Role/B_Cw13.meta | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Role/B_Cw13/B_Cw13.FBX | 补丁 | 查看 | 原始文档 | blame | 历史 | |
Role/B_Cw13/B_Cw13.FBX.meta | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Role/B_Cw13/B_Cw13@Attack.FBX | 补丁 | 查看 | 原始文档 | blame | 历史 | |
Role/B_Cw13/B_Cw13@Attack.FBX.meta | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Role/B_Cw13/B_Cw13@Idle.FBX | 补丁 | 查看 | 原始文档 | blame | 历史 | |
Role/B_Cw13/B_Cw13@Idle.FBX.meta | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Role/B_Cw13/B_Cw13@Idle2.FBX | 补丁 | 查看 | 原始文档 | blame | 历史 | |
Role/B_Cw13/B_Cw13@Idle2.FBX.meta | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Role/B_Cw13/B_Cw13@Run.FBX | 补丁 | 查看 | 原始文档 | blame | 历史 | |
Role/B_Cw13/B_Cw13@Run.FBX.meta | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Role/B_Cw13/Materials.meta | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Role/B_Cw13/Materials/B_Cw13.mat | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Role/B_Cw13/Materials/B_Cw13.mat.meta | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Role/B_Cw13/Materials/B_Cw13.png | 补丁 | 查看 | 原始文档 | blame | 历史 | |
Role/B_Cw13/Materials/B_Cw13.png.meta | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Role/B_Cw13.meta
New file @@ -0,0 +1,9 @@ fileFormatVersion: 2 guid: cc1abb5d16b5be049bbc5d7c41e0f4b3 folderAsset: yes timeCreated: 1537444765 licenseType: Pro DefaultImporter: userData: assetBundleName: assetBundleVariant: Role/B_Cw13/B_Cw13.FBXBinary files differ
Role/B_Cw13/B_Cw13.FBX.meta
New file @@ -0,0 +1,194 @@ fileFormatVersion: 2 guid: 8b7b999fb4241574fa92c35b8a95217f timeCreated: 1537445088 licenseType: Pro ModelImporter: serializedVersion: 19 fileIDToRecycleName: 100000: //RootNode 100002: B_Cw13 100004: Bip001 100006: Bip001 Head 100008: Bip001 L Calf 100010: Bip001 L Clavicle 100012: Bip001 L Finger0 100014: Bip001 L Finger01 100016: Bip001 L Finger1 100018: Bip001 L Finger11 100020: Bip001 L Foot 100022: Bip001 L Forearm 100024: Bip001 L Hand 100026: Bip001 L Thigh 100028: Bip001 L Toe0 100030: Bip001 L UpperArm 100032: Bip001 Neck 100034: Bip001 Pelvis 100036: Bip001 R Calf 100038: Bip001 R Clavicle 100040: Bip001 R Finger0 100042: Bip001 R Finger01 100044: Bip001 R Finger1 100046: Bip001 R Finger11 100048: Bip001 R Foot 100050: Bip001 R Forearm 100052: Bip001 R Hand 100054: Bip001 R Thigh 100056: Bip001 R Toe0 100058: Bip001 R UpperArm 100060: Bip001 Spine 100062: Bip001 Spine1 100064: Bone001 100066: Bone001(mirrored) 100068: Bone002 100070: Bone002(mirrored) 100072: Bone003 100074: Bone003(mirrored) 100076: Bone004 100078: Bone004(mirrored) 100080: Bone006 100082: Bone007 100084: Bone009 100086: Bone010 100088: Bone011 100090: Bone012 100092: Bone012(mirrored) 100094: Bone013 100096: Bone013(mirrored) 100098: Bone014 100100: Bone014(mirrored) 100102: Bone016 100104: Bone017 100106: Bone018 100108: Bone020 100110: Bone021 100112: Dummy001 400000: //RootNode 400002: B_Cw13 400004: Bip001 400006: Bip001 Head 400008: Bip001 L Calf 400010: Bip001 L Clavicle 400012: Bip001 L Finger0 400014: Bip001 L Finger01 400016: Bip001 L Finger1 400018: Bip001 L Finger11 400020: Bip001 L Foot 400022: Bip001 L Forearm 400024: Bip001 L Hand 400026: Bip001 L Thigh 400028: Bip001 L Toe0 400030: Bip001 L UpperArm 400032: Bip001 Neck 400034: Bip001 Pelvis 400036: Bip001 R Calf 400038: Bip001 R Clavicle 400040: Bip001 R Finger0 400042: Bip001 R Finger01 400044: Bip001 R Finger1 400046: Bip001 R Finger11 400048: Bip001 R Foot 400050: Bip001 R Forearm 400052: Bip001 R Hand 400054: Bip001 R Thigh 400056: Bip001 R Toe0 400058: Bip001 R UpperArm 400060: Bip001 Spine 400062: Bip001 Spine1 400064: Bone001 400066: Bone001(mirrored) 400068: Bone002 400070: Bone002(mirrored) 400072: Bone003 400074: Bone003(mirrored) 400076: Bone004 400078: Bone004(mirrored) 400080: Bone006 400082: Bone007 400084: Bone009 400086: Bone010 400088: Bone011 400090: Bone012 400092: Bone012(mirrored) 400094: Bone013 400096: Bone013(mirrored) 400098: Bone014 400100: Bone014(mirrored) 400102: Bone016 400104: Bone017 400106: Bone018 400108: Bone020 400110: Bone021 400112: Dummy001 4300000: B_Cw13 9500000: //RootNode 