf weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 L Thigh/Bip001 L Calf/Bip001 L Foot weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Neck weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Neck/Bip001 Head weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Neck/Bip001 Head/Dummy001 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Neck/Bip001 L Clavicle weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Neck/Bip001 L Clavicle/Bip001 L UpperArm weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 L Finger0 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Neck/Bip001 R Clavicle weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Neck/Bip001 R Clavicle/Bip001 R UpperArm weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger0 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 R Thigh weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 R Thigh/Bip001 R Calf weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 R Thigh/Bip001 R Calf/Bip001 R Foot weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bone004 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bone004/Bone005 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bone004/Bone005/Bone006 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bone004/Bone005/Bone006/Bone007 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bone004(mirrored) weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bone004(mirrored)/Bone005(mirrored) weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bone004(mirrored)/Bone005(mirrored)/Bone006(mirrored) weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bone004(mirrored)/Bone005(mirrored)/Bone006(mirrored)/Bone007(mirrored) weight: 1 - path: Bip001/Bip001 Pelvis/Bone001 weight: 1 - path: Bip001/Bip001 Pelvis/Bone001/Bone002 weight: 1 - path: Bip001/Bip001 Pelvis/Bone001/Bone002/Bone003 weight: 1 maskType: 3 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 isReadable: 1 meshes: lODScreenPercentages: [] globalScale: 1 meshCompression: 0 addColliders: 0 importBlendShapes: 1 swapUVChannels: 0 generateSecondaryUV: 0 useFileUnits: 1 optimizeMeshForGPU: 1 keepQuads: 0 weldVertices: 1 secondaryUVAngleDistortion: 8 secondaryUVAreaDistortion: 15.000001 secondaryUVHardAngle: 88 secondaryUVPackMargin: 4 useFileScale: 1 tangentSpace: normalSmoothAngle: 60 normalImportMode: 0 tangentImportMode: 3 importAnimation: 1 copyAvatar: 0 humanDescription: serializedVersion: 2 human: [] skeleton: [] armTwist: 0.5 foreArmTwist: 0.5 upperLegTwist: 0.5 legTwist: 0.5 armStretch: 0.05 legStretch: 0.05 feetSpacing: 0 rootMotionBoneName: rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1} hasTranslationDoF: 0 hasExtraRoot: 0 skeletonHasParents: 1 lastHumanDescriptionAvatarSource: {instanceID: 0} animationType: 2 humanoidOversampling: 1 additionalBone: 0 userData: assetBundleName: assetBundleVariant: Role/M823/Materials.meta
New file @@ -0,0 +1,9 @@ fileFormatVersion: 2 guid: a8724766effff90428e1173771c3d794 folderAsset: yes timeCreated: 1557556690 licenseType: Pro DefaultImporter: userData: assetBundleName: assetBundleVariant: Role/M823/Materials/M823.mat
New file @@ -0,0 +1,93 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_Name: M823 m_Shader: {fileID: 4800000, guid: ef76627a3ede3524d87d77d7fd97c96a, type: 3} m_ShaderKeywords: m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _ChanTex: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailAlbedoMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailMask: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailNormalMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _EmissionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: m_Texture: {fileID: 2800000, guid: 84e47ecea403fd24296cfe294161d35f, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _OcclusionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _ParallaxMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: - _BaTi: 0 - _BumpScale: 1 - _Cutoff: 0.5 - _DetailNormalMapScale: 1 - _DstBlend: 0 - _FlowDirectionH: 0 - _FlowDirectionV: 0 - _FlowIntensity: 0 - _FlowSpeed: 0 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 - _Hit: 0 - _Metallic: 0 - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 - _Rate: 60 - _SelfLuminousIntensity: 0 - _SelfLuminousMax: 1 - _SelfLuminousMin: 0 - _SelfLuminousSpeed: 0 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 - _UVSec: 0 - _ZWrite: 1 m_Colors: - _Color: {r: 0.588, g: 0.588, b: 0.588, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _FlowColor: {r: 1, g: 1, b: 1, a: 1} - _SelfLuminousColor: {r: 1, g: 1, b: 1, a: 1} Role/M823/Materials/M823.mat.meta
New file @@ -0,0 +1,9 @@ fileFormatVersion: 2 guid: 3951b4a8ab08dd243b4771d4fbd66a81 timeCreated: 1557556690 licenseType: Pro NativeFormatImporter: mainObjectFileID: 2100000 userData: assetBundleName: assetBundleVariant: Role/M823/Materials/M823.png
Role/M823/Materials/M823.png.meta
New file @@ -0,0 +1,84 @@ fileFormatVersion: 2 guid: 84e47ecea403fd24296cfe294161d35f timeCreated: 1557556689 licenseType: Pro TextureImporter: fileIDToRecycleName: {} serializedVersion: 4 mipmaps: mipMapMode: 0 enableMipMap: 1 sRGBTexture: 1 linearTexture: 0 fadeOut: 0 borderMipMap: 0 mipMapFadeDistanceStart: 1 mipMapFadeDistanceEnd: 3 bumpmap: convertToNormalMap: 0 externalNormalMap: 0 heightScale: 0.25 normalMapFilter: 0 isReadable: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 seamlessCubemap: 0 textureFormat: 1 maxTextureSize: 2048 textureSettings: filterMode: -1 aniso: -1 mipBias: -1 wrapMode: -1 nPOTScale: 1 lightmap: 0 compressionQuality: 50 spriteMode: 0 spriteExtrude: 1 spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 alphaUsage: 0 alphaIsTransparency: 0 spriteTessellationDetail: -1 textureType: 0 textureShape: 1 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - buildTarget: DefaultTexturePlatform maxTextureSize: 2048 textureFormat: -1 textureCompression: 1 compressionQuality: 50 crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 - buildTarget: Standalone maxTextureSize: 2048 textureFormat: -1 textureCompression: 1 compressionQuality: 50 crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 - buildTarget: Android maxTextureSize: 2048 textureFormat: -1 textureCompression: 1 compressionQuality: 50 crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 spriteSheet: serializedVersion: 2 sprites: [] outline: [] spritePackingTag: userData: assetBundleName: assetBundleVariant: Role/Zq00/Materials/Zq00.mat
@@ -7,7 +7,7 @@ m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_Name: Zq00 m_Shader: {fileID: 4800000, guid: da712e067f14b60449781c1a44226527, type: 3} m_Shader: {fileID: 4800000, guid: ef76627a3ede3524d87d77d7fd97c96a, type: 3} m_ShaderKeywords: m_LightmapFlags: 4 m_EnableInstancingVariants: 0