少年修仙传客户端基础资源
client_Wu Xijin
2018-11-15 02a540dc5aac645fde4ebc38180889f161bc97f9
4792 (只在master)原随包的配置全部支持热更新。
7个文件已修改
15个文件已删除
2 文件已重命名
665 ■■■■■ 已修改文件
Assets/Art @ 8d2b2a 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/ScriptEditor/NewBieGuideEditorWindow.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Tool/BuildExtersion.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Tool/PrefabCreateTool.cs 8 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Tool/UpdateAssetBundleName.cs 34 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Plugins/Demigiant/DOTweenSettings.asset 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Plugins/Demigiant/DOTweenSettings.asset.meta 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/AudioMixer.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/AudioMixer/Master_AudioMixer.mixer 288 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/AudioMixer/Master_AudioMixer.mixer.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/Config.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/Config/Contact.txt 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/Config/Contact.txt.meta 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/Config/HelpInfo.txt 7 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/Config/HelpInfo.txt.meta 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/Config/PriorBundle.txt 111 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/Config/PriorBundle.txt.meta 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/Config/PriorLanguage.txt 36 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/Config/PriorLanguage.txt.meta 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/Material.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/Square.png 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/Square.png.meta 96 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/ResourcesOut @ 266a70 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Scripts @ 9fabf2 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Art
@@ -1 +1 @@
Subproject commit 027cfe3e4ee76763629a4eb5051742935757c832
Subproject commit 8d2b2a8e8f55c649f60fa49c29d69aa954ffd65b
Assets/Editor/ScriptEditor/NewBieGuideEditorWindow.cs
@@ -332,7 +332,7 @@
                    uiroot = GameObject.FindObjectOfType<UIRoot>();
                    if (uiroot == null)
                    {
                        var rootPrefab = Resources.Load<GameObject>("UI/Prefabs/UIRoot");
                        var rootPrefab = BuiltInLoader.LoadPrefab("UIRoot");
                        var root = GameObject.Instantiate(rootPrefab, Vector3.zero, Quaternion.identity);
                        root.name = "UIRoot";
                        uiroot = root.GetComponent<UIRoot>();
Assets/Editor/Tool/BuildExtersion.cs
@@ -211,6 +211,7 @@
                BuiltInResourceSetting.SetLaunchBackGround(publisher, buildParameters.buildTarget);
                BuiltInResourceSetting.SetLoginBackGround(publisher, buildParameters.buildTarget);
                BuiltInResourceSetting.SetLoginLogo(publisher, buildParameters.buildTarget);
                UpdateBuiltInSetting.SetAllLuaAssetBundleName();
                ExcuteBuildAsset("builtin", buildParameters);
            }
            else
Assets/Editor/Tool/PrefabCreateTool.cs
@@ -56,7 +56,7 @@
            var uiroot = GameObject.FindObjectOfType<UIRoot>();
            if (uiroot == null)
            {
                var rootPrefab = Resources.Load<GameObject>("UI/Prefabs/UIRoot");
                var rootPrefab = BuiltInLoader.LoadPrefab("UIRoot");
                var root = GameObject.Instantiate(rootPrefab, Vector3.zero, Quaternion.identity);
                root.name = "UIRoot";
                uiroot = root.GetComponent<UIRoot>();
@@ -90,7 +90,7 @@
            var uiroot = GameObject.FindObjectOfType<UIRoot>();
            if (uiroot == null)