13700000: B_Cw13 materials: importMaterials: 0 materialName: 0 materialSearch: 1 animations: legacyGenerateAnimations: 4 bakeSimulation: 0 resampleCurves: 1 optimizeGameObjects: 0 motionNodeName: rigImportErrors: rigImportWarnings: animationImportErrors: animationImportWarnings: animationRetargetingWarnings: animationDoRetargetingWarnings: 0 animationCompression: 1 animationRotationError: 0.5 animationPositionError: 0.5 animationScaleError: 0.5 animationWrapMode: 0 extraExposedTransformPaths: [] clipAnimations: [] isReadable: 1 meshes: lODScreenPercentages: [] globalScale: 1 meshCompression: 0 addColliders: 0 importBlendShapes: 1 swapUVChannels: 0 generateSecondaryUV: 0 useFileUnits: 1 optimizeMeshForGPU: 1 keepQuads: 0 weldVertices: 1 secondaryUVAngleDistortion: 8 secondaryUVAreaDistortion: 15.000001 secondaryUVHardAngle: 88 secondaryUVPackMargin: 4 useFileScale: 1 tangentSpace: normalSmoothAngle: 60 normalImportMode: 0 tangentImportMode: 3 importAnimation: 1 copyAvatar: 0 humanDescription: serializedVersion: 2 human: [] skeleton: [] armTwist: 0.5 foreArmTwist: 0.5 upperLegTwist: 0.5 legTwist: 0.5 armStretch: 0.05 legStretch: 0.05 feetSpacing: 0 rootMotionBoneName: rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1} hasTranslationDoF: 0 hasExtraRoot: 0 skeletonHasParents: 1 lastHumanDescriptionAvatarSource: {instanceID: 0} animationType: 2 humanoidOversampling: 1 additionalBone: 0 userData: assetBundleName: assetBundleVariant: Role/B_Cw13/B_Cw13@Attack.FBXBinary files differ
Role/B_Cw13/B_Cw13@Attack.FBX.meta
New file @@ -0,0 +1,191 @@ fileFormatVersion: 2 guid: 1bec6dc98787aca4497be819d013e18a timeCreated: 1537444871 licenseType: Pro ModelImporter: serializedVersion: 19 fileIDToRecycleName: 100000: //RootNode 100002: Bip001 100004: Bip001 Head 100006: Bip001 L Calf 100008: Bip001 L Clavicle 100010: Bip001 L Finger0 100012: Bip001 L Finger01 100014: Bip001 L Finger1 100016: Bip001 L Finger11 100018: Bip001 L Foot 100020: Bip001 L Forearm 100022: Bip001 L Hand 100024: Bip001 L Thigh 100026: Bip001 L Toe0 100028: Bip001 L UpperArm 100030: Bip001 Neck 100032: Bip001 Pelvis 100034: Bip001 R Calf 100036: Bip001 R Clavicle 100038: Bip001 R Finger0 100040: Bip001 R Finger01 100042: Bip001 R Finger1 100044: Bip001 R Finger11 100046: Bip001 R Foot 100048: Bip001 R Forearm 100050: Bip001 R Hand 100052: Bip001 R Thigh 100054: Bip001 R Toe0 100056: Bip001 R UpperArm 100058: Bip001 Spine 100060: Bip001 Spine1 100062: Bone001 100064: Bone001(mirrored) 100066: Bone002 100068: Bone002(mirrored) 100070: Bone003 100072: Bone003(mirrored) 100074: Bone004 100076: Bone004(mirrored) 100078: Bone006 100080: Bone007 100082: Bone009 100084: Bone010 100086: Bone011 100088: Bone012 100090: Bone012(mirrored) 100092: Bone013 100094: Bone013(mirrored) 100096: Bone014 100098: Bone014(mirrored) 100100: Bone016 100102: Bone017 100104: Bone018 100106: Bone020 100108: Bone021 100110: Dummy001 400000: //RootNode 400002: Bip001 400004: Bip001 Head 400006: Bip001 L Calf 400008: Bip001 L Clavicle 400010: Bip001 L Finger0 400012: Bip001 L Finger01 400014: Bip001 L Finger1 400016: Bip001 L Finger11 400018: Bip001 L Foot 400020: Bip001 L Forearm 400022: Bip001 L Hand 400024: Bip001 L Thigh 400026: Bip001 L Toe0 400028: Bip001 L UpperArm 400030: Bip001 Neck 400032: Bip001 Pelvis 400034: Bip001 R Calf 400036: Bip001 R Clavicle 400038: Bip001 R Finger0 400040: Bip001 R Finger01 400042: Bip001 R Finger1 400044: Bip001 R Finger11 400046: Bip001 R Foot 400048: Bip001 R Forearm 400050: Bip001 R Hand 400052: Bip001 R Thigh 400054: Bip001 R Toe0 400056: Bip001 R UpperArm 400058: Bip001 Spine 400060: Bip001 Spine1 400062: Bone001 400064: Bone001(mirrored) 400066: Bone002 400068: Bone002(mirrored) 400070: Bone003 400072: Bone003(mirrored) 400074: Bone004 400076: Bone004(mirrored) 400078: Bone006 400080: Bone007 400082: Bone009 400084: Bone010 400086: Bone011 400088: Bone012 400090: Bone012(mirrored) 400092: Bone013 400094: Bone013(mirrored) 400096: Bone014 400098: Bone014(mirrored) 400100: Bone016 400102: Bone017 400104: Bone018 400106: Bone020 400108: Bone021 400110: Dummy001 7400000: Take 001 9500000: //RootNode materials: