少年修仙传客户端基础资源
client_Hale
2018-12-04 003f3a84521e3620d9c0151d1ea59ae982762938
5098 【前端】【1.3】新版套装特效显示与配置
1个文件已修改
4 ■■■■ 已修改文件
Assets/Editor/Actor/ModelResourcesBuilder.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Actor/ModelResourcesBuilder.cs
@@ -88,8 +88,8 @@
        }
        HandleMaterial(_path, _resName, _modelRes.Material_Fight_Normal);
        HandleMaterial(_path, _resName, _modelRes.Material_Fight_Suit);
        HandleMaterial(_path, _resName, _modelRes.Material_UI_Normal);
        HandleMaterial(_path, _resName, _modelRes.Material_Fight_Suit);
        HandleMaterial(_path, _resName, _modelRes.Material_UI_Suit);
        BuildPrefab(_path, _resName, suffix, null, isHighMesh);
@@ -105,7 +105,7 @@
        string _originalePath = string.Format("Assets/ART/Role/{0}/Materials/{1}.mat", path, assetName);
        var _old = AssetDatabase.LoadAssetAtPath<Material>(_originalePath);
        var _material = Object.Instantiate(_old);
        AssetDatabase.CreateAsset(_material, "Assets/ResourcesOut/Mob/" + path + "/" + assetName + ".mat");
        AssetDatabase.CreateAsset(_material, "Assets/ResourcesOut/Mob/" + path + "/Materials/" + assetName + ".mat");
        var _importer = AssetImporter.GetAtPath(AssetDatabase.GetAssetPath(_material));
        _importer.assetBundleName = ResourcesPath.MOB_FOLDER_NAME
            + (InstanceResourcesLoader.raceSuffix + bunedleName).ToLower();