少年修仙传客户端基础资源
leonard Wu
2018-08-07 17ff1d8649a4d23f5269706eafb531d4220a71dd
初始化版本库

(cherry picked from commit b21f859fe5c18e32f7a08818944e9ca355e29508)

# Conflicts:
# Core/Common/ResourcesPath.cs
# Core/Config/AssetSource.cs
# Core/GameEngine/Model/ConfigManager.cs
11个文件已修改
160个文件已添加
8127 ■■■■ 已修改文件
Assets/Editor/Logo/TheSecondWorld/TB_DL_Logo.png 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/TheSecondWorld/TB_DL_Logo.png.meta 92 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_1.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_1/Icon.png 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_1/Icon.png.meta 92 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_1/SplashImage.png 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_1/SplashImage.png.meta 92 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_10.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_10/Icon.png 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_10/Icon.png.meta 92 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_10/SplashImage.png 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_10/SplashImage.png.meta 92 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_11.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_11/Icon.png 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_11/Icon.png.meta 92 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_11/SplashImage.png 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_11/SplashImage.png.meta 92 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_12.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_12/Icon.png 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_12/Icon.png.meta 92 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_12/SplashImage.png 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_12/SplashImage.png.meta 92 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_13.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_13/Icon.png 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_13/Icon.png.meta 92 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_13/SplashImage.png 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_13/SplashImage.png.meta 92 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_14.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_14/Icon.png 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_14/Icon.png.meta 92 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_14/SplashImage.png 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_14/SplashImage.png.meta 92 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_15.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_15/Icon.png 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_15/Icon.png.meta 92 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_15/SplashImage.png 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_15/SplashImage.png.meta 92 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_16.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_16/Icon.png 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_16/Icon.png.meta 92 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_16/SplashImage.png 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_16/SplashImage.png.meta 92 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_17.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_17/Icon.png 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_17/Icon.png.meta 92 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_17/SplashImage.png 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_17/SplashImage.png.meta 92 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_18.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_18/Icon.png 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_18/Icon.png.meta 92 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_18/SplashImage.png 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_18/SplashImage.png.meta 92 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_19.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_19/Icon.png 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_19/Icon.png.meta 92 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_19/SplashImage.png 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_19/SplashImage.png.meta 92 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_2.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_2/Icon.png 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_2/Icon.png.meta 92 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_2/SplashImage.png 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_2/SplashImage.png.meta 92 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_20.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_20/Icon.png 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_20/Icon.png.meta 92 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_20/SplashImage.png 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_20/SplashImage.png.meta 92 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_21.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_21/Icon.png 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_21/Icon.png.meta 92 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_21/SplashImage.png 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_21/SplashImage.png.meta 92 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_22.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_22/Icon.png 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_22/Icon.png.meta 92 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_22/SplashImage.png 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_22/SplashImage.png.meta 92 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_23.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_23/Icon.png 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_23/Icon.png.meta 92 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_23/SplashImage.png 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_23/SplashImage.png.meta 92 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_24.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_24/Icon.png 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_24/Icon.png.meta 92 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_24/SplashImage.png 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_24/SplashImage.png.meta 92 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_25.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_25/Icon.png 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_25/Icon.png.meta 92 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_25/SplashImage.png 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_25/SplashImage.png.meta 92 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_26.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_26/Icon.png 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_26/Icon.png.meta 92 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_26/SplashImage.png 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_26/SplashImage.png.meta 92 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_27.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_27/Icon.png 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_27/Icon.png.meta 92 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_27/SplashImage.png 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_27/SplashImage.png.meta 92 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_28.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_28/Icon.png 补丁 | 查看 | 原始文档 | blame | 历史
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Assets/Editor/Logo/djx_28/SplashImage.png 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_28/SplashImage.png.meta 92 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_29.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_29/Icon.png 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_29/Icon.png.meta 92 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_29/SplashImage.png 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_29/SplashImage.png.meta 92 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_3.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_3/Icon.png 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_3/Icon.png.meta 92 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_3/SplashImage.png 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_3/SplashImage.png.meta 92 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_30.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
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Assets/Editor/Logo/djx_4.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/djx_4/Icon.png 补丁 | 查看 | 原始文档 | blame | 历史
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Assets/Editor/Logo/djx_5.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
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Assets/Editor/Logo/djx_6.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
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Assets/Editor/Logo/djx_8.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
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Assets/Editor/Logo/djx_9.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
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Assets/Editor/Logo/djx_9/SplashImage.png.meta 92 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/shandangceshi_ios/TB_DL_Logo.png 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Logo/shandangceshi_ios/TB_DL_Logo.png.meta 92 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Tool/AssetsVersionMaker.cs 64 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Tool/ClientPackage.cs 705 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Tool/FileOpenEx.cs 70 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Tool/TableTool.cs 904 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/VersionConfigs/Versions.txt 166 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Plugins/Android/libs/x86_64.meta~local 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/Config/PriorLanguage.txt 57 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/Scenes/Launch.unity 10 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/ScriptableObject/Config/VersionConfig.asset 15 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/ScriptableObject/Config/VersionConfig.asset.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/ScriptableObject/Curves/ServerTipScale.asset 37 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/ScriptableObject/Curves/ServerTipScale.asset.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/UI/Sprites/TB_DL_Logo.png 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/UI/Sprites/TB_DL_Logo.png.meta 92 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/ResourcesOut @ 0d50c2 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
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Assets/XLua/Resources.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
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  - buildTarget: Standalone
    maxTextureSize: 2048
    textureFormat: -1
    textureCompression: 1
    compressionQuality: 50
    crunchedCompression: 0
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    overridden: 0
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    maxTextureSize: 2048
    textureFormat: 7
    textureCompression: 1
