art_wzw
2018-11-24 bda1dd221db8a2ed68874206b68d12833ce22f3b
神兵04特效
6个文件已修改
5 文件已重命名
3个文件已删除
20 文件已复制
19个文件已添加
30136 ■■■■■ 已修改文件
Effects/UI/E_tongyong/BuQian/Effect_BuQian.prefab 9743 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Effects/UI/E_tongyong/BuQian/Effect_BuQian.prefab.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Effects/UI/E_tongyong/BuQian/Materials/01.mat 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Effects/UI/E_tongyong/BuQian/Materials/01.mat.meta 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Effects/UI/E_tongyong/BuQian/Texture/01.TGA 补丁 | 查看 | 原始文档 | blame | 历史
Effects/UI/E_tongyong/BuQian/Texture/01.png 补丁 | 查看 | 原始文档 | blame | 历史
Effects/UI/E_tongyong/BuQian/Texture/01.png.meta 40 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Effects/UI/E_tongyong/BuQian/Texture/02.tga 补丁 | 查看 | 原始文档 | blame | 历史
Role/A_Fs_Cb03/Materials/A_Fs_Cb03_glow.mat 10 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Role/A_Fs_Cb03/Materials/A_Fs_Cb03_glow.mat.meta 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Role/A_Fs_Cb03/Materials/A_Fs_Cb03b_glow.mat.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Role/A_Zs_Cb04/Materials/A_Zs_Cb04b_add.png 补丁 | 查看 | 原始文档 | blame | 历史
Role/SB04/Effects.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Role/SB04/Effects/Effect_SB04.prefab 19786 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Role/SB04/Effects/Effect_SB04.prefab.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Role/SB04/Effects/Materials.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Role/SB04/Effects/Materials/01.mat 8 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Role/SB04/Effects/Materials/01.mat.meta 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Role/SB04/Effects/Materials/02.mat 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Role/SB04/Effects/Materials/02.mat.meta 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Role/SB04/Effects/Materials/03.mat 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Role/SB04/Effects/Materials/03.mat.meta 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Role/SB04/Effects/Materials/04.mat 17 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Role/SB04/Effects/Materials/04.mat.meta 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Role/SB04/Effects/Materials/05.mat 17 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Role/SB04/Effects/Materials/05.mat.meta 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Role/SB04/Effects/Model.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Role/SB04/Effects/Model/01.FBX 补丁 | 查看 | 原始文档 | blame | 历史
Role/SB04/Effects/Model/01.FBX.meta 84 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Role/SB04/Effects/Texture.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Role/SB04/Effects/Texture/01.tga 补丁 | 查看 | 原始文档 | blame | 历史
Role/SB04/Effects/Texture/01.tga.meta 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Role/SB04/Effects/Texture/02.tga 补丁 | 查看 | 原始文档 | blame | 历史
Role/SB04/Effects/Texture/02.tga.meta 16 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Role/SB04/Effects/Texture/03.tga 补丁 | 查看 | 原始文档 | blame | 历史
Role/SB04/Effects/Texture/03.tga.meta 126 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Role/SB04/Effects/Texture/04.tga 补丁 | 查看 | 原始文档 | blame | 历史
Role/SB04/Effects/Texture/04.tga.meta 30 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Role/SB04/Effects/Texture/05.png 补丁 | 查看 | 原始文档 | blame | 历史
Role/SB04/Effects/Texture/05.png.meta 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Role/SB04/Effects/Texture/06.tga 补丁 | 查看 | 原始文档 | blame | 历史
Role/SB04/Effects/Texture/06.tga.meta 33 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Role/SB04/Materials/SB041.png 补丁 | 查看 | 原始文档 | blame | 历史
Role/SB04/Materials/SB041.png.meta 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Role/SB04/Materials/SB04_Norma.png 补丁 | 查看 | 原始文档 | blame | 历史