            {
                var rootPrefab = Resources.Load<GameObject>("UI/Prefabs/UIRoot");
                var rootPrefab = BuiltInLoader.LoadPrefab("UIRoot");
                var root = GameObject.Instantiate(rootPrefab, Vector3.zero, Quaternion.identity);
                root.name = "UIRoot";
                uiroot = root.GetComponent<UIRoot>();
@@ -124,7 +124,7 @@
            var uiroot = GameObject.FindObjectOfType<UIRoot>();
            if (uiroot == null)
            {
                var rootPrefab = Resources.Load<GameObject>("UI/Prefabs/UIRoot");
                var rootPrefab = BuiltInLoader.LoadPrefab("UIRoot");
                var root = GameObject.Instantiate(rootPrefab, Vector3.zero, Quaternion.identity);
                root.name = "UIRoot";
                uiroot = root.GetComponent<UIRoot>();
@@ -159,7 +159,7 @@
            var uiroot = GameObject.FindObjectOfType<UIRoot>();
            if (uiroot == null)
            {
                var rootPrefab = Resources.Load<GameObject>("UI/Prefabs/UIRoot");
                var rootPrefab = BuiltInLoader.LoadPrefab("UIRoot");
                var root = GameObject.Instantiate(rootPrefab, Vector3.zero, Quaternion.identity);
                root.name = "UIRoot";
                uiroot = root.GetComponent<UIRoot>();
Assets/Editor/Tool/UpdateAssetBundleName.cs
@@ -268,4 +268,38 @@
        AssetDatabase.SaveAssets();
        AssetDatabase.Refresh();
    }
}
public class UpdateBuiltInSetting
{
    static string rootPath = Application.dataPath + "/ResourcesOut/BuiltIn/";
    static string assetPath = "Assets/ResourcesOut/BuiltIn/";
    [MenuItem("程序/设置资源包名/更新BuiltIn(All) AssetBundleName")]
    public static void SetAllLuaAssetBundleName()
    {
        var allFiles = new List<FileInfo>();
        FileExtersion.GetAllDirectoryFileInfos(rootPath, allFiles);
        var amendRootPath = rootPath.Replace("\\", "/");
        foreach (var file in allFiles)
        {
            var extension = Path.GetExtension(file.FullName);
            if (extension == ".meta")
            {
                continue;
            }
            var directoryName = file.DirectoryName.Replace("\\", "/");
            var relativeDirectory = directoryName.Replace(amendRootPath, "");
            var importerPath = assetPath + relativeDirectory + Path.DirectorySeparatorChar + file.Name;
            var importer = AssetImporter.GetAtPath(importerPath);
            importer.assetBundleName = "builtin/" + relativeDirectory.ToLower();
            EditorUtility.SetDirty(importer);
        }
        AssetDatabase.SaveAssets();
        AssetDatabase.Refresh();
    }
}
Assets/Plugins/Demigiant/DOTweenSettings.asset
Assets/Plugins/Demigiant/DOTweenSettings.asset.meta
Assets/Resources/AudioMixer.meta
File was deleted
Assets/Resources/AudioMixer/Master_AudioMixer.mixer
File was deleted
Assets/Resources/AudioMixer/Master_AudioMixer.mixer.meta
File was deleted
Assets/Resources/Config.meta
File was deleted
Assets/Resources/Config/Contact.txt
File was deleted
Assets/Resources/Config/Contact.txt.meta
File was deleted
Assets/Resources/Config/HelpInfo.txt
File was deleted
Assets/Resources/Config/HelpInfo.txt.meta
File was deleted
Assets/Resources/Config/PriorBundle.txt
File was deleted
Assets/Resources/Config/PriorBundle.txt.meta
File was deleted
Assets/Resources/Config/PriorLanguage.txt
File was deleted
Assets/Resources/Config/PriorLanguage.txt.meta
File was deleted
Assets/Resources/Material.meta
File was deleted
Assets/Resources/Square.png
Binary files differ
Assets/Resources/Square.png.meta
File was deleted
Assets/ResourcesOut
@@ -1 +1 @@
Subproject commit 0f504f2b941acf43a1c75a871f4b5e2b2a1e5719
Subproject commit 266a7013549b6b2d5bf2f62962f627b6028a68b6
Assets/Scripts
@@ -1 +1 @@
Subproject commit 38afc6f2fc317ac74b6eaeba5788bacf6239f453
Subproject commit 9fabf247914adc5f93926644798a8cd543c73193