    compressionQuality: 50
    crunchedCompression: 0
    allowsAlphaSplitting: 0
    overridden: 1
  - buildTarget: iPhone
    maxTextureSize: 2048
    textureFormat: 7
    textureCompression: 1
    compressionQuality: 50
    crunchedCompression: 0
    allowsAlphaSplitting: 0
    overridden: 1
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    outline: []
  spritePackingTag:
  userData:
  assetBundleName:
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Assets/Editor/Logo/djx_9.meta
New file
@@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 5dd66f691a9051842b080c1178e67373
folderAsset: yes
timeCreated: 1531834281
licenseType: Pro
DefaultImporter:
  userData:
  assetBundleName:
  assetBundleVariant:
Assets/Editor/Logo/djx_9/Icon.png
Assets/Editor/Logo/djx_9/Icon.png.meta
New file
@@ -0,0 +1,92 @@
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guid: 95fbedc418b206c4cb110d8e204cdcf4
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    maxTextureSize: 2048
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Assets/Editor/Logo/djx_9/SplashImage.png
Assets/Editor/Logo/djx_9/SplashImage.png.meta
New file
@@ -0,0 +1,92 @@
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    maxTextureSize: 2048
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Assets/Editor/Logo/shandangceshi_ios/TB_DL_Logo.png
Assets/Editor/Logo/shandangceshi_ios/TB_DL_Logo.png.meta
New file
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Assets/Editor/Tool/AssetsVersionMaker.cs
@@ -4,40 +4,38 @@
using System.IO;
using System.Security.Cryptography;
public class AssetsVersionMaker
public class AssetsVersionMaker
{
    public static void WriteAssetsVersionFile(string _path, List<FileInfo> _fileInfos)
    {
        var relativePath = string.Empty;
        var extersion = string.Empty;
        var fileSize = 0L;
        var md5 = string.Empty;
        var lines = new List<string>();
        lines.Add(DateTime.Now.ToString("yyyy/MM/dd HH:mm:ss"));
        for (int i = 0; i < _fileInfos.Count; i++)
        {
            var fileInfo = _fileInfos[i];
            if (fileInfo.Name == "AssetsVersion.txt")
            {
                continue;
            }
            relativePath = FileExtersion.GetFileRelativePath(_path, fileInfo.FullName);
            extersion = fileInfo.Extension;
            fileSize = fileInfo.Length;
            md5 = FileExtersion.GetMD5HashFromFile(fileInfo.FullName);
            lines.Add(StringUtility.Contact(relativePath, "\t", extersion, "\t", fileSize, "\t", md5));
        }
        var assetVersionFile = StringUtility.Contact(_path, Path.DirectorySeparatorChar, "AssetsVersion.txt");
        if (File.Exists(assetVersionFile))
        {
            File.Delete(assetVersionFile);
        }
        File.WriteAllText(StringUtility.Contact(_path, Path.DirectorySeparatorChar, "AssetsVersion.txt"), string.Join(FileExtersion.lineSplit, lines.ToArray()));
    public static void WriteAssetsVersionFile(string _path, List<FileInfo> _fileInfos)
    {
        var relativePath = string.Empty;
        var extersion = string.Empty;
        var fileSize = 0L;
        var md5 = string.Empty;
        var lines = new List<string>();
        for (int i = 0; i < _fileInfos.Count; i++)
        {
            var fileInfo = _fileInfos[i];
            if (fileInfo.Name == "AssetsVersion.txt")
            {
                continue;
            }
            relativePath = FileExtersion.GetFileRelativePath(_path, fileInfo.FullName);
            extersion = fileInfo.Extension;
            fileSize = fileInfo.Length;
            md5 = FileExtersion.GetMD5HashFromFile(fileInfo.FullName);
            lines.Add(StringUtility.Contact(relativePath, "\t", extersion, "\t", fileSize, "\t", md5));
        }
        var assetVersionFile = StringUtility.Contact(_path, Path.DirectorySeparatorChar, "AssetsVersion.txt");
        if (File.Exists(assetVersionFile))
        {
            File.Delete(assetVersionFile);
        }
        File.WriteAllText(StringUtility.Contact(_path, Path.DirectorySeparatorChar, "AssetsVersion.txt"), string.Join(FileExtersion.lineSplit, lines.ToArray()));
    }
}
Assets/Editor/Tool/ClientPackage.cs
@@ -8,358 +8,401 @@
using System.Text;
using TableConfig;
public class ClientPackage
public class ClientPackage
{
    public static readonly string versionsFilePath = Application.dataPath + Path.DirectorySeparatorChar + "Editor/VersionConfigs/Versions.txt";
    public static readonly string[] baseLevels = new string[] { "Assets/Resources/Scenes/Launch.unity", "Assets/Resources/Scenes/Empty.unity" };
    public static string SDK_PLUGIN_PROJECT {
        get { return LocalSave.GetString("SDK_PROJECT_PATH"); }
        set { LocalSave.SetString("SDK_PROJECT_PATH", value); }
    public static readonly string[] baseLevels = new string[] { "Assets/Resources/Scenes/Launch.unity", "Assets/Resources/Scenes/Empty.unity" };
    public static string SDK_PLUGIN_PROJECT {
        get { return LocalSave.GetString("SDK_PROJECT_PATH"); }
        set { LocalSave.SetString("SDK_PROJECT_PATH", value); }
    }
    static string ANDROID_PLUGIN_PATH = Application.dataPath + "/Plugins/Android";
    static int packageIndex {
        get { return LocalSave.GetInt("ClientPackageIndex", 1); }
        set { LocalSave.SetInt("ClientPackageIndex", value); }
    static int packageIndex {
        get { return LocalSave.GetInt("ClientPackageIndex", 1); }
        set { LocalSave.SetInt("ClientPackageIndex", value); }
    }
    public static void BuildPublishers(string _assetBundlePath, string _output, string _publisherString, bool _development, bool _replace)
    {
        var publisherIds = new List<string>();
        var tempStrings = _publisherString.Split(StringUtility.splitSeparator, StringSplitOptions.RemoveEmptyEntries);
        for (int i = 0; i < tempStrings.Length; i++)
        {
            var temp = tempStrings[i];
            var matches = Regex.Matches(temp, "\\d+");
            switch (matches.Count)
            {
                case 1:
                    var id = int.Parse(matches[0].Value);
                    publisherIds.Add(id.ToString());
                    break;
                case 2:
                    var min = int.Parse(matches[0].Value);
                    var max = int.Parse(matches[1].Value);
                    for (int j = min; j <= max; j++)
                    {
                        publisherIds.Add(j.ToString());
                    }
                    break;
            }
    public static void BuildPublishers(string _assetBundlePath, string _output, string _publisherString, bool _development, bool _replace)
    {
        var publisherIds = new List<string>();
        var tempStrings = _publisherString.Split(StringUtility.splitSeparator, StringSplitOptions.RemoveEmptyEntries);
        for (int i = 0; i < tempStrings.Length; i++)
        {
            var temp = tempStrings[i];
            var matches = Regex.Matches(temp, "\\d+");
            switch (matches.Count)
            {
                case 1:
                    var id = int.Parse(matches[0].Value);
                    publisherIds.Add(id.ToString());
                    break;
                case 2:
                    var min = int.Parse(matches[0].Value);
                    var max = int.Parse(matches[1].Value);
                    for (int j = min; j <= max; j++)
                    {
                        publisherIds.Add(j.ToString());
                    }
                    break;
            }
        }
        var smallPackages = new List<string>();
        var halfPackages = new List<string>();
        var bigPackages = new List<string>();
        for (int i = 0; i < publisherIds.Count; i++)
        {
            try
            {
                var publisher = publisherIds[i];
                var versionName = string.Empty;
                var versionConfig = GetVersionConfig(publisher, out versionName);
                switch (versionConfig.assetAccess)
                {
                    case InstalledAsset.NullAsset:
                        smallPackages.Add(publisher);
                        break;
                    case InstalledAsset.HalfAsset:
                        halfPackages.Add(publisher);
                        break;
                    case InstalledAsset.FullAsset:
                    case InstalledAsset.IngoreDownLoad:
                        bigPackages.Add(publisher);
                        break;
                }
            }
            catch (Exception ex)
            {
                Debug.Log(ex);
            }
        }
        if (Directory.Exists(ResourcesPath.Instance.StreamingAssetPath))
        {
            Directory.Delete(ResourcesPath.Instance.StreamingAssetPath, true);
        }
        if (smallPackages.Count > 0)
        {
            for (int i = 0; i < smallPackages.Count; i++)
            {
#if UNITY_ANDROID
                BuildApk(_output, smallPackages[i], _development);
#elif UNITY_IOS
                BuildIpa(smallPackages[i], _replace);
#endif
            }
        }
        if (halfPackages.Count > 0)
        {
            ConfigManager.Instance.PreLoadConfigs();
            FileExtersion.DirectoryCopy(_assetBundlePath, ResourcesPath.Instance.StreamingAssetPath);
            var files = new List<FileInfo>();
            FileExtersion.GetAllDirectoryFileInfos(StringUtility.Contact(ResourcesPath.Instance.StreamingAssetPath, "mob"), files);
            foreach (var file in files)
            {
                var extersion = Path.GetExtension(file.FullName);
                var fileName = Path.GetFileName(file.FullName);
                if (!string.IsNullOrEmpty(extersion))
                {
                    fileName = fileName.Replace(extersion, "");
                }
                if (!PriorBundleConfig.mobs.Contains(fileName))
                {
                    File.Delete(file.FullName);
                }
            }
            files.Clear();
            FileExtersion.GetAllDirectoryFileInfos(StringUtility.Contact(ResourcesPath.Instance.StreamingAssetPath, "maps"), files);
            foreach (var file in files)
            {
                var extersion = Path.GetExtension(file.FullName);
                var fileName = Path.GetFileName(file.FullName);
                if (!string.IsNullOrEmpty(extersion))
                {
                    fileName = fileName.Replace(extersion, "");
                }
                if (!PriorBundleConfig.scenes.Contains(fileName))
                {
                    File.Delete(file.FullName);
                }
            }
            files.Clear();
            FileExtersion.GetAllDirectoryFileInfos(StringUtility.Contact(ResourcesPath.Instance.StreamingAssetPath, "audio"), files);
            foreach (var file in files)
            {
                var extersion = Path.GetExtension(file.FullName);
                var fileName = Path.GetFileName(file.FullName);
                if (!string.IsNullOrEmpty(extersion))
                {
                    fileName = fileName.Replace(extersion, "");
                }
                if (!PriorBundleConfig.audios.Contains(fileName))
                {
                    File.Delete(file.FullName);
                }
            }
            files.Clear();
            FileExtersion.GetAllDirectoryFileInfos(StringUtility.Contact(ResourcesPath.Instance.StreamingAssetPath, "effect"), files);
            foreach (var file in files)
