少年修仙传客户端基础资源
leonard Wu
2018-08-08 0e3e2113ec53ee11bdb648aa8a5d5eee4d12395d
更新打包代码
2个文件已修改
21 ■■■■ 已修改文件
Assets/Editor/Tool/AssetBundleBuildExtersion.cs 10 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Tool/BuildExtersion.cs 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Tool/AssetBundleBuildExtersion.cs
@@ -30,11 +30,11 @@
            assets.Add(assetBundleBuild);
        }
        var rootPath = StringUtility.Contact(Application.dataPath.Replace("Assets", ""), _output, Path.AltDirectorySeparatorChar, _category);
        var mainFile = StringUtility.Contact(Application.dataPath.Replace("Assets", ""), _output, Path.AltDirectorySeparatorChar, GetMainFestFileName(_buildTarget));
        var mainFileRename = StringUtility.Contact(Application.dataPath.Replace("Assets", ""), _output, Path.AltDirectorySeparatorChar, _category, "_assetbundle");
        var manifest = StringUtility.Contact(Application.dataPath.Replace("Assets", ""), _output, Path.AltDirectorySeparatorChar, GetMainFestFileName(_buildTarget), ".manifest");
        var manifestRename = StringUtility.Contact(Application.dataPath.Replace("Assets", ""), _output, Path.AltDirectorySeparatorChar, _category, "_assetbundle.manifest");
        var rootPath = StringUtility.Contact(_output, Path.AltDirectorySeparatorChar, _category);
        var mainFile = StringUtility.Contact(_output, Path.AltDirectorySeparatorChar, GetMainFestFileName(_buildTarget));
        var mainFileRename = StringUtility.Contact(_output, Path.AltDirectorySeparatorChar, _category, "_assetbundle");
        var manifest = StringUtility.Contact(_output, Path.AltDirectorySeparatorChar, GetMainFestFileName(_buildTarget), ".manifest");
        var manifestRename = StringUtility.Contact(_output, Path.AltDirectorySeparatorChar, _category, "_assetbundle.manifest");
        if (Directory.Exists(rootPath))
        {
Assets/Editor/Tool/BuildExtersion.cs
@@ -15,6 +15,7 @@
            var buildParameters = new BuildParameters();
            if (!buildParameters.error)
            {
                UpdateLevelSetting.SetAllLevelAssetBundleName();
                ExcuteBuildAsset("maps", buildParameters);
            }
            else
@@ -37,6 +38,7 @@
            var buildParameters = new BuildParameters();
            if (!buildParameters.error)
            {
                UpdateEffectPrefabSetting.SetAllEffectPrefabAssetBundleName();
                ExcuteBuildAsset("effect", buildParameters);
            }
            else
@@ -59,6 +61,7 @@
            var buildParameters = new BuildParameters();
            if (!buildParameters.error)
            {
                UpdateMobSetting.SetAllMobAssetBundleName();
                ExcuteBuildAsset("mob", buildParameters);
            }
            else
@@ -81,7 +84,9 @@
            var buildParameters = new BuildParameters();
            if (!buildParameters.error)
            {
                UpdateScriptableObjectsSetting.SetAllScriptableObjectAssetBundleName();
                ExcuteBuildAsset("config", buildParameters);
                TableTool.ReadAllTxtToBytes(StringUtility.Contact(buildParameters.outputPath, "/config"));
            }
            else
            {
@@ -103,6 +108,7 @@
            var buildParameters = new BuildParameters();
            if (!buildParameters.error)
            {
                UpdateAudioSetting.SetAllAudioAssetBundleName();
                ExcuteBuildAsset("audio", buildParameters);
            }
            else
@@ -125,6 +131,7 @@
            var buildParameters = new BuildParameters();
            if (!buildParameters.error)
            {
                UpdateShaderSetting.SetAllShaderAssetBundleName();
                ExcuteBuildAsset("graphic", buildParameters);
            }
            else
@@ -147,6 +154,10 @@
            var buildParameters = new BuildParameters();
            if (!buildParameters.error)
            {
                UpdateUIPrefabSetting.SetAllUIPrefabAssetBundleName();
                UpdateUIWindowSetting.SetAllUIWindowAssetBundleName();
                UpdateSpriteSetting.SetAllSpriteAssetBundleName();
                ExcuteBuildAsset("ui", buildParameters);
            }
            else