importMaterials: 1 materialName: 0 materialSearch: 1 animations: legacyGenerateAnimations: 4 bakeSimulation: 0 resampleCurves: 1 optimizeGameObjects: 0 motionNodeName: rigImportErrors: rigImportWarnings: animationImportErrors: animationImportWarnings: animationRetargetingWarnings: animationDoRetargetingWarnings: 0 animationCompression: 1 animationRotationError: 0.5 animationPositionError: 0.5 animationScaleError: 0.5 animationWrapMode: 0 extraExposedTransformPaths: [] clipAnimations: [] isReadable: 1 meshes: lODScreenPercentages: [] globalScale: 1 meshCompression: 0 addColliders: 0 importBlendShapes: 1 swapUVChannels: 0 generateSecondaryUV: 0 useFileUnits: 1 optimizeMeshForGPU: 1 keepQuads: 0 weldVertices: 1 secondaryUVAngleDistortion: 8 secondaryUVAreaDistortion: 15.000001 secondaryUVHardAngle: 88 secondaryUVPackMargin: 4 useFileScale: 1 tangentSpace: normalSmoothAngle: 60 normalImportMode: 0 tangentImportMode: 3 importAnimation: 1 copyAvatar: 0 humanDescription: serializedVersion: 2 human: [] skeleton: [] armTwist: 0.5 foreArmTwist: 0.5 upperLegTwist: 0.5 legTwist: 0.5 armStretch: 0.05 legStretch: 0.05 feetSpacing: 0 rootMotionBoneName: rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1} hasTranslationDoF: 0 hasExtraRoot: 0 skeletonHasParents: 1 lastHumanDescriptionAvatarSource: {instanceID: 0} animationType: 2 humanoidOversampling: 1 additionalBone: 0 userData: assetBundleName: assetBundleVariant: Role/B_Cw13/B_Cw13@Idle.FBXBinary files differ
Role/B_Cw13/B_Cw13@Idle.FBX.meta
New file @@ -0,0 +1,356 @@ fileFormatVersion: 2 guid: 434f06b5b8e4b5241ac5a2481189f9d5 timeCreated: 1537444871 licenseType: Pro ModelImporter: serializedVersion: 19 fileIDToRecycleName: 100000: //RootNode 100002: Bip001 100004: Bip001 Head 100006: Bip001 L Calf 100008: Bip001 L Clavicle 100010: Bip001 L Finger0 100012: Bip001 L Finger01 100014: Bip001 L Finger1 100016: Bip001 L Finger11 100018: Bip001 L Foot 100020: Bip001 L Forearm 100022: Bip001 L Hand 100024: Bip001 L Thigh 100026: Bip001 L Toe0 100028: Bip001 L UpperArm 100030: Bip001 Neck 100032: Bip001 Pelvis 100034: Bip001 R Calf 100036: Bip001 R Clavicle 100038: Bip001 R Finger0 100040: Bip001 R Finger01 100042: Bip001 R Finger1 100044: Bip001 R Finger11 100046: Bip001 R Foot 100048: Bip001 R Forearm 100050: Bip001 R Hand 100052: Bip001 R Thigh 100054: Bip001 R Toe0 100056: Bip001 R UpperArm 100058: Bip001 Spine 100060: Bip001 Spine1 100062: Bone001 100064: Bone001(mirrored) 100066: Bone002 100068: Bone002(mirrored) 100070: Bone003 100072: Bone003(mirrored) 100074: Bone004 100076: Bone004(mirrored) 100078: Bone006 100080: Bone007 100082: Bone009 100084: Bone010 100086: Bone011 100088: Bone012 100090: Bone012(mirrored) 100092: Bone013 100094: Bone013(mirrored) 100096: Bone014 100098: Bone014(mirrored) 100100: Bone016 100102: Bone017 100104: Bone018 100106: Bone020 100108: Bone021 100110: Dummy001 400000: //RootNode 400002: Bip001 400004: Bip001 Head 400006: Bip001 L Calf 400008: Bip001 L Clavicle 400010: Bip001 L Finger0 400012: Bip001 L Finger01 400014: Bip001 L Finger1 400016: Bip001 L Finger11 400018: Bip001 L Foot 400020: Bip001 L Forearm 400022: Bip001 L Hand 400024: Bip001 L Thigh 400026: Bip001 L Toe0 400028: Bip001 L UpperArm 400030: Bip001 Neck 400032: Bip001 Pelvis 400034: Bip001 R Calf 400036: Bip001 R Clavicle 400038: Bip001 R Finger0 400040: Bip001 R Finger01 400042: Bip001 R Finger1 400044: Bip001 R Finger11 400046: Bip001 R Foot 400048: Bip001 R Forearm 400050: Bip001 R Hand 400052: Bip001 R Thigh 400054: Bip001 R Toe0 400056: Bip001 R UpperArm 400058: Bip001 Spine 400060: Bip001 Spine1 400062: Bone001 400064: Bone001(mirrored) 400066: Bone002 400068: Bone002(mirrored) 400070: Bone003 400072: Bone003(mirrored) 400074: Bone004 400076: Bone004(mirrored) 400078: Bone006 400080: Bone007 400082: Bone009 400084: Bone010 400086: Bone011 400088: Bone012 400090: Bone012(mirrored) 400092: Bone013 400094: Bone013(mirrored) 400096: Bone014 400098: Bone014(mirrored) 400100: Bone016 400102: Bone017 400104: Bone018 400106: Bone020 400108: Bone021 400110: Dummy001 7400000: Idle 9500000: //RootNode materials: importMaterials: 1 materialName: 