            {
                var extersion = Path.GetExtension(file.FullName);
                var fileName = Path.GetFileName(file.FullName);
                if (!string.IsNullOrEmpty(extersion))
                {
                    fileName = fileName.Replace(extersion, "");
                }
                if (!PriorBundleConfig.effects.Contains(fileName))
                {
                    File.Delete(file.FullName);
                }
            }
            for (int i = 0; i < halfPackages.Count; i++)
            {
#if UNITY_ANDROID
                BuildApk(_output, halfPackages[i], _development);
#elif UNITY_IOS
                BuildIpa(halfPackages[i], _replace);
#endif
            }
        }
        if (bigPackages.Count > 0)
        {
            FileExtersion.DirectoryCopy(_assetBundlePath, ResourcesPath.Instance.StreamingAssetPath);
            for (int i = 0; i < bigPackages.Count; i++)
            {
#if UNITY_ANDROID
                BuildApk(_output, bigPackages[i], _development);
#elif UNITY_IOS
                BuildIpa(bigPackages[i], _replace);
#endif
            }
        }
        packageIndex++;
    }
        var smallPackages = new List<string>();
        var halfPackages = new List<string>();
        var bigPackages = new List<string>();
        for (int i = 0; i < publisherIds.Count; i++)
        {
            try
            {
                var publisher = publisherIds[i];
                var versionName = string.Empty;
                var versionConfig = GetVersionConfig(publisher, out versionName);
                switch (versionConfig.assetAccess)
                {
                    case InstalledAsset.NullAsset:
                        smallPackages.Add(publisher);
                        break;
                    case InstalledAsset.HalfAsset:
                        halfPackages.Add(publisher);
                        break;
                    case InstalledAsset.FullAsset:
                    case InstalledAsset.IngoreDownLoad:
                        bigPackages.Add(publisher);
                        break;
                }
            }
            catch (Exception ex)
            {
                Debug.Log(ex);
            }
        }
        if (Directory.Exists(ResourcesPath.Instance.StreamingAssetPath))
        {
            Directory.Delete(ResourcesPath.Instance.StreamingAssetPath, true);
        }
        if (smallPackages.Count > 0)
        {
            for (int i = 0; i < smallPackages.Count; i++)
            {
#if UNITY_ANDROID
                BuildApk(_output, smallPackages[i], _development);
#elif UNITY_IOS
                BuildIpa(smallPackages[i], _replace);
#endif
            }
        }
        if (halfPackages.Count > 0)
        {
            ConfigManager.Instance.PreLoadConfigs();
            FileExtersion.DirectoryCopy(_assetBundlePath, ResourcesPath.Instance.StreamingAssetPath);
            var files = new List<FileInfo>();
            FileExtersion.GetAllDirectoryFileInfos(StringUtility.Contact(ResourcesPath.Instance.StreamingAssetPath, "mob"), files);
            foreach (var file in files)
            {
                var extersion = Path.GetExtension(file.FullName);
                var fileName = Path.GetFileName(file.FullName);
                if (!string.IsNullOrEmpty(extersion))
                {
                    fileName = fileName.Replace(extersion, "");
                }
                if (!PriorBundleConfig.mobs.Contains(fileName))
                {
                    File.Delete(file.FullName);
                }
            }
            files.Clear();
            FileExtersion.GetAllDirectoryFileInfos(StringUtility.Contact(ResourcesPath.Instance.StreamingAssetPath, "maps"), files);
            foreach (var file in files)
            {
                var extersion = Path.GetExtension(file.FullName);
                var fileName = Path.GetFileName(file.FullName);
                if (!string.IsNullOrEmpty(extersion))
                {
                    fileName = fileName.Replace(extersion, "");
                }
                if (!PriorBundleConfig.scenes.Contains(fileName))
                {
                    File.Delete(file.FullName);
                }
            }
            files.Clear();
            FileExtersion.GetAllDirectoryFileInfos(StringUtility.Contact(ResourcesPath.Instance.StreamingAssetPath, "audio"), files);
            foreach (var file in files)
            {
                var extersion = Path.GetExtension(file.FullName);
                var fileName = Path.GetFileName(file.FullName);
                if (!string.IsNullOrEmpty(extersion))
                {
                    fileName = fileName.Replace(extersion, "");
                }
                if (!PriorBundleConfig.audios.Contains(fileName))
                {
                    File.Delete(file.FullName);
                }
            }
            files.Clear();
            FileExtersion.GetAllDirectoryFileInfos(StringUtility.Contact(ResourcesPath.Instance.StreamingAssetPath, "effect"), files);
            foreach (var file in files)
            {
                var extersion = Path.GetExtension(file.FullName);
                var fileName = Path.GetFileName(file.FullName);
                if (!string.IsNullOrEmpty(extersion))
                {
                    fileName = fileName.Replace(extersion, "");
                }
                if (!PriorBundleConfig.effects.Contains(fileName))
                {
                    File.Delete(file.FullName);
                }
            }
            for (int i = 0; i < halfPackages.Count; i++)
            {
#if UNITY_ANDROID
                BuildApk(_output, halfPackages[i], _development);
#elif UNITY_IOS
                BuildIpa(halfPackages[i], _replace);
#endif
            }
        }
        if (bigPackages.Count > 0)
        {
            FileExtersion.DirectoryCopy(_assetBundlePath, ResourcesPath.Instance.StreamingAssetPath);
            for (int i = 0; i < bigPackages.Count; i++)
            {
#if UNITY_ANDROID
                BuildApk(_output, bigPackages[i], _development);
#elif UNITY_IOS
                BuildIpa(bigPackages[i], _replace);
#endif
            }
        }
        packageIndex++;
    }
    public static void BuildApk(string _output, string _publisher, bool _development)
    {
        PreBuild(_publisher);
        var versionName = string.Empty;
        var versionConfig = GetVersionConfig(_publisher, out versionName);
        var versionConfigCSpath = Application.dataPath + "/Scripts/System/ClientVersion/VersionConfig.cs";
        var text = File.ReadAllText(versionConfigCSpath);
        if (text.Contains("VERSION_ALTERNATIVE"))
        {
            var pattern = "VERSION_ALTERNATIVE = \".*\"";
            text = Regex.Replace(text, pattern, StringUtility.Contact("VERSION_ALTERNATIVE = ", "\"", versionConfig.m_Version, "\""));
            bool encoderShouldEmitUTF8Identifier = true;
            bool throwOnInvalidBytes = false;
            UTF8Encoding encoding = new UTF8Encoding(encoderShouldEmitUTF8Identifier, throwOnInvalidBytes);
            bool append = false;
            StreamWriter streamWriter = new StreamWriter(versionConfigCSpath, append, encoding);
            streamWriter.Write(text);
            streamWriter.Close();
            AssetDatabase.ImportAsset(versionConfigCSpath);
        }
        PlayerSettings.Android.keystoreName = Application.dataPath + "/Editor/Keystore/" + versionConfig.keystoreFileName + ".keystore";
        PlayerSettings.Android.keystorePass = versionConfig.keystorePassword;
        PlayerSettings.Android.keyaliasName = versionConfig.keystoreAlias;
        PlayerSettings.Android.keyaliasPass = versionConfig.keystoreAliasPassword;
        PlayerSettings.enableInternalProfiler = _development;
        if (Directory.Exists(ANDROID_PLUGIN_PATH))
        {
            Directory.Delete(ANDROID_PLUGIN_PATH, true);
        }
    public static void BuildApk(string _output, string _publisher, bool _development)
    {
        PreBuild(_publisher);
        var versionName = string.Empty;
        var versionConfig = GetVersionConfig(_publisher, out versionName);
        var versionConfigCSpath = Application.dataPath + "/Scripts/System/ClientVersion/VersionConfig.cs";
        var text = File.ReadAllText(versionConfigCSpath);
        if (text.Contains("VERSION_ALTERNATIVE"))
        {
            var pattern = "VERSION_ALTERNATIVE = \".*\"";
            text = Regex.Replace(text, pattern, StringUtility.Contact("VERSION_ALTERNATIVE = ", "\"", versionConfig.m_Version, "\""));
            bool encoderShouldEmitUTF8Identifier = true;
            bool throwOnInvalidBytes = false;
            UTF8Encoding encoding = new UTF8Encoding(encoderShouldEmitUTF8Identifier, throwOnInvalidBytes);
            bool append = false;
            StreamWriter streamWriter = new StreamWriter(versionConfigCSpath, append, encoding);
            streamWriter.Write(text);
            streamWriter.Close();
            AssetDatabase.ImportAsset(versionConfigCSpath);
        }
        PlayerSettings.Android.keystoreName = Application.dataPath + "/Editor/Keystore/" + versionConfig.keystoreFileName + ".keystore";
        PlayerSettings.Android.keystorePass = versionConfig.keystorePassword;
        PlayerSettings.Android.keyaliasName = versionConfig.keystoreAlias;
        PlayerSettings.Android.keyaliasPass = versionConfig.keystoreAliasPassword;
        PlayerSettings.enableInternalProfiler = _development;
        if (Directory.Exists(ANDROID_PLUGIN_PATH))
        {
            Directory.Delete(ANDROID_PLUGIN_PATH, true);
        }
        FileExtersion.DirectoryCopy(StringUtility.Contact(SDK_PLUGIN_PROJECT, "/Android/", versionConfig.appId), ANDROID_PLUGIN_PATH);
        AssetDatabase.SaveAssets();
        AssetDatabase.Refresh();
        var index = packageIndex;
        if (_development)
        {
            var apkName = StringUtility.Contact(_output, "/", versionName, "_", versionConfig.clientPackageFlag, "_v", versionConfig.m_Version, "_", index, "_development.apk");
            BuildPipeline.BuildPlayer(baseLevels, apkName, BuildTarget.Android, BuildOptions.Development | BuildOptions.ConnectWithProfiler | BuildOptions.AllowDebugging);
        }
        else
        {
            var apkName = StringUtility.Contact(_output, "/", versionName, "_", versionConfig.clientPackageFlag, "_v", versionConfig.m_Version, "_", index, ".apk");
            BuildPipeline.BuildPlayer(baseLevels, apkName, BuildTarget.Android, BuildOptions.None);
        }
        FileExtersion.DirectoryCopy(StringUtility.Contact(SDK_PLUGIN_PROJECT, "/渠道差异/", versionConfig.productName), ANDROID_PLUGIN_PATH);
        AssetDatabase.SaveAssets();
        AssetDatabase.Refresh();
        var index = packageIndex;
        if (_development)
        {
            var apkName = StringUtility.Contact(_output, "/", versionName, "_", versionConfig.clientPackageFlag, "_v", versionConfig.m_Version, "_", index, "_development.apk");
            BuildPipeline.BuildPlayer(baseLevels, apkName, BuildTarget.Android, BuildOptions.Development | BuildOptions.ConnectWithProfiler | BuildOptions.AllowDebugging);
        }
        else
        {
            var apkName = StringUtility.Contact(_output, "/", versionName, "_", versionConfig.clientPackageFlag, "_v", versionConfig.m_Version, "_", index, ".apk");
