| | |
| | | // File.Copy(file.FullName, StringUtility.Contact(fsMaterialPath_OutPut, "/", fileName), true);
|
| | | //}
|
| | |
|
| | | var zsMaterialPathOutFiles = new DirectoryInfo(zsMaterialPath_OutPut).GetFiles("*.mat", SearchOption.TopDirectoryOnly);
|
| | | foreach (var _file in zsMaterialPathOutFiles)
|
| | | {
|
| | | var _fileName = Path.GetFileName(_file.FullName);
|
| | | var _importerPath = assetPath + "/A_Zs/Materials/" + _file.Name;
|
| | | var _importer = AssetImporter.GetAtPath(_importerPath);
|
| | | if (_file.Name.StartsWith("A_Zs_Sz"))
|
| | | {
|
| | | string _abName = Path.GetFileNameWithoutExtension(_file.Name).Replace("_Dm", "");
|
| | | _importer.assetBundleName = "prefab/prefab_race_" + _abName;
|
| | | }
|
| | | else
|
| | | {
|
| | | string _abName = Path.GetFileNameWithoutExtension(_file.Name).Replace("_02", "").Replace("_Dm", "").Replace("_Dm_02", "");
|
| | | _importer.assetBundleName = "prefab/prefab_race_" + _abName;
|
| | | }
|
| | | EditorUtility.SetDirty(_importer);
|
| | | }
|
| | |
|
| | | var fsMaterialPathOutFiles = new DirectoryInfo(fsMaterialPath_OutPut).GetFiles("*.mat", SearchOption.TopDirectoryOnly);
|
| | | foreach (var _file in fsMaterialPathOutFiles)
|
| | | {
|
| | | var _fileName = Path.GetFileName(_file.FullName);
|
| | | var _importerPath = assetPath + "/A_Fs/Materials/" + _file.Name;
|
| | | var _importer = AssetImporter.GetAtPath(_importerPath);
|
| | | if (_file.Name.StartsWith("A_Fs_Sz"))
|
| | | {
|
| | | string _abName = Path.GetFileNameWithoutExtension(_file.Name).Replace("_Dm", "");
|
| | | _importer.assetBundleName = "prefab/prefab_race_" + _abName;
|
| | | }
|
| | | else
|
| | | {
|
| | | string _abName = Path.GetFileNameWithoutExtension(_file.Name).Replace("_02", "").Replace("_Dm", "").Replace("_Dm_02", "");
|
| | | _importer.assetBundleName = "prefab/prefab_race_" + _abName;
|
| | | }
|
| | | EditorUtility.SetDirty(_importer);
|
| | | }
|
| | |
|
| | | AssetDatabase.SaveAssets();
|
| | | AssetDatabase.Refresh();
|
| | |
|