Role/SB04/Materials/SB04_Norma.png.meta 40 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Role/SB04/Materials/SB04_SpecTex.png 补丁 | 查看 | 原始文档 | blame | 历史
Role/SB04/Materials/SB04_SpecTex.png.meta 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Role/SB04/Materials/SB04_addTex.png 补丁 | 查看 | 原始文档 | blame | 历史
Role/SB04/Materials/SB04_addTex.png.meta 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Role/SB04/Materials/Sb04.mat 24 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Role/SB04/Materials/Sb04_01.mat 32 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Role/SB04/Materials/Sb04_01.mat.meta 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Effects/UI/E_tongyong/BuQian/Effect_BuQian.prefab
Diff too large
Effects/UI/E_tongyong/BuQian/Effect_BuQian.prefab.meta
@@ -1,6 +1,6 @@
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guid: 92b83d24dbd79694fa0fb883df417988
timeCreated: 1542958877
timeCreated: 1543041995
licenseType: Pro
NativeFormatImporter:
  mainObjectFileID: 100100000
Effects/UI/E_tongyong/BuQian/Materials/01.mat
@@ -6,8 +6,8 @@
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_Name: Expand_0010
  m_Shader: {fileID: 4800000, guid: dd7ea8ea212c5084db9f066d3ff49e76, type: 3}
  m_Name: 128-64
  m_Shader: {fileID: 4800000, guid: 779454293b3b2364cb1c5370833ad5e8, type: 3}
  m_ShaderKeywords: 
  m_LightmapFlags: 4
  m_EnableInstancingVariants: 0
@@ -19,7 +19,7 @@
    serializedVersion: 3
    m_TexEnvs:
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        m_Texture: {fileID: 2800000, guid: 44aa37a1cca84d84bbb21827ff7bd5b7, type: 3}
        m_Texture: {fileID: 2800000, guid: 122e7a0bba8621849a1d9202c0be230a, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    m_Floats:
Effects/UI/E_tongyong/BuQian/Materials/01.mat.meta
@@ -1,6 +1,6 @@
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guid: 233319054963dda48a6544e5aa2ba1e1
timeCreated: 1542957562
guid: 23b18c617c807484a9662f7b5bd0006a
timeCreated: 1543041647
licenseType: Pro
NativeFormatImporter:
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Effects/UI/E_tongyong/BuQian/Texture/01.TGA
Binary files differ
Effects/UI/E_tongyong/BuQian/Texture/01.png
Effects/UI/E_tongyong/BuQian/Texture/01.png.meta
copy from Effects/UI/E_tongyong/BuQian/Texture/01.TGA.meta copy to Effects/UI/E_tongyong/BuQian/Texture/01.png.meta
File was copied from Effects/UI/E_tongyong/BuQian/Texture/01.TGA.meta
@@ -1,13 +1,13 @@
fileFormatVersion: 2
guid: 44aa37a1cca84d84bbb21827ff7bd5b7
timeCreated: 1542957554
guid: 122e7a0bba8621849a1d9202c0be230a
timeCreated: 1543041639
licenseType: Pro
TextureImporter:
  fileIDToRecycleName: {}
  serializedVersion: 4
  mipmaps:
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    enableMipMap: 1
    enableMipMap: 0
    sRGBTexture: 1
    linearTexture: 0
    fadeOut: 0
@@ -30,11 +30,11 @@
    filterMode: -1
    aniso: -1
    mipBias: -1
    wrapMode: -1
  nPOTScale: 1
    wrapMode: 1
  nPOTScale: 0
  lightmap: 0
  compressionQuality: 50
  spriteMode: 0
  spriteMode: 1
  spriteExtrude: 1
  spriteMeshType: 1
  alignment: 0
@@ -42,9 +42,9 @@
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  spritePixelsToUnits: 100
  alphaUsage: 1
  alphaIsTransparency: 0
  alphaIsTransparency: 1
  spriteTessellationDetail: -1
  textureType: 0
  textureType: 8
  textureShape: 1
  maxTextureSizeSet: 0
  compressionQualitySet: 0
@@ -58,6 +58,30 @@
    crunchedCompression: 0
    allowsAlphaSplitting: 0
    overridden: 0
  - buildTarget: Standalone
    maxTextureSize: 2048
    textureFormat: -1
    textureCompression: 1
    compressionQuality: 50
    crunchedCompression: 0
    allowsAlphaSplitting: 0
    overridden: 0
  - buildTarget: iPhone
    maxTextureSize: 2048
    textureFormat: -1
    textureCompression: 1
    compressionQuality: 50
    crunchedCompression: 0
    allowsAlphaSplitting: 0
    overridden: 0
  - buildTarget: Android
    maxTextureSize: 2048
    textureFormat: -1
    textureCompression: 1
    compressionQuality: 50
    crunchedCompression: 0
    allowsAlphaSplitting: 0
    overridden: 0