            BuildPipeline.BuildPlayer(baseLevels, apkName, BuildTarget.Android, BuildOptions.None);
        }
    }
    public static void BuildIpa(string _publisher, bool _replace)
    {
        PreBuild(_publisher);
        PlayerSettings.iOS.buildNumber = VersionConfig.Get().buildIndex.ToString();
        PlayerSettings.iOS.appleDeveloperTeamID = VersionConfig.Get().appleDeveloperTeamID;
        if (_replace)
        {
            XCodeProjectMod.BuildIOSProject_Replace();
        }
        else
        {
            XCodeProjectMod.BuildIOSProject_Append();
        }
    public static void BuildIpa(string _publisher, bool _replace)
    {
        PreBuild(_publisher);
        PlayerSettings.iOS.buildNumber = VersionConfig.Get().buildIndex.ToString();
        PlayerSettings.iOS.appleDeveloperTeamID = VersionConfig.Get().appleDeveloperTeamID;
        if (_replace)
        {
            XCodeProjectMod.BuildIOSProject_Replace();
        }
        else
        {
            XCodeProjectMod.BuildIOSProject_Append();
        }
    }
    private static void PreBuild(string _publisher)
    {
        var newVersionConfigPath = StringUtility.Contact("Assets/Resources/ScriptableObject/Config/VersionConfig", ".asset");
        var versionName = string.Empty;
        var fromVersionConfig = GetVersionConfig(_publisher, out versionName);
        var newVersionConfig = ScriptableObject.CreateInstance<VersionConfig>();
        if (File.Exists(newVersionConfigPath))
        {
            AssetDatabase.DeleteAsset(newVersionConfigPath);
        }
        VersionConfig.Copy(fromVersionConfig, newVersionConfig);
        newVersionConfig.buildTime = DateTime.Now.ToString("yy/MM/dd--HH:mm");
        newVersionConfig.buildIndex = packageIndex;
        AssetDatabase.CreateAsset(newVersionConfig, newVersionConfigPath);
        EditorUtility.SetDirty(newVersionConfig);
        SetIconAndSplashImage(versionName);
        PlayerSettings.companyName = "TheSecondWorld";
        PlayerSettings.productName = newVersionConfig.productName;
        PlayerSettings.applicationIdentifier = newVersionConfig.bundleIdentifier;
        PlayerSettings.defaultInterfaceOrientation = UIOrientation.AutoRotation;
        PlayerSettings.allowedAutorotateToLandscapeLeft = true;
        PlayerSettings.allowedAutorotateToLandscapeRight = true;
        PlayerSettings.allowedAutorotateToPortrait = false;
        PlayerSettings.allowedAutorotateToPortraitUpsideDown = false;
        PlayerSettings.bundleVersion = newVersionConfig.version;
        AssetDatabase.SaveAssets();
        AssetDatabase.Refresh();
    private static void PreBuild(string _publisher)
    {
        var newVersionConfigPath = StringUtility.Contact("Assets/Resources/ScriptableObject/Config/VersionConfig", ".asset");
        var versionName = string.Empty;
        var fromVersionConfig = GetVersionConfig(_publisher, out versionName);
        var newVersionConfig = ScriptableObject.CreateInstance<VersionConfig>();
        if (File.Exists(newVersionConfigPath))
        {
            AssetDatabase.DeleteAsset(newVersionConfigPath);
        }
        VersionConfig.Copy(fromVersionConfig, newVersionConfig);
        newVersionConfig.buildTime = DateTime.Now.ToString("yy/MM/dd--HH:mm");
        newVersionConfig.buildIndex = packageIndex;
        AssetDatabase.CreateAsset(newVersionConfig, newVersionConfigPath);
        EditorUtility.SetDirty(newVersionConfig);
        SetIconAndSplashImage(versionName);
        PlayerSettings.companyName = "TheSecondWorld";
        PlayerSettings.productName = newVersionConfig.productName;
        PlayerSettings.applicationIdentifier = newVersionConfig.bundleIdentifier;
        PlayerSettings.defaultInterfaceOrientation = UIOrientation.AutoRotation;
        PlayerSettings.allowedAutorotateToLandscapeLeft = true;
        PlayerSettings.allowedAutorotateToLandscapeRight = true;
        PlayerSettings.allowedAutorotateToPortrait = false;
        PlayerSettings.allowedAutorotateToPortraitUpsideDown = false;
        PlayerSettings.bundleVersion = newVersionConfig.version;
        AssetDatabase.SaveAssets();
        AssetDatabase.Refresh();
    }
    static VersionConfig GetVersionConfig(string _publisher, out string _versionName)
    {
        var lines = File.ReadAllLines(versionsFilePath);
        for (int i = 2; i < lines.Length; i++)
        {
            var line = lines[i];
            var lineStrings = line.Split('\t');
            if (lineStrings[0] == _publisher)
            {
                var config = new VersionConfig();
                config.Read(line);
                _versionName = lineStrings[1];
                return config;
            }
        }
        _versionName = string.Empty;
        return null;
    static VersionConfig GetVersionConfig(string _publisher, out string _versionName)
    {
        var lines = File.ReadAllLines(versionsFilePath);
        for (int i = 2; i < lines.Length; i++)
        {
            var line = lines[i];
            var lineStrings = line.Split('\t');
            if (lineStrings[0] == _publisher)
            {
                var config = new VersionConfig();
                config.Read(line);
                _versionName = lineStrings[1];
                return config;
            }
        }
        _versionName = string.Empty;
        return null;
    }
    static void SetIconAndSplashImage(string _versionName)
    {
        var buildTarget = GetBuildTarget();
        var texture = AssetDatabase.LoadAssetAtPath<Texture2D>(StringUtility.Contact("Assets/Editor/Logo/", _versionName, "/Icon.png"));
        var iconSizes = PlayerSettings.GetIconSizesForTargetGroup(buildTarget);
        var icons = new Texture2D[iconSizes.Length];
        for (int i = 0; i < iconSizes.Length; i++)
        {
            icons[i] = texture;
        }
        PlayerSettings.SetIconsForTargetGroup(buildTarget, icons);
        PlayerSettings.SplashScreen.show = false;
        PlayerSettings.SplashScreen.showUnityLogo = false;
        PlayerSettings.SplashScreen.unityLogoStyle = PlayerSettings.SplashScreen.UnityLogoStyle.LightOnDark;
        var splashImage = AssetDatabase.LoadAssetAtPath<Sprite>(StringUtility.Contact("Assets/Editor/Logo/", _versionName, "/SplashImage.png"));
        var splashScreenLogo = PlayerSettings.SplashScreenLogo.Create(3, splashImage);
        PlayerSettings.SplashScreen.logos = new PlayerSettings.SplashScreenLogo[] { splashScreenLogo };
        if (buildTarget == BuildTargetGroup.Android)
        {
            PlayerSettings.Android.splashScreenScale = AndroidSplashScreenScale.ScaleToFill;
        }
    static void SetIconAndSplashImage(string _versionName)
    {
        var buildTarget = GetBuildTarget();
        var texture = AssetDatabase.LoadAssetAtPath<Texture2D>(StringUtility.Contact("Assets/Editor/Logo/", _versionName, "/Icon.png"));
        var iconSizes = PlayerSettings.GetIconSizesForTargetGroup(buildTarget);
        var icons = new Texture2D[iconSizes.Length];
        for (int i = 0; i < iconSizes.Length; i++)
        {
            icons[i] = texture;
        }
        PlayerSettings.SetIconsForTargetGroup(buildTarget, icons);
        PlayerSettings.SplashScreen.show = false;
        PlayerSettings.SplashScreen.showUnityLogo = false;
        PlayerSettings.SplashScreen.unityLogoStyle = PlayerSettings.SplashScreen.UnityLogoStyle.LightOnDark;
        var splashImage = AssetDatabase.LoadAssetAtPath<Sprite>(StringUtility.Contact("Assets/Editor/Logo/", _versionName, "/SplashImage.png"));
        var splashScreenLogo = PlayerSettings.SplashScreenLogo.Create(3, splashImage);
        PlayerSettings.SplashScreen.logos = new PlayerSettings.SplashScreenLogo[] { splashScreenLogo };
        if (buildTarget == BuildTargetGroup.Android)
        {
            PlayerSettings.Android.splashScreenScale = AndroidSplashScreenScale.ScaleToFill;
        }
        var logoFromPath = "Assets/Editor/Logo/" + _versionName + "/TB_DL_Logo.png";
        var logoToPath = "Assets/Resources/UI/Sprites/TB_DL_Logo.png";
        AssetDatabase.DeleteAsset(logoToPath);
        AssetDatabase.CopyAsset(logoFromPath, logoToPath);
        var importerPath = "Assets/Resources/UI/Sprites/TB_DL_Logo.png";
        var importer = AssetImporter.GetAtPath(importerPath);
        var textureImporter = importer as TextureImporter;
        if (textureImporter != null)
        {
            textureImporter.spritePackingTag = string.Empty;
            textureImporter.assetBundleName = string.Empty;
            var platformSetting = new TextureImporterPlatformSettings();
            switch (buildTarget)
            {
                case BuildTargetGroup.Android:
                    platformSetting.overridden = true;
                    platformSetting.allowsAlphaSplitting = false;
                    platformSetting.name = "Android";
                    platformSetting.maxTextureSize = 512;
                    platformSetting.format = TextureImporterFormat.ETC2_RGBA8;
                    platformSetting.compressionQuality = 1;
                    textureImporter.SetPlatformTextureSettings(platformSetting);
                    break;
                case BuildTargetGroup.iOS:
                    platformSetting.overridden = true;
                    platformSetting.allowsAlphaSplitting = false;
                    platformSetting.name = "iOS";
                    platformSetting.maxTextureSize = 512;
                    platformSetting.format = TextureImporterFormat.PVRTC_RGBA4;
                    platformSetting.compressionQuality = 1;
                    textureImporter.SetPlatformTextureSettings(platformSetting);
                    break;
            }
            AssetDatabase.ImportAsset(importerPath);
            EditorUtility.SetDirty(textureImporter);
        }
    }
    static BuildTargetGroup GetBuildTarget()
    {
#if UNITY_ANDROID
        return BuildTargetGroup.Android;
#elif UNITY_IOS
        return BuildTargetGroup.iOS;
#else
        return BuildTargetGroup.Standalone;
#endif
    static BuildTargetGroup GetBuildTarget()
    {
#if UNITY_ANDROID
        return BuildTargetGroup.Android;
#elif UNITY_IOS
        return BuildTargetGroup.iOS;
#else
        return BuildTargetGroup.Standalone;
#endif
    }
}
Assets/Editor/Tool/FileOpenEx.cs
@@ -1,36 +1,36 @@

using UnityEngine;
using UnityEditor;
using UnityEditor.Callbacks;
public class FileOpenEx
{
    [OnOpenAssetAttribute(1)]
    public static bool step1(int instanceID, int line)
    {
        return false;
    }
    // step2 has an attribute with index 2, so will be called after step1
    [OnOpenAssetAttribute(2)]
    public static bool step2(int instanceID, int line)
    {
        string path = AssetDatabase.GetAssetPath(EditorUtility.InstanceIDToObject(instanceID));
        string name = Application.dataPath + "/" + path.Replace("Assets/", "");
        if (name.EndsWith(".Shader") || name.EndsWith(".cginc") || name.EndsWith(".shader"))
        {
            System.Diagnostics.Process process = new System.Diagnostics.Process();
            System.Diagnostics.ProcessStartInfo startInfo = new System.Diagnostics.ProcessStartInfo();
            startInfo.WindowStyle = System.Diagnostics.ProcessWindowStyle.Hidden;
            startInfo.FileName = "C:/Program Files/Microsoft VS Code/Code.exe";
            startInfo.Arguments = name;
            process.StartInfo = startInfo;
            process.Start();
            return true;
        }
        return false;
    }

using UnityEngine;
