| | |
| | | } |
| | | } |
| | | |
| | | private void ExcuteBuildAsset(string _category) |
| | | private void ExcuteBuildAsset(string _category, bool uncompressed = false) |
| | | { |
| | | BuildAssetBundleOptions opt = BuildAssetBundleOptions.None; |
| | | if (AssetBundleModel.Model.DataSource.CanSpecifyBuildOptions) |
| | | { |
| | | if (m_UserData.m_Compression == CompressOptions.Uncompressed) |
| | | if (m_UserData.m_Compression == CompressOptions.Uncompressed || uncompressed) |
| | | { |
| | | opt |= BuildAssetBundleOptions.UncompressedAssetBundle; |
| | | } |
| | |
| | | private void ExcuteBuildVideo() |
| | | { |
| | | UpdateVideoSetting.SetAllVideoAssetBundleName(); |
| | | ExcuteBuildAsset("video"); |
| | | ExcuteBuildAsset("video",true); |
| | | } |
| | | |
| | | private void ExcuteBuildMobEffectShader() |