art_yxc
2018-12-05 99ea3a7a25b0d04d2f5cf911b3381eba61ce1d95
Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_art
4个文件已添加
324 ■■■■■ 已修改文件
Role/A_Fs/A_Fs@HorseIdle_1.FBX 补丁 | 查看 | 原始文档 | blame | 历史
Role/A_Fs/A_Fs@HorseIdle_1.FBX.meta 169 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Role/A_Zs/A_Zs@HorseIdle_1.FBX 补丁 | 查看 | 原始文档 | blame | 历史
Role/A_Zs/A_Zs@HorseIdle_1.FBX.meta 155 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Role/A_Fs/A_Fs@HorseIdle_1.FBX
Binary files differ
Role/A_Fs/A_Fs@HorseIdle_1.FBX.meta
New file
@@ -0,0 +1,169 @@
fileFormatVersion: 2
guid: 1c11d36c2d5c9874db345120ecad13ab
timeCreated: 1543979213
licenseType: Free
ModelImporter:
  serializedVersion: 19
  fileIDToRecycleName:
    100000: //RootNode
    100002: Bip001
    100004: Bip001 Head
    100006: Bip001 L Calf
    100008: Bip001 L Clavicle
    100010: Bip001 L Finger0
    100012: Bip001 L Foot
    100014: Bip001 L Forearm
    100016: Bip001 L Hand
    100018: Bip001 L Thigh
    100020: Bip001 L UpperArm
    100022: Bip001 Neck
    100024: Bip001 Pelvis
    100026: Bip001 Ponytail1
    100028: Bip001 Ponytail11
    100030: Bip001 Ponytail12
    100032: Bip001 Prop1
    100034: Bip001 Prop2
    100036: Bip001 R Calf
    100038: Bip001 R Clavicle
    100040: Bip001 R Finger0
    100042: Bip001 R Foot
    100044: Bip001 R Forearm
    100046: Bip001 R Hand
    100048: Bip001 R Thigh
    100050: Bip001 R UpperArm
    100052: Bip001 Spine
    100054: Bip001 Spine1
    100056: Bip001 Tail
    100058: Bip001 Tail1
    100060: Bip001 Tail2
    100062: Bone001
    100064: Bone002
    100066: Bone003
    100068: Bone004
    100070: Bone005
    100072: Bone006
    100074: Bone007
    100076: Bone008
    100078: Bone009
    100080: Bone010
    100082: Bone011
    100084: Bone_Xiong
    100086: Dummy001
    100088: Dummy002
    400000: //RootNode
    400002: Bip001
    400004: Bip001 Head
    400006: Bip001 L Calf
    400008: Bip001 L Clavicle
    400010: Bip001 L Finger0
    400012: Bip001 L Foot
    400014: Bip001 L Forearm
    400016: Bip001 L Hand
    400018: Bip001 L Thigh
    400020: Bip001 L UpperArm
    400022: Bip001 Neck
    400024: Bip001 Pelvis
    400026: Bip001 Ponytail1
    400028: Bip001 Ponytail11
    400030: Bip001 Ponytail12
    400032: Bip001 Prop1
    400034: Bip001 Prop2
    400036: Bip001 R Calf
    400038: Bip001 R Clavicle
    400040: Bip001 R Finger0
    400042: Bip001 R Foot
    400044: Bip001 R Forearm
    400046: Bip001 R Hand
    400048: Bip001 R Thigh
    400050: Bip001 R UpperArm
    400052: Bip001 Spine
    400054: Bip001 Spine1
    400056: Bip001 Tail
    400058: Bip001 Tail1
    400060: Bip001 Tail2
    400062: Bone001
    400064: Bone002
    400066: Bone003
    400068: Bone004
    400070: Bone005
    400072: Bone006
    400074: Bone007
    400076: Bone008
    400078: Bone009
    400080: Bone010
    400082: Bone011
    400084: Bone_Xiong
    400086: Dummy001
    400088: Dummy002
    7400000: Take 001
    9500000: //RootNode
  materials:
    importMaterials: 1
    materialName: 0
    materialSearch: 1
  animations:
    legacyGenerateAnimations: 4
    bakeSimulation: 0
    resampleCurves: 1
    optimizeGameObjects: 0
    motionNodeName:
    rigImportErrors:
    rigImportWarnings:
    animationImportErrors:
    animationImportWarnings:
    animationRetargetingWarnings:
    animationDoRetargetingWarnings: 0
    animationCompression: 1
    animationRotationError: 0.5
    animationPositionError: 0.5
    animationScaleError: 0.5
    animationWrapMode: 0
    extraExposedTransformPaths: []
    clipAnimations: []
    isReadable: 1
  meshes:
    lODScreenPercentages: []
    globalScale: 1
    meshCompression: 0
    addColliders: 0
    importBlendShapes: 1
    swapUVChannels: 0
    generateSecondaryUV: 0
    useFileUnits: 1
    optimizeMeshForGPU: 1
    keepQuads: 0
    weldVertices: 1
    secondaryUVAngleDistortion: 8
    secondaryUVAreaDistortion: 15.000001
    secondaryUVHardAngle: 88
    secondaryUVPackMargin: 4
    useFileScale: 1
  tangentSpace:
    normalSmoothAngle: 60
    normalImportMode: 0
    tangentImportMode: 3
  importAnimation: 1
  copyAvatar: 0
  humanDescription:
    serializedVersion: 2
    human: []
    skeleton: []
    armTwist: 0.5
    foreArmTwist: 0.5