using UnityEditor;
using UnityEditor.Callbacks;
public class FileOpenEx
{
    [OnOpenAssetAttribute(1)]
    public static bool step1(int instanceID, int line)
    {
        return false;
    }
    // step2 has an attribute with index 2, so will be called after step1
    [OnOpenAssetAttribute(2)]
    public static bool step2(int instanceID, int line)
    {
        string path = AssetDatabase.GetAssetPath(EditorUtility.InstanceIDToObject(instanceID));
        string name = Application.dataPath + "/" + path.Replace("Assets/", "");
        if (name.EndsWith(".Shader") || name.EndsWith(".cginc") || name.EndsWith(".shader"))
        {
            System.Diagnostics.Process process = new System.Diagnostics.Process();
            System.Diagnostics.ProcessStartInfo startInfo = new System.Diagnostics.ProcessStartInfo();
            startInfo.WindowStyle = System.Diagnostics.ProcessWindowStyle.Hidden;
            startInfo.FileName = "C:/Program Files/Microsoft VS Code/Code.exe";
            startInfo.Arguments = name;
            process.StartInfo = startInfo;
            process.Start();
            return true;
        }
        return false;
    }
}
Assets/Editor/Tool/TableTool.cs
@@ -1,452 +1,452 @@
using System;
using System.CodeDom;
using System.Collections.Generic;
using System.IO;
using System.Security.Cryptography;
using System.Text;
using System.Windows.Forms;
using UnityEditor;
using UnityEngine;
public class TableTool : EditorWindow
{
    public static string configOutPutPath = UnityEngine.Application.dataPath + "/StreamingAssets/Config";
    [UnityEditor.MenuItem("策划工具/导出策划表到游戏工程")]
    static void Init()
    {
        window = GetWindow(typeof(TableTool), true, "策划导表工具") as TableTool;
        window.position = new Rect(UnityEngine.Screen.width / 2, UnityEngine.Screen.height / 2, 300, 700);
        window.Show();
        PathCache();
    }
    public class FileToggleInfo
    {
        public FileToggleInfo(FileInfo file, bool sel)
        {
            fileInfo = file;
            isSelect = sel;
        }
        public FileInfo fileInfo = null;
        public bool isSelect = false;
    }
    private static TableTool window = null;
    private Vector2 scrollPosition;
    private static string _tablePath = "";
    private static List<FileToggleInfo> _tableNameLst = new List<FileToggleInfo>(); //所有表名字列表
    private void OnGUI()
    {
        GUILayout.BeginVertical();
        GUILayout.TextArea("策划配表路径:" + _tablePath);
        GUILayout.Box(new GUIContent("路径下的所有表:"));
        scrollPosition = GUILayout.BeginScrollView(scrollPosition);
        ShowTableNames();
        GUILayout.EndScrollView();
        GUILayout.FlexibleSpace();
        GUILayout.BeginHorizontal();
        if (GUILayout.Button("刷新"))
        {
            GetDicFiles();
        }
        if (GUILayout.Button("全选"))
        {
            SelectAll();
        }
        GUILayout.EndHorizontal();
        GUILayout.BeginHorizontal();
        if (GUILayout.Button("导出表"))
        {
            ReadAllTxt();
            GenAllClass();
            MessageBox.Show("导出表成功!");
            AssetDatabase.Refresh();
        }
        GUILayout.EndHorizontal();
        GUILayout.EndVertical();
        if (GUILayout.Button("选择路径"))
        {
#if UNITY_EDITOR
            FolderBrowserDialog folderBrowserDialog = new FolderBrowserDialog();
            if (folderBrowserDialog.ShowDialog() == DialogResult.OK || folderBrowserDialog.ShowDialog() == DialogResult.Yes)
            {
                _tablePath = folderBrowserDialog.SelectedPath + "\\";
                PathCache(_tablePath);
            }
            folderBrowserDialog.Dispose();
#endif
        }
    }
    private void ShowTableNames()
    {
        if (_tableNameLst == null)
        {
            return;
        }
        for (int i = 0; i < _tableNameLst.Count; i++)
        {
            string tableName = _tableNameLst[i].fileInfo.Name;
            _tableNameLst[i].isSelect = GUILayout.Toggle(_tableNameLst[i].isSelect, tableName);
        }
    }
    private void GetDicFiles()
    {
        if (string.IsNullOrEmpty(_tablePath))
        {
            MessageBox.Show("请选择策划表路径!");
            return;
        }
        _tableNameLst.Clear();
        DirectoryInfo folder = new DirectoryInfo(@_tablePath);
        if (folder != null)
        {
            FileInfo[] fileInfoArr = folder.GetFiles("*.txt");
            if (fileInfoArr == null || fileInfoArr.Length <= 0)
            {
                return;
            }
            for (int i = 0, length = fileInfoArr.Length; i < length; i++)
            {
                _tableNameLst.Add(new FileToggleInfo(fileInfoArr[i], false));
            }
        }
    }
    /// <summary>
    /// 选中所有表
    /// </summary>
    private void SelectAll()
    {
        if (_tableNameLst == null)
        {
            MessageBox.Show("当前没有表可选!");
            return;
        }
        for (int i = 0; i < _tableNameLst.Count; i++)
        {
            if (_tableNameLst[i] == null)
            {
                continue;
            }
            if (_tableNameLst[i].fileInfo == null)
            {
                continue;
            }
            _tableNameLst[i].isSelect = true;
        }
    }
    [UnityEditor.MenuItem("Assets/生成配置解析类型")]
    public static void GenerateConfigClass()
    {
        _tableNameLst.Clear();
        if (UnityEditor.Selection.objects != null)
        {
            foreach (var o in UnityEditor.Selection.objects)
            {
                var objectName = AssetDatabase.GetAssetPath(o.GetInstanceID());
                if (objectName.EndsWith(".txt") || objectName.EndsWith(".TXT"))
                {
                    _tableNameLst.Add(new FileToggleInfo(new FileInfo(objectName), true));
                }
            }
            GenAllClass();
            AssetDatabase.Refresh();
        }
        _tableNameLst.Clear();
        MessageBox.Show("导出成功!");
    }
    public static void ReadAllTxtToBytes(string _outPath)
    {
        configOutPutPath = _outPath;
        var rootPath = UnityEngine.Application.dataPath + "/ResourcesOut/Refdata/Config";
        var configFiles = FileExtersion.GetFileInfos(rootPath, new string[] { "*.txt", "*.TXT" });
        foreach (var file in configFiles)
        {
            var fileInfo = new System.IO.FileInfo(file.FullName);
            ReadTxtToBytes(fileInfo);
        }
    }
    /// <summary>
    /// 导出所有表
    /// </summary>
    private void ReadAllTxt()
    {
        if (string.IsNullOrEmpty(_tablePath))
        {
            MessageBox.Show("请选择策划表路径!");
            return;
        }
        if (_tableNameLst == null)
        {
            MessageBox.Show("当前路径下没有可读取的策划表!");
            return;
        }
        for (int i = 0; i < _tableNameLst.Count; i++)
        {
            if (!_tableNameLst[i].isSelect)
            {
                continue;
            }
            ReadTxtToBytes(_tableNameLst[i].fileInfo);
        }
    }
    /// <summary>
    ///  读txt转二进制文件
    /// </summary>
    /// <param name="fileInfo"></param>
    private static void ReadTxtToBytes(FileInfo fileInfo)
    {
        string fileName = fileInfo.Name.Split('.')[0];
        if (!Directory.Exists(configOutPutPath))
        {
            Directory.CreateDirectory(configOutPutPath);
        }
        string filePath = configOutPutPath + "/" + fileName + ".bytes";
        if (File.Exists(filePath))
        {
            File.Delete(filePath);
        }
        FileStream fileStream = fileInfo.OpenRead();
        StreamReader streamStream = new StreamReader(fileStream, Encoding.UTF8);
        TripleDESCryptoServiceProvider des = new TripleDESCryptoServiceProvider();
        des.Key = Convert.FromBase64String(ConfigManager.CustomKey);
        des.IV = Convert.FromBase64String(ConfigManager.CustomIV);
        des.Mode = System.Security.Cryptography.CipherMode.CBC;
        des.Padding = System.Security.Cryptography.PaddingMode.PKCS7;
        FileStream fs = new FileStream(filePath, FileMode.Create);
        CryptoStream cs = new CryptoStream(fs, des.CreateEncryptor(), CryptoStreamMode.Write);
        BinaryWriter bw = new BinaryWriter(cs);
        try
        {
            bw.Write(streamStream.ReadToEnd());
            bw.Flush();
            bw.Close();
            streamStream.Dispose();
            streamStream.Close();
        }
        catch (IOException e)
        {
            DesignDebug.Log(e.Message);
        }
    }
    /// <summary>
    /// 生成所有表模型
    /// </summary>
    private static void GenAllClass()
    {
        if (_tableNameLst == null)
        {
            return;
        }
        for (int i = 0; i < _tableNameLst.Count; i++)
        {
            if (!_tableNameLst[i].isSelect)
            {
                continue;
            }
            FileStream fileStream = _tableNameLst[i].fileInfo.OpenRead();
            StreamReader sr = new StreamReader(fileStream, Encoding.Default);
            CreateConfigData.CreateConfigClass(_tableNameLst[i].fileInfo);
            sr.Dispose();
            sr.Close();
        }
    }
    /// <summary>
    /// 路径缓存
    /// </summary>
    /// <param name="setPath"></param>
    private static void PathCache(string setPath = "")
    {
        string configPath = UnityEngine.Application.dataPath;
        configPath = configPath + "/ResourcesOut/Refdata/Config/PathCache/TablePath.txt";
        FileStream configPathTxt = File.Open(configPath, FileMode.Open);
        if (string.IsNullOrEmpty(setPath))
        {
            StreamReader sr = new StreamReader(configPathTxt);
            string path = sr.ReadToEnd();
            _tablePath = path;
            sr.Dispose();
            sr.Close();
        }
        else
        {
            StreamWriter sw = new StreamWriter(configPathTxt);
            sw.Write(setPath);
            sw.Dispose();
            sw.Close();
        }
    }
}
public class Param
{
    public int Paramindex;
    public string AttType;
    public Type SysType;
    public List<string> ParmValue = null;
    public string SampleValue;
    public string parmName;
    public string SrcParmName;
    public string parmComment;
    public Param(string attType, string attName, string attcomment, string samValue, int index)
    {
        ParmValue = new List<string>();
        Paramindex = index;
        SetParmName(attName);
        parmComment = attcomment;
        SampleValue = samValue;
        StringBuilder valueSb = new StringBuilder();
        valueSb.Append("modelDetails[");
        valueSb.Append(index.ToString());
        valueSb.Append("].Trim()");
        string value = valueSb.ToString();
        attType = attType.Trim();
        switch (attType)
        {
            case "int":
                {
                    SysType = typeof(System.Int32);
                    SetSigleValue("int", value);
                }
                break;
            case "Int64":
                {
                    SysType = typeof(System.Int64);
                    SetSigleValue("Int64", value);
                }
                break;
            case "string":
                {
                    SysType = typeof(System.String);
                    ParmValue.Add(value + ";");
                }
                break;
            case "bool":
                {
                    SysType = typeof(System.Boolean);
                    ParmValue.Add(value + ";");
                }
                break;
