少年修仙传客户端基础资源
leonard Wu
2018-08-08 0e3e2113ec53ee11bdb648aa8a5d5eee4d12395d
更新打包代码
2个文件已修改
149 ■■■■ 已修改文件
Assets/Editor/Tool/AssetBundleBuildExtersion.cs 138 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Tool/BuildExtersion.cs 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Tool/AssetBundleBuildExtersion.cs
@@ -4,75 +4,75 @@
using UnityEditor;
using System.IO;
public class AssetBundleBuildExtersion
{
    public static void Build(string _output, string _category, BuildAssetBundleOptions _bundleOption, BuildTarget _buildTarget)
    {
        var assetBundles = AssetDatabase.GetAllAssetBundleNames();
        List<string> targetAssetBundles = new List<string>();
        for (int i = 0; i < assetBundles.Length; i++)
        {
            var bundleName = assetBundles[i];
            if (bundleName.StartsWith(_category))
            {
                targetAssetBundles.Add(bundleName);
            }
        }
        var assets = new List<AssetBundleBuild>();
        for (int i = 0; i < targetAssetBundles.Count; i++)
        {
            var assetBundleBuild = new AssetBundleBuild();
            assetBundleBuild.assetBundleName = targetAssetBundles[i];
            assetBundleBuild.assetNames = AssetDatabase.GetAssetPathsFromAssetBundle(targetAssetBundles[i]);
            assets.Add(assetBundleBuild);
        }
        var rootPath = StringUtility.Contact(Application.dataPath.Replace("Assets", ""), _output, Path.AltDirectorySeparatorChar, _category);
        var mainFile = StringUtility.Contact(Application.dataPath.Replace("Assets", ""), _output, Path.AltDirectorySeparatorChar, GetMainFestFileName(_buildTarget));
        var mainFileRename = StringUtility.Contact(Application.dataPath.Replace("Assets", ""), _output, Path.AltDirectorySeparatorChar, _category, "_assetbundle");
        var manifest = StringUtility.Contact(Application.dataPath.Replace("Assets", ""), _output, Path.AltDirectorySeparatorChar, GetMainFestFileName(_buildTarget), ".manifest");
        var manifestRename = StringUtility.Contact(Application.dataPath.Replace("Assets", ""), _output, Path.AltDirectorySeparatorChar, _category, "_assetbundle.manifest");
        if (Directory.Exists(rootPath))
        {
            Directory.Delete(rootPath, true);
        }
        Directory.CreateDirectory(rootPath);
        if (File.Exists(mainFileRename))
        {
            File.Delete(mainFileRename);
        }
        if (File.Exists(manifestRename))
        {
            File.Delete(manifestRename);
        }
        BuildPipeline.BuildAssetBundles(_output, assets.ToArray(), _bundleOption, _buildTarget);
        File.Move(mainFile, mainFileRename);
        File.Move(manifest, manifestRename);
    }
    static string GetMainFestFileName(BuildTarget _target)
    {
        switch (_target)
        {
            case BuildTarget.StandaloneWindows:
                return "standalone";
            case BuildTarget.Android:
                return "android";
            case BuildTarget.iOS:
                return "ios";
            default:
                return string.Empty;
        }
public class AssetBundleBuildExtersion
{
    public static void Build(string _output, string _category, BuildAssetBundleOptions _bundleOption, BuildTarget _buildTarget)
    {
        var assetBundles = AssetDatabase.GetAllAssetBundleNames();
        List<string> targetAssetBundles = new List<string>();
        for (int i = 0; i < assetBundles.Length; i++)
        {
            var bundleName = assetBundles[i];
            if (bundleName.StartsWith(_category))
            {
                targetAssetBundles.Add(bundleName);
            }
        }
        var assets = new List<AssetBundleBuild>();
        for (int i = 0; i < targetAssetBundles.Count; i++)
        {
            var assetBundleBuild = new AssetBundleBuild();
            assetBundleBuild.assetBundleName = targetAssetBundles[i];
            assetBundleBuild.assetNames = AssetDatabase.GetAssetPathsFromAssetBundle(targetAssetBundles[i]);