0 materialSearch: 1 animations: legacyGenerateAnimations: 4 bakeSimulation: 0 resampleCurves: 1 optimizeGameObjects: 0 motionNodeName: rigImportErrors: rigImportWarnings: animationImportErrors: animationImportWarnings: animationRetargetingWarnings: animationDoRetargetingWarnings: 0 animationCompression: 1 animationRotationError: 0.5 animationPositionError: 0.5 animationScaleError: 0.5 animationWrapMode: 0 extraExposedTransformPaths: [] clipAnimations: - serializedVersion: 16 name: Idle takeName: Take 001 firstFrame: 0 lastFrame: 60 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 1 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: - path: weight: 1 - path: Bip001 weight: 1 - path: Bip001/Bip001 Pelvis weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 L Thigh weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 L Thigh/Bip001 L Calf weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 L Thigh/Bip001 L Calf/Bip001 L Foot weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 L Thigh/Bip001 L Calf/Bip001 L Foot/Bip001 L Toe0 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 R Thigh weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 R Thigh/Bip001 R Calf weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 R Thigh/Bip001 R Calf/Bip001 R Foot weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 R Thigh/Bip001 R Calf/Bip001 R Foot/Bip001 R Toe0 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 Head weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 Head/Bone006 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 Head/Bone006/Bone007 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 Head/Dummy001 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 L Clavicle weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 L Clavicle/Bip001 L UpperArm weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 L Finger0 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 L Finger0/Bip001 L Finger01 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 L Finger1 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 L Finger1/Bip001 L Finger11 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 R Clavicle weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 R Clavicle/Bip001 R UpperArm weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger0 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger0/Bip001 R Finger01 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger1 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger1/Bip001 R Finger11 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bone021 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bone001 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bone001/Bone002 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bone001/Bone002/Bone003 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bone001/Bone002/Bone003/Bone004 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bone001(mirrored) weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bone001(mirrored)/Bone002(mirrored) weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bone001(mirrored)/Bone002(mirrored)/Bone003(mirrored) weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bone001(mirrored)/Bone002(mirrored)/Bone003(mirrored)/Bone004(mirrored) weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bone009 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bone010 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bone011 weight: 1 - path: Bip001/Bip001 Pelvis/Bone012 weight: 1 - path: Bip001/Bip001 Pelvis/Bone012/Bone013 weight: 1 - path: Bip001/Bip001 Pelvis/Bone012/Bone013/Bone014 weight: 1 - path: Bip001/Bip001 Pelvis/Bone012(mirrored) weight: 1 - path: Bip001/Bip001 Pelvis/Bone012(mirrored)/Bone013(mirrored) weight: 1 - path: Bip001/Bip001 Pelvis/Bone012(mirrored)/Bone013(mirrored)/Bone014(mirrored) weight: 1 - path: Bip001/Bip001 Pelvis/Bone016 weight: 1 - path: Bip001/Bip001 Pelvis/Bone016/Bone017 weight: 1 - path: Bip001/Bip001 Pelvis/Bone016/Bone017/Bone018 weight: 1 - path: Bip001/Bip001 Pelvis/Bone016/Bone017/Bone018/Bone020 weight: 1 maskType: 3 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 