            case "float":
                {
                    SysType = typeof(System.Double);
                    SetSigleValue("float", value);
                }
                break;
            case "byte":
                {
                    SysType = typeof(System.Byte);
                    SetSigleValue("byte", value);
                }
                break;
            case "double":
                {
                    SysType = typeof(System.Double);
                    SetSigleValue("double", value);
                }
                break;
            case "int[]":
                SysType = Type.GetType("System.Int32[]");
                SetValue("int", value, SampleValue);
                break;
            case "string[]":
                SysType = Type.GetType("System.String[]");
                SetValue("string", value, SampleValue);
                break;
            case "double[]":
                SysType = Type.GetType("System.Double[]");
                SetValue("double", value, SampleValue);
                break;
            default: SysType = null; break;
        }
    }
    private void SetValue(string paramType, string value, string sampleValue)
    {
        string[] valueSpArray = sampleValue.Split('|');
        if (valueSpArray == null)
        {
            return;
        }
        StringBuilder arrayName = new StringBuilder();
        arrayName.Append(parmName);
        arrayName.Append("SplitArray");
        StringBuilder firstValue = new StringBuilder();
        firstValue.Append("string[] ");
        firstValue.Append(arrayName.ToString());
        firstValue.Append(" = ");
        firstValue.Append(value);
        firstValue.Append(".Split('|');");
        ParmValue.Add(firstValue.ToString());
        StringBuilder secondValue = new StringBuilder();
        secondValue.Append(parmName);
        secondValue.Append(" = new ");
        secondValue.Append(paramType);
        secondValue.Append("[" + valueSpArray.Length + "];");
        ParmValue.Add(secondValue.ToString());
        ParmValue.Add(string.Format("for (int i = 0; i < {0}.Length; i++) {", parmName));
        ParmValue.Add(string.Format("   {0}[i] = IsNumeric({1}SplitArray[i]) ? double.Parse({2}SplitArray[i]) : (double)0;", parmName, parmName, parmName));
        ParmValue.Add("}");
    }
    private void SetSigleValue(string paramType, string value)
    {
        StringBuilder strBld = new StringBuilder();
        strBld.Append("IsNumeric(");
        strBld.Append(value);
        strBld.Append(string.Format(")? {0}.Parse(", paramType));
        strBld.Append(value);
        strBld.Append(string.Format("):({0})0;", paramType));
        ParmValue.Add(strBld.ToString());
    }
    public void SetParmName(string fieldName)
    {
        string fName = fieldName.Replace(" ", "");
        fName = fName.Split('[')[0];
        SrcParmName = fName;
        fName = "_" + fName.ToLower();
        parmName = fName;
    }
}
using System;
using System.CodeDom;
using System.Collections.Generic;
using System.IO;
using System.Security.Cryptography;
using System.Text;
using System.Windows.Forms;
using UnityEditor;
using UnityEngine;
public class TableTool : EditorWindow
{
    public static string configOutPutPath = UnityEngine.Application.dataPath + "/StreamingAssets/Config";
    [UnityEditor.MenuItem("策划工具/导出策划表到游戏工程")]
    static void Init()
    {
        window = GetWindow(typeof(TableTool), true, "策划导表工具") as TableTool;
        window.position = new Rect(UnityEngine.Screen.width / 2, UnityEngine.Screen.height / 2, 300, 700);
        window.Show();
        PathCache();
    }
    public class FileToggleInfo
    {
        public FileToggleInfo(FileInfo file, bool sel)
        {
            fileInfo = file;
            isSelect = sel;
        }
        public FileInfo fileInfo = null;
        public bool isSelect = false;
    }
    private static TableTool window = null;
    private Vector2 scrollPosition;
    private static string _tablePath = "";
    private static List<FileToggleInfo> _tableNameLst = new List<FileToggleInfo>(); //所有表名字列表
    private void OnGUI()
    {
        GUILayout.BeginVertical();
        GUILayout.TextArea("策划配表路径:" + _tablePath);
        GUILayout.Box(new GUIContent("路径下的所有表:"));
        scrollPosition = GUILayout.BeginScrollView(scrollPosition);
        ShowTableNames();
        GUILayout.EndScrollView();
        GUILayout.FlexibleSpace();
        GUILayout.BeginHorizontal();
        if (GUILayout.Button("刷新"))
        {
            GetDicFiles();
        }
        if (GUILayout.Button("全选"))
        {
            SelectAll();
        }
        GUILayout.EndHorizontal();
        GUILayout.BeginHorizontal();
        if (GUILayout.Button("导出表"))
        {
            ReadAllTxt();
            GenAllClass();
            MessageBox.Show("导出表成功!");
            AssetDatabase.Refresh();
        }
        GUILayout.EndHorizontal();
        GUILayout.EndVertical();
        if (GUILayout.Button("选择路径"))
        {
#if UNITY_EDITOR
            FolderBrowserDialog folderBrowserDialog = new FolderBrowserDialog();
            if (folderBrowserDialog.ShowDialog() == DialogResult.OK || folderBrowserDialog.ShowDialog() == DialogResult.Yes)
            {
                _tablePath = folderBrowserDialog.SelectedPath + "\\";
                PathCache(_tablePath);
            }
            folderBrowserDialog.Dispose();
#endif
        }
    }
    private void ShowTableNames()
    {
        if (_tableNameLst == null)
        {
            return;
        }
        for (int i = 0; i < _tableNameLst.Count; i++)
        {
            string tableName = _tableNameLst[i].fileInfo.Name;
            _tableNameLst[i].isSelect = GUILayout.Toggle(_tableNameLst[i].isSelect, tableName);
        }
    }
    private void GetDicFiles()
    {
        if (string.IsNullOrEmpty(_tablePath))
        {
            MessageBox.Show("请选择策划表路径!");
            return;
        }
        _tableNameLst.Clear();
        DirectoryInfo folder = new DirectoryInfo(@_tablePath);
        if (folder != null)
        {
            FileInfo[] fileInfoArr = folder.GetFiles("*.txt");
            if (fileInfoArr == null || fileInfoArr.Length <= 0)
            {
                return;
            }
            for (int i = 0, length = fileInfoArr.Length; i < length; i++)
            {
                _tableNameLst.Add(new FileToggleInfo(fileInfoArr[i], false));
            }
        }
    }
    /// <summary>
    /// 选中所有表
    /// </summary>
    private void SelectAll()
    {
        if (_tableNameLst == null)
        {
            MessageBox.Show("当前没有表可选!");
            return;
        }
        for (int i = 0; i < _tableNameLst.Count; i++)
        {
            if (_tableNameLst[i] == null)
            {
                continue;
            }
            if (_tableNameLst[i].fileInfo == null)
            {
                continue;
            }
            _tableNameLst[i].isSelect = true;
        }
    }
    [UnityEditor.MenuItem("Assets/生成配置解析类型")]
    public static void GenerateConfigClass()
    {
        _tableNameLst.Clear();
        if (UnityEditor.Selection.objects != null)
        {
            foreach (var o in UnityEditor.Selection.objects)
            {
                var objectName = AssetDatabase.GetAssetPath(o.GetInstanceID());
                if (objectName.EndsWith(".txt") || objectName.EndsWith(".TXT"))
                {
                    _tableNameLst.Add(new FileToggleInfo(new FileInfo(objectName), true));
                }
            }
            GenAllClass();
            AssetDatabase.Refresh();
        }
        _tableNameLst.Clear();
        MessageBox.Show("导出成功!");
    }
    public static void ReadAllTxtToBytes(string _outPath)
    {
        configOutPutPath = _outPath;
        var rootPath = UnityEngine.Application.dataPath + "/ResourcesOut/Refdata/Config";
        var configFiles = FileExtersion.GetFileInfos(rootPath, new string[] { "*.txt", "*.TXT" });
        foreach (var file in configFiles)
        {
            var fileInfo = new System.IO.FileInfo(file.FullName);
            ReadTxtToBytes(fileInfo);
        }
    }
    /// <summary>
    /// 导出所有表
    /// </summary>
    private void ReadAllTxt()
    {
        if (string.IsNullOrEmpty(_tablePath))
        {
            MessageBox.Show("请选择策划表路径!");
            return;
        }
        if (_tableNameLst == null)
        {
            MessageBox.Show("当前路径下没有可读取的策划表!");
            return;
        }
        for (int i = 0; i < _tableNameLst.Count; i++)
        {
            if (!_tableNameLst[i].isSelect)
            {
                continue;
            }
            ReadTxtToBytes(_tableNameLst[i].fileInfo);
        }
    }
    /// <summary>
    ///  读txt转二进制文件
    /// </summary>
    /// <param name="fileInfo"></param>
    private static void ReadTxtToBytes(FileInfo fileInfo)
    {
        string fileName = fileInfo.Name.Split('.')[0];
        if (!Directory.Exists(configOutPutPath))
        {
            Directory.CreateDirectory(configOutPutPath);
        }
        string filePath = configOutPutPath + "/" + fileName + ".bytes";
        if (File.Exists(filePath))
        {
            File.Delete(filePath);
        }
        FileStream fileStream = fileInfo.OpenRead();
        StreamReader streamStream = new StreamReader(fileStream, Encoding.UTF8);
        TripleDESCryptoServiceProvider des = new TripleDESCryptoServiceProvider();
        des.Key = Convert.FromBase64String(ConfigManager.CustomKey);
        des.IV = Convert.FromBase64String(ConfigManager.CustomIV);
        des.Mode = System.Security.Cryptography.CipherMode.CBC;
        des.Padding = System.Security.Cryptography.PaddingMode.PKCS7;
        FileStream fs = new FileStream(filePath, FileMode.Create);
        CryptoStream cs = new CryptoStream(fs, des.CreateEncryptor(), CryptoStreamMode.Write);
        BinaryWriter bw = new BinaryWriter(cs);
        try
        {
            bw.Write(streamStream.ReadToEnd());
            bw.Flush();
            bw.Close();
            streamStream.Dispose();
            streamStream.Close();
        }
        catch (IOException e)
        {
            DesignDebug.Log(e.Message);
        }
    }
    /// <summary>
    /// 生成所有表模型
    /// </summary>
    private static void GenAllClass()
    {
        if (_tableNameLst == null)
        {
            return;
        }
        for (int i = 0; i < _tableNameLst.Count; i++)
        {
            if (!_tableNameLst[i].isSelect)
            {
                continue;
            }
            FileStream fileStream = _tableNameLst[i].fileInfo.OpenRead();
            StreamReader sr = new StreamReader(fileStream, Encoding.Default);
            CreateConfigData.CreateConfigClass(_tableNameLst[i].fileInfo);
            sr.Dispose();
            sr.Close();
        }
    }
    /// <summary>
    /// 路径缓存
    /// </summary>
    /// <param name="setPath"></param>
    private static void PathCache(string setPath = "")
    {
        string configPath = UnityEngine.Application.dataPath;
        configPath = configPath + "/ResourcesOut/Refdata/Config/PathCache/TablePath.txt";
        FileStream configPathTxt = File.Open(configPath, FileMode.Open);
        if (string.IsNullOrEmpty(setPath))
        {
            StreamReader sr = new StreamReader(configPathTxt);
            string path = sr.ReadToEnd();
            _tablePath = path;
            sr.Dispose();
            sr.Close();