            assets.Add(assetBundleBuild);
        }
        var rootPath = StringUtility.Contact(_output, Path.AltDirectorySeparatorChar, _category);
        var mainFile = StringUtility.Contact(_output, Path.AltDirectorySeparatorChar, GetMainFestFileName(_buildTarget));
        var mainFileRename = StringUtility.Contact(_output, Path.AltDirectorySeparatorChar, _category, "_assetbundle");
        var manifest = StringUtility.Contact(_output, Path.AltDirectorySeparatorChar, GetMainFestFileName(_buildTarget), ".manifest");
        var manifestRename = StringUtility.Contact(_output, Path.AltDirectorySeparatorChar, _category, "_assetbundle.manifest");
        if (Directory.Exists(rootPath))
        {
            Directory.Delete(rootPath, true);
        }
        Directory.CreateDirectory(rootPath);
        if (File.Exists(mainFileRename))
        {
            File.Delete(mainFileRename);
        }
        if (File.Exists(manifestRename))
        {
            File.Delete(manifestRename);
        }
        BuildPipeline.BuildAssetBundles(_output, assets.ToArray(), _bundleOption, _buildTarget);
        File.Move(mainFile, mainFileRename);
        File.Move(manifest, manifestRename);
    }
    static string GetMainFestFileName(BuildTarget _target)
    {
        switch (_target)
        {
            case BuildTarget.StandaloneWindows:
                return "standalone";
            case BuildTarget.Android:
                return "android";
            case BuildTarget.iOS:
                return "ios";
            default:
                return string.Empty;
        }
    }
}
Assets/Editor/Tool/BuildExtersion.cs
@@ -15,6 +15,7 @@
            var buildParameters = new BuildParameters();
            if (!buildParameters.error)
            {
                UpdateLevelSetting.SetAllLevelAssetBundleName();
                ExcuteBuildAsset("maps", buildParameters);
            }
            else
@@ -37,6 +38,7 @@
            var buildParameters = new BuildParameters();
            if (!buildParameters.error)
            {
                UpdateEffectPrefabSetting.SetAllEffectPrefabAssetBundleName();
                ExcuteBuildAsset("effect", buildParameters);
            }
            else
@@ -59,6 +61,7 @@
            var buildParameters = new BuildParameters();
            if (!buildParameters.error)
            {
                UpdateMobSetting.SetAllMobAssetBundleName();
                ExcuteBuildAsset("mob", buildParameters);
            }
            else
@@ -81,7 +84,9 @@
            var buildParameters = new BuildParameters();
            if (!buildParameters.error)
            {
                UpdateScriptableObjectsSetting.SetAllScriptableObjectAssetBundleName();
                ExcuteBuildAsset("config", buildParameters);
                TableTool.ReadAllTxtToBytes(StringUtility.Contact(buildParameters.outputPath, "/config"));
            }
            else
            {
@@ -103,6 +108,7 @@
            var buildParameters = new BuildParameters();
            if (!buildParameters.error)
            {
                UpdateAudioSetting.SetAllAudioAssetBundleName();
                ExcuteBuildAsset("audio", buildParameters);
            }
            else
@@ -125,6 +131,7 @@
            var buildParameters = new BuildParameters();
            if (!buildParameters.error)
            {
                UpdateShaderSetting.SetAllShaderAssetBundleName();
                ExcuteBuildAsset("graphic", buildParameters);
            }
            else
@@ -147,6 +154,10 @@
            var buildParameters = new BuildParameters();
            if (!buildParameters.error)
            {
                UpdateUIPrefabSetting.SetAllUIPrefabAssetBundleName();
                UpdateUIWindowSetting.SetAllUIWindowAssetBundleName();
                UpdateSpriteSetting.SetAllSpriteAssetBundleName();
                ExcuteBuildAsset("ui", buildParameters);
            }
            else