  spriteSheet:
    serializedVersion: 2
    sprites: []
Effects/UI/E_tongyong/BuQian/Texture/02.tga
Binary files differ
Role/A_Fs_Cb03/Materials/A_Fs_Cb03_glow.mat
File was renamed from Effects/UI/E_tongyong/BuQian/Materials/02.mat
@@ -6,8 +6,8 @@
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_Name: light_00252
  m_Shader: {fileID: 4800000, guid: dd7ea8ea212c5084db9f066d3ff49e76, type: 3}
  m_Name: A_Fs_Cb03_glow
  m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
  m_ShaderKeywords: 
  m_LightmapFlags: 4
  m_EnableInstancingVariants: 0
@@ -39,7 +39,7 @@
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _MainTex:
        m_Texture: {fileID: 2800000, guid: 6cdf3bdc4b0c2eb41b0f0650c20b25d9, type: 3}
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _MetallicGlossMap:
@@ -62,7 +62,6 @@
    - _GlossMapScale: 1
    - _Glossiness: 0.5
    - _GlossyReflections: 1
    - _InvFade: 1
    - _Metallic: 0
    - _Mode: 0
    - _OcclusionStrength: 1
@@ -73,6 +72,5 @@
    - _UVSec: 0
    - _ZWrite: 1
    m_Colors:
    - _Color: {r: 1, g: 1, b: 1, a: 1}
    - _Color: {r: 0.5882353, g: 0.5882353, b: 0.5882353, a: 1}
    - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
    - _TintColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
Role/A_Fs_Cb03/Materials/A_Fs_Cb03_glow.mat.meta
copy from Effects/UI/E_tongyong/BuQian/Materials/02.mat.meta copy to Role/A_Fs_Cb03/Materials/A_Fs_Cb03_glow.mat.meta
File was copied from Effects/UI/E_tongyong/BuQian/Materials/02.mat.meta
@@ -1,6 +1,6 @@
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licenseType: Pro
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Role/A_Fs_Cb03/Materials/A_Fs_Cb03b_glow.mat.meta
File was deleted
Role/A_Zs_Cb04/Materials/A_Zs_Cb04b_add.png

Role/SB04/Effects.meta
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folderAsset: yes
timeCreated: 1542963544
licenseType: Pro
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Role/SB04/Effects/Effect_SB04.prefab
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Role/SB04/Effects/Effect_SB04.prefab.meta
New file
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timeCreated: 1543042177
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Role/SB04/Effects/Materials.meta
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Role/SB04/Effects/Materials/01.mat
copy from Role/A_Fs_Cb03/Materials/A_Fs_Cb03b_glow.mat copy to Role/SB04/Effects/Materials/01.mat
File was copied from Role/A_Fs_Cb03/Materials/A_Fs_Cb03b_glow.mat
@@ -6,8 +6,8 @@
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_Name: A_Fs_Cb03b_glow
  m_Shader: {fileID: 200, guid: 0000000000000000f000000000000000, type: 0}
  m_Name: light_0015
  m_Shader: {fileID: 203, guid: 0000000000000000f000000000000000, type: 0}
  m_ShaderKeywords: 
  m_LightmapFlags: 4
  m_EnableInstancingVariants: 0
@@ -19,10 +19,10 @@
    serializedVersion: 3
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        m_Texture: {fileID: 2800000, guid: b91f9849d0964284a9cd51e56de16b32, type: 3}
        m_Texture: {fileID: 2800000, guid: a88672ebaaea2094db0ef79e0fef68cb, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    m_Floats:
    - _InvFade: 1
    m_Colors:
    - _TintColor: {r: 0.3567905, g: 0.23826772, b: 0.8308824, a: 0.5}
    - _TintColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
Role/SB04/Effects/Materials/01.mat.meta
copy from Effects/UI/E_tongyong/BuQian/Materials/02.mat.meta copy to Role/SB04/Effects/Materials/01.mat.meta
File was copied from Effects/UI/E_tongyong/BuQian/Materials/02.mat.meta
@@ -1,6 +1,6 @@
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licenseType: Pro
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Role/SB04/Effects/Materials/02.mat
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@@ -6,7 +6,7 @@
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  m_PrefabParentObject: {fileID: 0}
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  m_ShaderKeywords: 
  m_LightmapFlags: 4
@@ -19,10 +19,10 @@
