Assets/Editor/Tool/ClientPackage.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Assets/Editor/Tool/ClientPackage.cs
@@ -278,19 +278,14 @@ { Directory.CreateDirectory(directory); } #if UNITY_ANDROID var extension = Path.GetExtension(item.FullName); if (extension == ".meta") { continue; } to = to + ".7z"; SevenZipUtility.Compress(item.FullName, to); UnityEditor.EditorUtility.DisplayProgressBar("正在压缩资源", item.Name, (float)completeCount / totalCount); #elif UNITY_IOS File.Copy(item.FullName,to,true); #endif File.Copy(item.FullName, to, true); completeCount++; }