        }
        else
        {
            StreamWriter sw = new StreamWriter(configPathTxt);
            sw.Write(setPath);
            sw.Dispose();
            sw.Close();
        }
    }
}
public class Param
{
    public int Paramindex;
    public string AttType;
    public Type SysType;
    public List<string> ParmValue = null;
    public string SampleValue;
    public string parmName;
    public string SrcParmName;
    public string parmComment;
    public Param(string attType, string attName, string attcomment, string samValue, int index)
    {
        ParmValue = new List<string>();
        Paramindex = index;
        SetParmName(attName);
        parmComment = attcomment;
        SampleValue = samValue;
        StringBuilder valueSb = new StringBuilder();
        valueSb.Append("modelDetails[");
        valueSb.Append(index.ToString());
        valueSb.Append("].Trim()");
        string value = valueSb.ToString();
        attType = attType.Trim();
        switch (attType)
        {
            case "int":
                {
                    SysType = typeof(System.Int32);
                    SetSigleValue("int", value);
                }
                break;
            case "Int64":
                {
                    SysType = typeof(System.Int64);
                    SetSigleValue("Int64", value);
                }
                break;
            case "string":
                {
                    SysType = typeof(System.String);
                    ParmValue.Add(value + ";");
                }
                break;
            case "bool":
                {
                    SysType = typeof(System.Boolean);
                    ParmValue.Add(value + ";");
                }
                break;
            case "float":
                {
                    SysType = typeof(System.Double);
                    SetSigleValue("float", value);
                }
                break;
            case "byte":
                {
                    SysType = typeof(System.Byte);
                    SetSigleValue("byte", value);
                }
                break;
            case "double":
                {
                    SysType = typeof(System.Double);
                    SetSigleValue("double", value);
                }
                break;
            case "int[]":
                SysType = Type.GetType("System.Int32[]");
                SetValue("int", value, SampleValue);
                break;
            case "string[]":
                SysType = Type.GetType("System.String[]");
                SetValue("string", value, SampleValue);
                break;
            case "double[]":
                SysType = Type.GetType("System.Double[]");
                SetValue("double", value, SampleValue);
                break;
            default: SysType = null; break;
        }
    }
    private void SetValue(string paramType, string value, string sampleValue)
    {
        string[] valueSpArray = sampleValue.Split('|');
        if (valueSpArray == null)
        {
            return;
        }
        StringBuilder arrayName = new StringBuilder();
        arrayName.Append(parmName);
        arrayName.Append("SplitArray");
        StringBuilder firstValue = new StringBuilder();
        firstValue.Append("string[] ");
        firstValue.Append(arrayName.ToString());
        firstValue.Append(" = ");
        firstValue.Append(value);
        firstValue.Append(".Split('|');");
        ParmValue.Add(firstValue.ToString());
        StringBuilder secondValue = new StringBuilder();
        secondValue.Append(parmName);
        secondValue.Append(" = new ");
        secondValue.Append(paramType);
        secondValue.Append("[" + valueSpArray.Length + "];");
        ParmValue.Add(secondValue.ToString());
        ParmValue.Add(string.Format("for (int i = 0; i < {0}.Length; i++) {", parmName));
        ParmValue.Add(string.Format("   {0}[i] = IsNumeric({1}SplitArray[i]) ? double.Parse({2}SplitArray[i]) : (double)0;", parmName, parmName, parmName));
        ParmValue.Add("}");
    }
    private void SetSigleValue(string paramType, string value)
    {
        StringBuilder strBld = new StringBuilder();
        strBld.Append("IsNumeric(");
        strBld.Append(value);
        strBld.Append(string.Format(")? {0}.Parse(", paramType));
        strBld.Append(value);
        strBld.Append(string.Format("):({0})0;", paramType));
        ParmValue.Add(strBld.ToString());
    }
    public void SetParmName(string fieldName)
    {
        string fName = fieldName.Replace(" ", "");
        fName = fName.Split('[')[0];
        SrcParmName = fName;
        fName = "_" + fName.ToLower();
        parmName = fName;
    }
}
Assets/Editor/VersionConfigs/Versions.txt
@@ -1,83 +1,83 @@
Id    name    AppId    VersionAuthority    m_Version    m_ClientPackageFlag    m_Branch    m_AssetAccess    m_PartAssetPackage    m_ProductName    m_BundleIdentifier    m_KeystoreFileName    m_KeystorePassword    m_KeystoreAlias    m_KeystoreAliasPassword    m_AppleDeveloperTeamID    m_DebugVersion    m_IsBanShu
版本标识    版本名称    渠道id    版本权限,0是测试版本,1是发布版本    版本号    客户端标识    分支    资源,0NullAsset,1HalfAsset,2FullAsset,3IgnoreDownLoad    是否分包,0不分包,1分包    产品名    产品包名    签名文件名    签名文件密码    签名文件别名    签名文件别名密码    开发者账号密码    是否debug版本,0否1是    是否版署版本,0否1是
9999    TheSecondWorld    test    0    10.1000.1    aaa    0    1    1    少年修仙传    com.secondworld.snxxz    thesecondworld    thesecondworld2018    thesecondworld    thesecondworld2018        1    0
1    android_1    226114725    1    1.0.12    2001    2    1    1    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0
2    android_2    226114725    1    1.0.12    2002    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0
3    android_3    226114725    1    1.0.12    2003    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0
4    android_4    226114725    1    1.0.12    2004    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0
5    android_5    226114725    1    1.0.12    2005    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0
6    android_6    226114725    1    1.0.12    2006    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0
7    android_7    226114725    1    1.0.12    2007    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0
8    android_8    226114725    1    1.0.12    2008    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0
9    android_9    226114725    1    1.0.12    2009    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0
10    android_10    226114725    1    1.0.12    2010    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0
11    android_11    226114725    1    1.0.12    2011    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0
12    android_12    226114725    1    1.0.12    2012    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0
13    android_13    226114725    1    1.0.12    2013    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0
14    android_14    226114725    1    1.0.12    2014    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0
15    android_15    226114725    1    1.0.12    2015    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0
16    android_16    226114725    1    1.0.12    2016    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0
17    android_17    226114725    1    1.0.12    2017    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0
18    android_18    226114725    1    1.0.12    2018    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0
19    android_19    226114725    1    1.0.12    2019    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0
20    android_20    226114725    1    1.0.12    2020    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0
21    android_21    226114725    1    1.0.12    2021    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0
22    android_22    226114725    1    1.0.12    2022    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0
23    android_23    226114725    1    1.0.12    2023    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0
24    android_24    226114725    1    1.0.12    2024    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0
25    android_25    226114725    1    1.0.12    2025    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0
26    android_26    226114725    1    1.0.12    2026    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0
27    android_27    226114725    1    1.0.12    2027    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0
28    android_28    226114725    1    1.0.12    2028    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0
29    android_29    226114725    1    1.0.12    2029    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0
30    android_30    226114725    1    1.0.12    2030    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0
31    android_31    226114725    1    1.0.12    2031    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0
32    android_32    226114725    1    1.0.12    2032    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0
33    android_33    226114725    1    1.0.12    2033    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0
34    android_34    226114725    1    1.0.12    2034    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0
35    android_35    226114725    1    1.0.12    2035    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0
36    android_36    226114725    1    1.0.12    2036    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0
37    android_37    226114725    1    1.0.12    2037    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0
38    android_38    226114725    1    1.0.12    2038    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0
39    android_39    226114725    1    1.0.12    2039    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0
40    android_40    226114725    1    1.0.12    2040    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0
41    android_41    226114725    1    1.0.12    2041    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0
42    android_42    226114725    1    1.0.12    2042    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0
43    android_43    226114725    1    1.0.12    2043    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0
44    android_44    226114725    1    1.0.12    2044    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0
45    android_45    226114725    1    1.0.12    2045    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0
46    android_46    226114725    1    1.0.12    2046    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0
47    android_47    226114725    1    1.0.12    2047    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0
48    android_48    226114725    1    1.0.12    2048    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0
49    android_49    226114725    1    1.0.12    2049    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0
50    android_50    226114725    1    1.0.12    2050    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0
51    djx_1    226114725    1    1.0.12    2101    4    2    0    斗剑仙    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0
52    djx_2    226114725    1    1.0.12    2102    4    2    0    斗剑仙    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0
53    djx_3    226114725    1    1.0.12    2103    4    2    0    斗剑仙    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0
