Assets/Editor/Tool/BuildExtersion.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Assets/Editor/Tool/UpdateAssetBundleName.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Assets/Editor/Tool/BuildExtersion.cs
@@ -32,6 +32,7 @@ if (!string.IsNullOrEmpty(levelPattern)) { UpdateLevelSetting.SetCreateRoleLevel(levelPattern); AssetDatabase.Refresh(); } UpdateLevelSetting.SetAllLevelAssetBundleName(); Assets/Editor/Tool/UpdateAssetBundleName.cs
@@ -275,11 +275,11 @@ if (File.Exists(from)) { if (!File.Exists(to)) if (File.Exists(to)) { File.Delete(to); } File.Move(from, to); File.Copy(from, to); } }