| | |
| | |
|
| | | public static string auditOutTime = string.Empty;
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| | |
|
| | | public static string SDK_PLUGIN_PROJECT
|
| | | {
|
| | | public static string SDK_PLUGIN_PROJECT {
|
| | | get { return LocalSave.GetString("SDK_PROJECT_PATH"); }
|
| | | set { LocalSave.SetString("SDK_PROJECT_PATH", value); }
|
| | | }
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| | |
|
| | | public static bool obfuscatorEnabled
|
| | | {
|
| | | public static bool obfuscatorEnabled {
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| | | get { return LocalSave.GetBool("obfuscatorEnabled", false); }
|
| | | set { LocalSave.SetBool("obfuscatorEnabled", value); }
|
| | | }
|
| | | public static bool includeConfig
|
| | | {
|
| | | public static bool includeConfig {
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| | | get { return LocalSave.GetBool("client_pg_includeConfig", false); }
|
| | | set { LocalSave.SetBool("client_pg_includeConfig", value); }
|
| | | }
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| | |
|
| | | public static bool includeUI
|
| | | {
|
| | | public static bool includeUI {
|
| | | get { return LocalSave.GetBool("client_pg_includeUI", false); }
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| | | set { LocalSave.SetBool("client_pg_includeUI", value); }
|
| | | }
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| | |
|
| | | public static int AssetPrior
|
| | | {
|
| | | public static int AssetPrior {
|
| | | get { return LocalSave.GetInt("HalfAssetPrior", 1); }
|
| | | set { LocalSave.SetInt("HalfAssetPrior", value); }
|
| | | }
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| | |
| | |
|
| | | public static void BuildIpa(string _sdkPath, string _publisher, int _buildIndex, bool _replace)
|
| | | {
|
| | | #if UNITY_IOS
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| | | PreBuild(_publisher, _buildIndex);
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| | |
|
| | | var versionName = string.Empty;
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| | |
| | | PlayerSettings.iOS.appleDeveloperTeamID = VersionConfig.Get().appleDeveloperTeamID;
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| | |
|
| | | IFix.Editor.IFixEditor.InjectAllAssemblys();//对injectAssemblys里的程序集进行注入,然后备份
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| | |
|
| | | #if UNITY_IOS
|
| | | if (_replace)
|
| | | {
|
| | | XCodeProjectMod.BuildIOSProject_Replace();
|