isReadable: 1 meshes: lODScreenPercentages: [] globalScale: 1 meshCompression: 0 addColliders: 0 importBlendShapes: 1 swapUVChannels: 0 generateSecondaryUV: 0 useFileUnits: 1 optimizeMeshForGPU: 1 keepQuads: 0 weldVertices: 1 secondaryUVAngleDistortion: 8 secondaryUVAreaDistortion: 15.000001 secondaryUVHardAngle: 88 secondaryUVPackMargin: 4 useFileScale: 1 tangentSpace: normalSmoothAngle: 60 normalImportMode: 0 tangentImportMode: 3 importAnimation: 1 copyAvatar: 0 humanDescription: serializedVersion: 2 human: [] skeleton: [] armTwist: 0.5 foreArmTwist: 0.5 upperLegTwist: 0.5 legTwist: 0.5 armStretch: 0.05 legStretch: 0.05 feetSpacing: 0 rootMotionBoneName: rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1} hasTranslationDoF: 0 hasExtraRoot: 0 skeletonHasParents: 1 lastHumanDescriptionAvatarSource: {instanceID: 0} animationType: 2 humanoidOversampling: 1 additionalBone: 0 userData: assetBundleName: assetBundleVariant: Role/B_Cw13/B_Cw13@Idle2.FBXBinary files differ
Role/B_Cw13/B_Cw13@Idle2.FBX.meta
New file @@ -0,0 +1,191 @@ fileFormatVersion: 2 guid: 159e7722101d4b14b8d18cc9de3eebae timeCreated: 1537444870 licenseType: Pro ModelImporter: serializedVersion: 19 fileIDToRecycleName: 100000: //RootNode 100002: Bip001 100004: Bip001 Head 100006: Bip001 L Calf 100008: Bip001 L Clavicle 100010: Bip001 L Finger0 100012: Bip001 L Finger01 100014: Bip001 L Finger1 100016: Bip001 L Finger11 100018: Bip001 L Foot 100020: Bip001 L Forearm 100022: Bip001 L Hand 100024: Bip001 L Thigh 100026: Bip001 L Toe0 100028: Bip001 L UpperArm 100030: Bip001 Neck 100032: Bip001 Pelvis 100034: Bip001 R Calf 100036: Bip001 R Clavicle 100038: Bip001 R Finger0 100040: Bip001 R Finger01 100042: Bip001 R Finger1 100044: Bip001 R Finger11 100046: Bip001 R Foot 100048: Bip001 R Forearm 100050: Bip001 R Hand 100052: Bip001 R Thigh 100054: Bip001 R Toe0 100056: Bip001 R UpperArm 100058: Bip001 Spine 100060: Bip001 Spine1 100062: Bone001 100064: Bone001(mirrored) 100066: Bone002 100068: Bone002(mirrored) 100070: Bone003 100072: Bone003(mirrored) 100074: Bone004 100076: Bone004(mirrored) 100078: Bone006 100080: Bone007 100082: Bone009 100084: Bone010 100086: Bone011 100088: Bone012 100090: Bone012(mirrored) 100092: Bone013 100094: Bone013(mirrored) 100096: Bone014 100098: Bone014(mirrored) 100100: Bone016 100102: Bone017 100104: Bone018 100106: Bone020 100108: Bone021 100110: Dummy001 400000: //RootNode 400002: Bip001 400004: Bip001 Head 400006: Bip001 L Calf 400008: Bip001 L Clavicle 400010: Bip001 L Finger0 400012: Bip001 L Finger01 400014: Bip001 L Finger1 400016: Bip001 L Finger11 400018: Bip001 L Foot 400020: Bip001 L Forearm 400022: Bip001 L Hand 400024: Bip001 L Thigh 400026: Bip001 L Toe0 400028: Bip001 L UpperArm 400030: Bip001 Neck 400032: Bip001 Pelvis 400034: Bip001 R Calf 400036: Bip001 R Clavicle 400038: Bip001 R Finger0 400040: Bip001 R Finger01 400042: Bip001 R Finger1 400044: Bip001 R Finger11 400046: Bip001 R Foot 400048: Bip001 R Forearm 400050: Bip001 R Hand 400052: Bip001 R Thigh 400054: Bip001 R Toe0 400056: Bip001 R UpperArm 400058: Bip001 Spine 400060: Bip001 Spine1 400062: Bone001 400064: Bone001(mirrored) 400066: Bone002 400068: Bone002(mirrored) 400070: Bone003 400072: Bone003(mirrored) 400074: Bone004 400076: Bone004(mirrored) 400078: Bone006 400080: Bone007 400082: Bone009 400084: Bone010 400086: Bone011 400088: Bone012 400090: Bone012(mirrored) 400092: Bone013 400094: Bone013(mirrored) 400096: Bone014 400098: Bone014(mirrored) 400100: Bone016 400102: Bone017 400104: Bone018 400106: Bone020 400108: Bone021 400110: Dummy001 7400000: Take 001 9500000: //RootNode materials: importMaterials: 1 materialName: 0 materialSearch: 1 animations: legacyGenerateAnimations: 4 bakeSimulation: 0 resampleCurves: 1 optimizeGameObjects: 0 motionNodeName: rigImportErrors: rigImportWarnings: animationImportErrors: animationImportWarnings: animationRetargetingWarnings: animationDoRetargetingWarnings: 0 animationCompression: 1 animationRotationError: 0.5 animationPositionError: 0.5 animationScaleError: 0.5 animationWrapMode: 0 extraExposedTransformPaths: [] clipAnimations: [] isReadable: 