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    - _TintColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
Role/SB04/Effects/Materials/02.mat.meta
copy from Effects/UI/E_tongyong/BuQian/Materials/02.mat.meta copy to Role/SB04/Effects/Materials/02.mat.meta
File was copied from Effects/UI/E_tongyong/BuQian/Materials/02.mat.meta
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Role/SB04/Effects/Materials/03.mat
copy from Role/A_Fs_Cb03/Materials/A_Fs_Cb03b_glow.mat copy to Role/SB04/Effects/Materials/03.mat
File was copied from Role/A_Fs_Cb03/Materials/A_Fs_Cb03b_glow.mat
@@ -6,7 +6,7 @@
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        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    m_Floats:
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Role/SB04/Effects/Materials/03.mat.meta
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Role/SB04/Effects/Materials/04.mat
copy from Effects/UI/E_tongyong/BuQian/Materials/02.mat copy to Role/SB04/Effects/Materials/04.mat
File was copied from Effects/UI/E_tongyong/BuQian/Materials/02.mat
@@ -6,8 +6,8 @@
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    linearTexture: 0
    fadeOut: 0
    borderMipMap: 0
    mipMapFadeDistanceStart: 1
    mipMapFadeDistanceEnd: 3
  bumpmap:
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    convertToNormalMap: 1
    externalNormalMap: 0
    heightScale: 0.25
    heightScale: 0.036
    normalMapFilter: 0
  isReadable: 0
  grayScaleToAlpha: 0
@@ -28,7 +28,7 @@
  maxTextureSize: 2048
  textureSettings:
    filterMode: -1
    aniso: -1
    aniso: 2
    mipBias: -1
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@@ -44,7 +44,7 @@
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  spriteTessellationDetail: -1
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@@ -58,6 +58,30 @@
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    overridden: 0
  - buildTarget: Standalone
    maxTextureSize: 2048
    textureFormat: -1
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    compressionQuality: 50
    crunchedCompression: 0
    allowsAlphaSplitting: 0
    overridden: 0
  - buildTarget: iPhone
    maxTextureSize: 2048
    textureFormat: -1
    textureCompression: 1
    compressionQuality: 50
    crunchedCompression: 0
    allowsAlphaSplitting: 0
    overridden: 0
  - buildTarget: Android
    maxTextureSize: 2048
    textureFormat: -1
    textureCompression: 1
    compressionQuality: 50
    crunchedCompression: 0
    allowsAlphaSplitting: 0
    overridden: 0
  spriteSheet:
    serializedVersion: 2
    sprites: []
Role/SB04/Materials/SB04_SpecTex.png
Role/SB04/Materials/SB04_SpecTex.png.meta
copy from Effects/UI/E_tongyong/BuQian/Texture/01.TGA.meta copy to Role/SB04/Materials/SB04_SpecTex.png.meta
File was copied from Effects/UI/E_tongyong/BuQian/Texture/01.TGA.meta
@@ -1,6 +1,6 @@
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guid: ca45c6b65443e9a42896e309aef3b5c4
timeCreated: 1542960976
licenseType: Pro
TextureImporter:
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Role/SB04/Materials/SB04_addTex.png
Role/SB04/Materials/SB04_addTex.png.meta
copy from Effects/UI/E_tongyong/BuQian/Texture/01.TGA.meta copy to Role/SB04/Materials/SB04_addTex.png.meta
File was copied from Effects/UI/E_tongyong/BuQian/Texture/01.TGA.meta
@@ -1,6 +1,6 @@
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licenseType: Pro
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Role/SB04/Materials/Sb04.mat
@@ -7,7 +7,7 @@
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_Name: Sb04
  m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
  m_Shader: {fileID: 4800000, guid: 124c2d249424f9e4197c56c97afb7476, type: 3}
  m_ShaderKeywords: 
  m_LightmapFlags: 4
  m_EnableInstancingVariants: 0
@@ -20,6 +20,14 @@
    m_TexEnvs:
    - _BumpMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _ChanTex:
        m_Texture: {fileID: 2800000, guid: ca45c6b65443e9a42896e309aef3b5c4, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _CubeMap:
