| | |
| | | {
|
| | | static string rootPath = Application.dataPath + "/ResourcesOut/Mob";
|
| | | static string assetPath = "Assets/ResourcesOut/Mob";
|
| | | static string zsMaterialPath_Origin = Application.dataPath + "/Art/Role/A_Zs/Materials";
|
| | | static string fsMaterialPath_Origin = Application.dataPath + "/Art/Role/A_Fs/Materials";
|
| | |
|
| | | static string zsMaterialPath_OutPut = Application.dataPath + "/ResourcesOut/Mob/A_Zs/Materials";
|
| | | static string fsMaterialPath_OutPut = Application.dataPath + "/ResourcesOut/Mob/A_Fs/Materials";
|
| | |
|
| | | [MenuItem("程序/设置资源包名/更新Mob(All) AssetBundleName")]
|
| | | public static void SetAllMobAssetBundleName()
|
| | |
| | | EditorUtility.SetDirty(importer);
|
| | | }
|
| | |
|
| | | var zsMaterialFiles = new DirectoryInfo(zsMaterialPath_Origin).GetFiles("*.mat", SearchOption.TopDirectoryOnly);
|
| | | if (!Directory.Exists(zsMaterialPath_OutPut))
|
| | | {
|
| | | Directory.CreateDirectory(zsMaterialPath_OutPut);
|
| | | }
|
| | |
|
| | | foreach (var file in zsMaterialFiles)
|
| | | {
|
| | | var fileName = Path.GetFileName(file.FullName);
|
| | | File.Copy(file.FullName, StringUtility.Contact(zsMaterialPath_OutPut, "/", fileName), true);
|
| | | }
|
| | |
|
| | | var fsMaterialFiles = new DirectoryInfo(fsMaterialPath_Origin).GetFiles("*.mat", SearchOption.TopDirectoryOnly);
|
| | | if (!Directory.Exists(fsMaterialPath_OutPut))
|
| | | {
|
| | | Directory.CreateDirectory(fsMaterialPath_OutPut);
|
| | | }
|
| | |
|
| | | foreach (var file in fsMaterialFiles)
|
| | | {
|
| | | var fileName = Path.GetFileName(file.FullName);
|
| | | File.Copy(file.FullName, StringUtility.Contact(fsMaterialPath_OutPut, "/", fileName), true);
|
| | | }
|
| | |
|
| | | AssetDatabase.SaveAssets();
|
| | | AssetDatabase.Refresh();
|
| | |
|
| | | foreach (var file in zsMaterialFiles)
|
| | | {
|
| | | var fileName = Path.GetFileName(file.FullName);
|
| | | var importerPath = assetPath + "/A_Zs/Materials/" + file.Name;
|
| | | var importer = AssetImporter.GetAtPath(importerPath);
|
| | |
|
| | | importer.assetBundleName = "mob/a_zs_materials";
|
| | | EditorUtility.SetDirty(importer);
|
| | | }
|
| | |
|
| | | foreach (var file in fsMaterialFiles)
|
| | | {
|
| | | var fileName = Path.GetFileName(file.FullName);
|
| | | var importerPath = assetPath + "/A_Fs/Materials/" + file.Name;
|
| | | var importer = AssetImporter.GetAtPath(importerPath);
|
| | |
|
| | | importer.assetBundleName = "mob/a_fs_materials";
|
| | | EditorUtility.SetDirty(importer);
|
| | | }
|
| | |
|
| | | AssetDatabase.SaveAssets();
|
| | | AssetDatabase.Refresh();
|
| | | }
|