1 meshes: lODScreenPercentages: [] globalScale: 1 meshCompression: 0 addColliders: 0 importBlendShapes: 1 swapUVChannels: 0 generateSecondaryUV: 0 useFileUnits: 1 optimizeMeshForGPU: 1 keepQuads: 0 weldVertices: 1 secondaryUVAngleDistortion: 8 secondaryUVAreaDistortion: 15.000001 secondaryUVHardAngle: 88 secondaryUVPackMargin: 4 useFileScale: 1 tangentSpace: normalSmoothAngle: 60 normalImportMode: 0 tangentImportMode: 3 importAnimation: 1 copyAvatar: 0 humanDescription: serializedVersion: 2 human: [] skeleton: [] armTwist: 0.5 foreArmTwist: 0.5 upperLegTwist: 0.5 legTwist: 0.5 armStretch: 0.05 legStretch: 0.05 feetSpacing: 0 rootMotionBoneName: rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1} hasTranslationDoF: 0 hasExtraRoot: 0 skeletonHasParents: 1 lastHumanDescriptionAvatarSource: {instanceID: 0} animationType: 2 humanoidOversampling: 1 additionalBone: 0 userData: assetBundleName: assetBundleVariant: Role/B_Cw13/B_Cw13@Run.FBXBinary files differ
Role/B_Cw13/B_Cw13@Run.FBX.meta
New file @@ -0,0 +1,356 @@ fileFormatVersion: 2 guid: fbb7965a34b28ab45ae284969fd3de47 timeCreated: 1537444871 licenseType: Pro ModelImporter: serializedVersion: 19 fileIDToRecycleName: 100000: //RootNode 100002: Bip001 100004: Bip001 Head 100006: Bip001 L Calf 100008: Bip001 L Clavicle 100010: Bip001 L Finger0 100012: Bip001 L Finger01 100014: Bip001 L Finger1 100016: Bip001 L Finger11 100018: Bip001 L Foot 100020: Bip001 L Forearm 100022: Bip001 L Hand 100024: Bip001 L Thigh 100026: Bip001 L Toe0 100028: Bip001 L UpperArm 100030: Bip001 Neck 100032: Bip001 Pelvis 100034: Bip001 R Calf 100036: Bip001 R Clavicle 100038: Bip001 R Finger0 100040: Bip001 R Finger01 100042: Bip001 R Finger1 100044: Bip001 R Finger11 100046: Bip001 R Foot 100048: Bip001 R Forearm 100050: Bip001 R Hand 100052: Bip001 R Thigh 100054: Bip001 R Toe0 100056: Bip001 R UpperArm 100058: Bip001 Spine 100060: Bip001 Spine1 100062: Bone001 100064: Bone001(mirrored) 100066: Bone002 100068: Bone002(mirrored) 100070: Bone003 100072: Bone003(mirrored) 100074: Bone004 100076: Bone004(mirrored) 100078: Bone006 100080: Bone007 100082: Bone009 100084: Bone010 100086: Bone011 100088: Bone012 100090: Bone012(mirrored) 100092: Bone013 100094: Bone013(mirrored) 100096: Bone014 100098: Bone014(mirrored) 100100: Bone016 100102: Bone017 100104: Bone018 100106: Bone020 100108: Bone021 100110: Dummy001 400000: //RootNode 400002: Bip001 400004: Bip001 Head 400006: Bip001 L Calf 400008: Bip001 L Clavicle 400010: Bip001 L Finger0 400012: Bip001 L Finger01 400014: Bip001 L Finger1 400016: Bip001 L Finger11 400018: Bip001 L Foot 400020: Bip001 L Forearm 400022: Bip001 L Hand 400024: Bip001 L Thigh 400026: Bip001 L Toe0 400028: Bip001 L UpperArm 400030: Bip001 Neck 400032: Bip001 Pelvis 400034: Bip001 R Calf 400036: Bip001 R Clavicle 400038: Bip001 R Finger0 400040: Bip001 R Finger01 400042: Bip001 R Finger1 400044: Bip001 R Finger11 400046: Bip001 R Foot 400048: Bip001 R Forearm 400050: Bip001 R Hand 400052: Bip001 R Thigh 400054: Bip001 R Toe0 400056: Bip001 R UpperArm 400058: Bip001 Spine 400060: Bip001 Spine1 400062: Bone001 400064: Bone001(mirrored) 400066: Bone002 400068: Bone002(mirrored) 400070: Bone003 400072: Bone003(mirrored) 400074: Bone004 400076: Bone004(mirrored) 400078: Bone006 400080: Bone007 400082: Bone009 400084: Bone010 400086: Bone011 400088: Bone012 400090: Bone012(mirrored) 400092: Bone013 400094: Bone013(mirrored) 400096: Bone014 400098: Bone014(mirrored) 400100: Bone016 400102: Bone017 400104: Bone018 400106: Bone020 400108: Bone021 400110: Dummy001 7400000: Run 9500000: //RootNode materials: importMaterials: 1 materialName: 0 materialSearch: 1 animations: legacyGenerateAnimations: 4 bakeSimulation: 0 resampleCurves: 1 optimizeGameObjects: 0 motionNodeName: rigImportErrors: rigImportWarnings: animationImportErrors: animationImportWarnings: animationRetargetingWarnings: animationDoRetargetingWarnings: 0 animationCompression: 1 animationRotationError: 0.5 animationPositionError: 0.5 animationScaleError: 0.5 animationWrapMode: 0 extraExposedTransformPaths: [] clipAnimations: - serializedVersion: 16 name: Run takeName: Take 001 firstFrame: 0 lastFrame: 24 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 1 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: - path: weight: 1 - path: Bip001 weight: 1 - path: Bip001/Bip001 Pelvis weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 L Thigh weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 L Thigh/Bip001 L Calf weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 L Thigh/Bip001 L Calf/Bip001 L Foot weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 L Thigh/Bip001 L Calf/Bip001 L Foot/Bip001 L Toe0 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 R Thigh weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 R Thigh/Bip001 R Calf weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 R Thigh/Bip001 R Calf/Bip001 R Foot weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 R Thigh/Bip001 R Calf/Bip001 R Foot/Bip001 R Toe0 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 Head weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 Head/Bone006 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 Head/Bone006/Bone007 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 Head/Dummy001 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 L Clavicle weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 L Clavicle/Bip001 L UpperArm weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 L Finger0 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 L Finger0/Bip001 L Finger01 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 L Finger1 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 L Finger1/Bip001 L Finger11 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 R Clavicle weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 R Clavicle/Bip001 R UpperArm weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger0 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger0/Bip001 R Finger01 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger1 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger1/Bip001 R Finger11 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bone021 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bone001 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bone001/Bone002 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bone001/Bone002/Bone003 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bone001/Bone002/Bone003/Bone004 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bone001(mirrored) weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bone001(mirrored)/Bone002(mirrored) weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bone001(mirrored)/Bone002(mirrored)/Bone003(mirrored) weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bone001(mirrored)/Bone002(mirrored)/Bone003(mirrored)/Bone004(mirrored) weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bone009 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bone010 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bone011 weight: 1 - path: Bip001/Bip001 Pelvis/Bone012 weight: 1 - path: Bip001/Bip001 Pelvis/Bone012/Bone013 weight: 1 - path: Bip001/Bip001 Pelvis/Bone012/Bone013/Bone014 weight: 1 - path: Bip001/Bip001 Pelvis/Bone012(mirrored) weight: 1 - path: Bip001/Bip001 Pelvis/Bone012(mirrored)/Bone013(mirrored) weight: 1 - path: Bip001/Bip001 Pelvis/Bone012(mirrored)/Bone013(mirrored)/Bone014(mirrored) weight: 1 - path: Bip001/Bip001 Pelvis/Bone016 weight: 1 - path: Bip001/Bip001 Pelvis/Bone016/Bone017 weight: 1 - path: Bip001/Bip001 Pelvis/Bone016/Bone017/Bone018 weight: 1 - path: Bip001/Bip001 Pelvis/Bone016/Bone017/Bone018/Bone020 weight: 1 maskType: 3 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 isReadable: 1 meshes: lODScreenPercentages: [] globalScale: 1 meshCompression: 0 addColliders: 0 importBlendShapes: 1 swapUVChannels: 0 generateSecondaryUV: 0 useFileUnits: 1 optimizeMeshForGPU: 1 keepQuads: 0 weldVertices: 1 secondaryUVAngleDistortion: 8 secondaryUVAreaDistortion: 15.000001 secondaryUVHardAngle: 88 secondaryUVPackMargin: 4 useFileScale: 1 tangentSpace: normalSmoothAngle: 60 normalImportMode: 0 tangentImportMode: 3 importAnimation: 1 copyAvatar: 0 humanDescription: serializedVersion: 2 human: [] skeleton: [] armTwist: 0.5 foreArmTwist: 0.5 upperLegTwist: 0.5 legTwist: 0.5 armStretch: 0.05 legStretch: 0.05 feetSpacing: 0 rootMotionBoneName: rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1} hasTranslationDoF: 0 hasExtraRoot: 0 skeletonHasParents: 1 lastHumanDescriptionAvatarSource: {instanceID: 0} animationType: 2 humanoidOversampling: 1 additionalBone: 0 userData: assetBundleName: assetBundleVariant: Role/B_Cw13/Materials.meta