        m_Texture: {fileID: 8900000, guid: 59c71dadf6171214c9d653359281e338, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _DetailAlbedoMap:
@@ -46,6 +54,10 @@
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _NormTex:
        m_Texture: {fileID: 2800000, guid: 47ba55893f96f3847bdaf98976dc97ee, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _OcclusionMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
@@ -59,13 +71,21 @@
    - _Cutoff: 0.5
    - _DetailNormalMapScale: 1
    - _DstBlend: 0
    - _FlowDirectionH: 1
    - _FlowDirectionV: 0
    - _FlowIntensity: 1
    - _FlowSpeed: 0.1
    - _GlossMapScale: 1
    - _Glossiness: 0.5
    - _GlossyReflections: 1
    - _Gray: 0
    - _Hit: 0
    - _Metallic: 0
    - _Mode: 0
    - _OcclusionStrength: 1
    - _Parallax: 0.02
    - _SelfLuminousIntensity: 0
    - _SelfLuminousSpeed: 0
    - _SmoothnessTextureChannel: 0
    - _SpecularHighlights: 1
    - _SrcBlend: 1
@@ -74,3 +94,5 @@
    m_Colors:
    - _Color: {r: 0.588, g: 0.588, b: 0.588, a: 1}
    - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
    - _FlowColor: {r: 0.5955882, g: 0.45593303, b: 0, a: 1}
    - _SelfLuminousColor: {r: 1, g: 1, b: 1, a: 1}
Role/SB04/Materials/Sb04_01.mat
copy from Effects/UI/E_tongyong/BuQian/Materials/02.mat copy to Role/SB04/Materials/Sb04_01.mat
File was copied from Effects/UI/E_tongyong/BuQian/Materials/02.mat
@@ -6,8 +6,8 @@
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_Name: light_00252
  m_Shader: {fileID: 4800000, guid: dd7ea8ea212c5084db9f066d3ff49e76, type: 3}
  m_Name: Sb04
  m_Shader: {fileID: 4800000, guid: 124c2d249424f9e4197c56c97afb7476, type: 3}
  m_ShaderKeywords: 
  m_LightmapFlags: 4
  m_EnableInstancingVariants: 0
@@ -20,6 +20,14 @@
    m_TexEnvs:
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        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _ChanTex:
        m_Texture: {fileID: 2800000, guid: ca45c6b65443e9a42896e309aef3b5c4, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _CubeMap:
        m_Texture: {fileID: 8900000, guid: 59c71dadf6171214c9d653359281e338, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _DetailAlbedoMap:
@@ -39,11 +47,15 @@
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _MainTex:
        m_Texture: {fileID: 2800000, guid: 6cdf3bdc4b0c2eb41b0f0650c20b25d9, type: 3}
        m_Texture: {fileID: 2800000, guid: e0c62626c419ff643ab503d2b7343e96, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _MetallicGlossMap:
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        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
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        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _OcclusionMap:
@@ -59,20 +71,28 @@
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    - _DetailNormalMapScale: 1
    - _DstBlend: 0
    - _FlowDirectionH: 1
    - _FlowDirectionV: 0
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    - _FlowSpeed: 0.1
    - _GlossMapScale: 1
    - _Glossiness: 0.5
    - _GlossyReflections: 1
    - _InvFade: 1
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    - _Parallax: 0.02
    - _SelfLuminousIntensity: 0
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    - _SmoothnessTextureChannel: 0
    - _SpecularHighlights: 1
    - _SrcBlend: 1
    - _UVSec: 0
    - _ZWrite: 1
    m_Colors:
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    - _Color: {r: 0.588, g: 0.588, b: 0.588, a: 1}
    - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
    - _TintColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
    - _FlowColor: {r: 0.5955882, g: 0.45593303, b: 0, a: 1}
    - _SelfLuminousColor: {r: 1, g: 1, b: 1, a: 1}
Role/SB04/Materials/Sb04_01.mat.meta
copy from Effects/UI/E_tongyong/BuQian/Materials/02.mat.meta copy to Role/SB04/Materials/Sb04_01.mat.meta
File was copied from Effects/UI/E_tongyong/BuQian/Materials/02.mat.meta
@@ -1,7 +1,7 @@
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