54    djx_4    226114725    1    1.0.12    2104    4    2    0    斗剑仙    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0
55    djx_5    226114725    1    1.0.12    2105    4    2    0    斗剑仙    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0
56    djx_6    226114725    1    1.0.12    2106    4    2    0    斗剑仙    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0
57    djx_7    226114725    1    1.0.12    2107    4    2    0    斗剑仙    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0
58    djx_8    226114725    1    1.0.12    2108    4    2    0    斗剑仙    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0
59    djx_9    226114725    1    1.0.12    2109    4    2    0    斗剑仙    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0
60    djx_10    226114725    1    1.0.12    2110    4    2    0    斗剑仙    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0
61    djx_11    226114725    1    1.0.12    2111    4    2    0    斗剑仙    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0
62    djx_12    226114725    1    1.0.12    2112    4    2    0    斗剑仙    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0
63    djx_13    226114725    1    1.0.12    2113    4    2    0    斗剑仙    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0
64    djx_14    226114725    1    1.0.12    2114    4    2    0    斗剑仙    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0
65    djx_15    226114725    1    1.0.12    2115    4    2    0    斗剑仙    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0
66    djx_16    226114725    1    1.0.12    2116    4    2    0    斗剑仙    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0
67    djx_17    226114725    1    1.0.12    2117    4    2    0    斗剑仙    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0
68    djx_18    226114725    1    1.0.12    2118    4    2    0    斗剑仙    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0
69    djx_19    226114725    1    1.0.12    2119    4    2    0    斗剑仙    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0
70    djx_20    226114725    1    1.0.12    2120    4    2    0    斗剑仙    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0
71    djx_21    226114725    1    1.0.12    2121    4    2    0    斗剑仙    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0
72    djx_22    226114725    1    1.0.12    2122    4    2    0    斗剑仙    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0
73    djx_23    226114725    1    1.0.12    2123    4    2    0    斗剑仙    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0
74    djx_24    226114725    1    1.0.12    2124    4    2    0    斗剑仙    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0
75    djx_25    226114725    1    1.0.12    2125    4    2    0    斗剑仙    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0
76    djx_26    226114725    1    1.0.12    2126    4    2    0    斗剑仙    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0
77    djx_27    226114725    1    1.0.12    2127    4    2    0    斗剑仙    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0
78    djx_28    226114725    1    1.0.12    2128    4    2    0    斗剑仙    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0
79    djx_29    226114725    1    1.0.12    2129    4    2    0    斗剑仙    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0
80    djx_30    226114725    1    1.0.12    2130    4    2    0    斗剑仙    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0
Id    name    AppId    VersionAuthority    m_Version    m_ClientPackageFlag    m_Branch    m_AssetAccess    m_PartAssetPackage    m_ProductName    m_BundleIdentifier    m_KeystoreFileName    m_KeystorePassword    m_KeystoreAlias    m_KeystoreAliasPassword    m_AppleDeveloperTeamID    m_DebugVersion    m_IsBanShu    m_LogoPosition
版本标识    版本名称    渠道id    版本权限,0是测试版本,1是发布版本    版本号    客户端标识    分支    资源,0NullAsset,1HalfAsset,2FullAsset,3IgnoreDownLoad    是否分包,0不分包,1分包    产品名    产品包名    签名文件名    签名文件密码    签名文件别名    签名文件别名密码    开发者账号密码    是否debug版本,0否1是    是否版署版本,0否1是    登录界面的Logo位置
9999    TheSecondWorld    test    0    10.1000.1    aaa    0    1    1    少年修仙传    com.secondworld.snxxz    thesecondworld    thesecondworld2018    thesecondworld    thesecondworld2018        1    0    (-15,64)
1    android_1    226114725    1    1.0.12    2001    2    1    1    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0    (-15,64)
2    android_2    226114725    1    1.0.12    2002    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0    (-15,64)
3    android_3    226114725    1    1.0.12    2003    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0    (-15,64)
4    android_4    226114725    1    1.0.12    2004    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0    (-15,64)
5    android_5    226114725    1    1.0.12    2005    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0    (-15,64)
6    android_6    226114725    1    1.0.12    2006    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0    (-15,64)
7    android_7    226114725    1    1.0.12    2007    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0    (-15,64)
8    android_8    226114725    1    1.0.12    2008    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0    (-15,64)
9    android_9    226114725    1    1.0.12    2009    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0    (-15,64)
10    android_10    226114725    1    1.0.12    2010    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0    (-15,64)
11    android_11    226114725    1    1.0.12    2011    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0    (-15,64)
12    android_12    226114725    1    1.0.12    2012    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0    (-15,64)
13    android_13    226114725    1    1.0.12    2013    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0    (-15,64)
14    android_14    226114725    1    1.0.12    2014    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0    (-15,64)
15    android_15    226114725    1    1.0.12    2015    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0    (-15,64)
16    android_16    226114725    1    1.0.12    2016    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0    (-15,64)
17    android_17    226114725    1    1.0.12    2017    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0    (-15,64)
18    android_18    226114725    1    1.0.12    2018    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0    (-15,64)
19    android_19    226114725    1    1.0.12    2019    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0    (-15,64)
20    android_20    226114725    1    1.0.12    2020    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0    (-15,64)
21    android_21    226114725    1    1.0.12    2021    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0    (-15,64)
22    android_22    226114725    1    1.0.12    2022    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0    (-15,64)
23    android_23    226114725    1    1.0.12    2023    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0    (-15,64)
24    android_24    226114725    1    1.0.12    2024    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0    (-15,64)
25    android_25    226114725    1    1.0.12    2025    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0    (-15,64)
26    android_26    226114725    1    1.0.12    2026    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0    (-15,64)
27    android_27    226114725    1    1.0.12    2027    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0    (-15,64)
28    android_28    226114725    1    1.0.12    2028    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0    (-15,64)
29    android_29    226114725    1    1.0.12    2029    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0    (-15,64)
30    android_30    226114725    1    1.0.12    2030    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0    (-15,64)
31    android_31    226114725    1    1.0.12    2031    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0    (-15,64)
32    android_32    226114725    1    1.0.12    2032    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0    (-15,64)
33    android_33    226114725    1    1.0.12    2033    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0    (-15,64)
34    android_34    226114725    1    1.0.12    2034    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0    (-15,64)
35    android_35    226114725    1    1.0.12    2035    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0    (-15,64)
36    android_36    226114725    1    1.0.12    2036    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0    (-15,64)
37    android_37    226114725    1    1.0.12    2037    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0    (-15,64)
38    android_38    226114725    1    1.0.12    2038    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0    (-15,64)
39    android_39    226114725    1    1.0.12    2039    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0    (-15,64)
40    android_40    226114725    1    1.0.12    2040    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0    (-15,64)
41    android_41    226114725    1    1.0.12    2041    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0    (-15,64)
42    android_42    226114725    1    1.0.12    2042    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0    (-15,64)
43    android_43    226114725    1    1.0.12    2043    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0    (-15,64)
44    android_44    226114725    1    1.0.12    2044    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0    (-15,64)
45    android_45    226114725    1    1.0.12    2045    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0    (-15,64)
46    android_46    226114725    1    1.0.12    2046    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0    (-15,64)
47    android_47    226114725    1    1.0.12    2047    2    2    0    少年修仙传    com.shandangceshi.snxxz    shandangceshi    shandangceshi2018    shandangceshi    shandangceshi2018        0    0    (-15,64)
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1    需要下载{0}个文件,共计{1}M,是否开始下载?(本次更新中包含重要补丁,游戏将重新加载!)
2    需要下载{0}个文件,共计{1}M,是否开始下载?
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7    本次更新内容约{0}M,您正使用流量,是否确认下载?
8    本次更新内容约{0}M,您正处于wifi环境下,请放心下载?
9    有新的版本可用,是否前往应用商店下载?
10    下载失败,是否重新下载?
11    需要下载{0}个文件,共计{1}KB,是否开始下载?(本次更新中包含重要补丁,游戏将重新加载!)
12    需要下载{0}个文件,共计{1}KB,是否开始下载?
13    正在下载资源中({0})
14    初始化资源(不耗流量)
15    校验版本
16    资源检测
17    进入游戏
18    推荐服
19    继续体验新的内容需要下载资源扩展包,下载将消耗{0}MB的流量</r>(WIFI环境下自动下载)
20    继续体验新的内容需要下载资源扩展包,下载将消耗{0}KB的流量</r>(WIFI环境下自动下载)
21    下载暂停中…
22
23
24    网络未链接,无法下载
int    string
Key    Content
语言key    语言内容
1    需要下载{0}个文件,共计{1}M,是否开始下载?(本次更新中包含重要补丁,游戏将重新加载!)
2    需要下载{0}个文件,共计{1}M,是否开始下载?
3    资源正在下载...
4    验证客户端版本失败,是否重试?
5    有新的版本可安装,是否立即安装?
6    本次更新内容约{0}M,当前网络未链接,请确认网络状态后开始下载。
7    本次更新内容约{0}M,您正使用流量,是否确认下载?
8    本次更新内容约{0}M,您正处于wifi环境下,请放心下载?
9    有新的版本可用,是否前往应用商店下载?
10    下载失败,是否重新下载?
11    需要下载{0}个文件,共计{1}KB,是否开始下载?(本次更新中包含重要补丁,游戏将重新加载!)
12    需要下载{0}个文件,共计{1}KB,是否开始下载?
13    正在下载资源中({0})
14    初始化资源(不耗流量)
15    校验版本
16    资源检测
17    进入游戏
18    推荐服
19    继续体验新的内容需要下载资源扩展包,下载将消耗{0}MB的流量</r>(WIFI环境下自动下载)
20    继续体验新的内容需要下载资源扩展包,下载将消耗{0}KB的流量</r>(WIFI环境下自动下载)
21    下载暂停中…
22
23
24    网络未链接,无法下载
25    您已经完成了所有游戏资源的下载,收下这份薄利吧。
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