New file @@ -0,0 +1,9 @@ fileFormatVersion: 2 guid: 18f2608c78eca1a45b6b3a53a9941dd7 folderAsset: yes timeCreated: 1537444871 licenseType: Pro DefaultImporter: userData: assetBundleName: assetBundleVariant: Role/B_Cw13/Materials/B_Cw13.mat
New file @@ -0,0 +1,99 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_Name: B_Cw13 m_Shader: {fileID: 4800000, guid: da712e067f14b60449781c1a44226527, type: 3} m_ShaderKeywords: m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _AddTex: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _ChanTex: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailAlbedoMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailMask: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailNormalMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _EmissionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: m_Texture: {fileID: 2800000, guid: 142dc3d815768bc439b53de7b9f94f30, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _NormalTex: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _OcclusionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _ParallaxMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: - _BaTi: 0 - _BumpScale: 1 - _Cutoff: 0.5 - _DetailNormalMapScale: 1 - _DstBlend: 0 - _FlowDirectionH: 0 - _FlowDirectionV: 0 - _FlowIntensity: 0 - _FlowSpeed: 0 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 - _Hit: 0 - _Metallic: 0 - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 - _Rate: 60 - _SelfLuminousIntensity: 0 - _SelfLuminousSpeed: 0 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 - _UVSec: 0 - _ZWrite: 1 m_Colors: - _Color: {r: 0.588, g: 0.588, b: 0.588, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _FlowColor: {r: 1, g: 1, b: 1, a: 1} - _SelfLuminousColor: {r: 1, g: 1, b: 1, a: 1} Role/B_Cw13/Materials/B_Cw13.mat.meta
New file @@ -0,0 +1,9 @@ fileFormatVersion: 2 guid: b91f9de86fdcd7b488b67180c6c5d8ab timeCreated: 1537444871 licenseType: Pro NativeFormatImporter: mainObjectFileID: 2100000 userData: assetBundleName: assetBundleVariant: Role/B_Cw13/Materials/B_Cw13.png
Role/B_Cw13/Materials/B_Cw13.png.meta
New file @@ -0,0 +1,84 @@ fileFormatVersion: 2 guid: 142dc3d815768bc439b53de7b9f94f30 timeCreated: 1537444765 licenseType: Pro TextureImporter: fileIDToRecycleName: {} serializedVersion: 4 mipmaps: mipMapMode: 0 enableMipMap: 1 sRGBTexture: 1 linearTexture: 0 fadeOut: 0 borderMipMap: 0 mipMapFadeDistanceStart: 1 mipMapFadeDistanceEnd: 3 bumpmap: convertToNormalMap: 0 externalNormalMap: 0 heightScale: 0.25 normalMapFilter: 0 isReadable: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 seamlessCubemap: 0 textureFormat: 1 maxTextureSize: 2048 textureSettings: filterMode: -1 aniso: -1 mipBias: -1 wrapMode: -1 nPOTScale: 1 lightmap: 0 compressionQuality: 50 spriteMode: 0 spriteExtrude: 1 spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 alphaUsage: 0 alphaIsTransparency: 0 spriteTessellationDetail: -1 textureType: 0 textureShape: 1 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 platformSettings: - buildTarget: DefaultTexturePlatform maxTextureSize: 2048 textureFormat: -1 textureCompression: 1 compressionQuality: 50 crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 - buildTarget: Standalone maxTextureSize: 2048 textureFormat: -1 textureCompression: 1 compressionQuality: 50 crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 - buildTarget: Android maxTextureSize: 2048 textureFormat: -1 textureCompression: 1 compressionQuality: 50 crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 spriteSheet: serializedVersion: 2 sprites: [] outline: [] spritePackingTag: userData: assetBundleName: assetBundleVariant: