少年修仙传客户端基础资源
client_Wu Xijin
2019-04-13 25201cc20f82c4ed94f101268282debbccc91ef5
3335 更新资源包名设置工具。
1个文件已修改
13 ■■■■■ 已修改文件
Assets/Editor/Tool/UpdateAssetBundleName.cs 13 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Tool/UpdateAssetBundleName.cs
@@ -169,6 +169,9 @@
{
    static string rootPath = Application.dataPath + "/ResourcesOut/Mob";
    static string assetPath = "Assets/ResourcesOut/Mob";
    static string createroleRoot = Application.dataPath + "/ResourcesOut/Mob/CreateRole";
    static string createroleAssetPath = "Assets/ResourcesOut/Mob/CreateRole";
    static string zsMaterialPath_Origin = Application.dataPath + "/Art/Role/A_Zs/Materials";
    static string fsMaterialPath_Origin = Application.dataPath + "/Art/Role/A_Fs/Materials";
@@ -197,6 +200,16 @@
            EditorUtility.SetDirty(importer);
        }
        allFiles = new DirectoryInfo(createroleRoot).GetFiles("*.prefab", SearchOption.TopDirectoryOnly);
        foreach (var file in allFiles)
        {
            var importerPath = createroleAssetPath + Path.DirectorySeparatorChar + file.Name;
            var extersion = Path.GetExtension(file.FullName);
            var importer = AssetImporter.GetAtPath(importerPath);
            importer.assetBundleName = "mob/createrole";
            EditorUtility.SetDirty(importer);
        }
        //var zsMaterialFiles = new DirectoryInfo(zsMaterialPath_Origin).GetFiles("*.mat", SearchOption.TopDirectoryOnly);
        //if (!Directory.Exists(zsMaterialPath_OutPut))
        //{