    upperLegTwist: 0.5
    legTwist: 0.5
    armStretch: 0.05
    legStretch: 0.05
    feetSpacing: 0
    rootMotionBoneName:
    rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1}
    hasTranslationDoF: 0
    hasExtraRoot: 0
    skeletonHasParents: 1
  lastHumanDescriptionAvatarSource: {instanceID: 0}
  animationType: 2
  humanoidOversampling: 1
  additionalBone: 0
  userData:
  assetBundleName:
  assetBundleVariant:
Role/A_Zs/A_Zs@HorseIdle_1.FBX
Binary files differ
Role/A_Zs/A_Zs@HorseIdle_1.FBX.meta
New file
@@ -0,0 +1,155 @@
fileFormatVersion: 2
guid: 7d3c69cc95aafec49bea4a964d755793
timeCreated: 1543979214
licenseType: Free
ModelImporter:
  serializedVersion: 19
  fileIDToRecycleName:
    100000: //RootNode
    100002: Bip001
    100004: Bip001 Head
    100006: Bip001 L Calf
    100008: Bip001 L Clavicle
    100010: Bip001 L Foot
    100012: Bip001 L Forearm
    100014: Bip001 L Hand
    100016: Bip001 L Thigh
    100018: Bip001 L Toe0
    100020: Bip001 L UpperArm
    100022: Bip001 Neck
    100024: Bip001 Pelvis
    100026: Bip001 Prop1
    100028: Bip001 R Calf
    100030: Bip001 R Clavicle
    100032: Bip001 R Foot
    100034: Bip001 R Forearm
    100036: Bip001 R Hand
    100038: Bip001 R Thigh
    100040: Bip001 R Toe0
    100042: Bip001 R UpperArm
    100044: Bip001 Spine
    100046: Bip001 Spine1
    100048: Bone001
    100050: Bone002
    100052: Bone003
    100054: Bone004
    100056: Bone005
    100058: Bone006
    100060: Bone007
    100062: Bone008
    100064: Bone009
    100066: Bone010
    100068: Bone011
    100070: Bone012
    100072: Bone013
    100074: Bone014
    400000: //RootNode
    400002: Bip001
    400004: Bip001 Head
    400006: Bip001 L Calf
    400008: Bip001 L Clavicle
    400010: Bip001 L Foot
    400012: Bip001 L Forearm
    400014: Bip001 L Hand
    400016: Bip001 L Thigh
    400018: Bip001 L Toe0
    400020: Bip001 L UpperArm
    400022: Bip001 Neck
    400024: Bip001 Pelvis
    400026: Bip001 Prop1
    400028: Bip001 R Calf
    400030: Bip001 R Clavicle
    400032: Bip001 R Foot
    400034: Bip001 R Forearm
    400036: Bip001 R Hand
    400038: Bip001 R Thigh
    400040: Bip001 R Toe0
    400042: Bip001 R UpperArm
    400044: Bip001 Spine
    400046: Bip001 Spine1
    400048: Bone001
    400050: Bone002
    400052: Bone003
    400054: Bone004
    400056: Bone005
    400058: Bone006
    400060: Bone007
    400062: Bone008
    400064: Bone009
    400066: Bone010
    400068: Bone011
    400070: Bone012
    400072: Bone013
    400074: Bone014
    7400000: Take 001
    9500000: //RootNode
  materials:
    importMaterials: 1
    materialName: 0
    materialSearch: 1
  animations:
    legacyGenerateAnimations: 4
    bakeSimulation: 0
    resampleCurves: 1
    optimizeGameObjects: 0
    motionNodeName:
    rigImportErrors:
    rigImportWarnings:
    animationImportErrors:
    animationImportWarnings:
    animationRetargetingWarnings:
    animationDoRetargetingWarnings: 0
    animationCompression: 1
    animationRotationError: 0.5
    animationPositionError: 0.5
    animationScaleError: 0.5
    animationWrapMode: 0
    extraExposedTransformPaths: []
    clipAnimations: []
    isReadable: 1
  meshes:
    lODScreenPercentages: []
    globalScale: 1
    meshCompression: 0
    addColliders: 0
    importBlendShapes: 1
    swapUVChannels: 0
    generateSecondaryUV: 0
    useFileUnits: 1
    optimizeMeshForGPU: 1
    keepQuads: 0
    weldVertices: 1
    secondaryUVAngleDistortion: 8
    secondaryUVAreaDistortion: 15.000001
    secondaryUVHardAngle: 88
    secondaryUVPackMargin: 4
    useFileScale: 1
  tangentSpace:
    normalSmoothAngle: 60
    normalImportMode: 0
    tangentImportMode: 3
  importAnimation: 1
  copyAvatar: 0
  humanDescription:
    serializedVersion: 2
    human: []
    skeleton: []
    armTwist: 0.5
    foreArmTwist: 0.5
    upperLegTwist: 0.5
    legTwist: 0.5
    armStretch: 0.05
    legStretch: 0.05
    feetSpacing: 0
    rootMotionBoneName:
    rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1}
    hasTranslationDoF: 0
    hasExtraRoot: 0
    skeletonHasParents: 1
  lastHumanDescriptionAvatarSource: {instanceID: 0}
  animationType: 2
  humanoidOversampling: 1
  additionalBone: 0
  userData:
  assetBundleName:
  assetBundleVariant: