少年修仙传客户端基础资源
cehua-TT
2018-10-25 37621ba044af65d3d5f11b0b8b50d544dbf8552f
Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_client
8个文件已修改
35个文件已删除
2个文件已添加
24133 ■■■■■ 已修改文件
Assets/Editor/ScriptEditor/NewBieGuideEditorWindow.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/SpritePacking/SpriteSettings.asset 16 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Tool/BuildExtersion.cs 33 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Tool/BuiltInResourceSetting.cs 138 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Tool/BuiltInResourceSetting.cs.meta 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Tool/ClientPackage.cs 133 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Tool/PrefabCreateTool.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Tool/TableTool.cs 18 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/Config/Contact.txt 16 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/Config/PriorLanguage.txt 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/Font.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/Music.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/Music/Music_Login.wav 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/Music/Music_Login.wav.meta 43 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/UI.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/UI/Prefabs.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/UI/Prefabs/DownLoadWin.prefab 4883 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/UI/Prefabs/DownLoadWin.prefab.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/UI/Prefabs/FirstScreenWin.prefab 221 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/UI/Prefabs/FirstScreenWin.prefab.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/UI/Prefabs/HUDRoot.prefab 292 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/UI/Prefabs/HUDRoot.prefab.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/UI/Prefabs/LaunchWin.prefab 1157 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/UI/Prefabs/LaunchWin.prefab.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/UI/Prefabs/UI3DModelExhibitionStage.prefab 481 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/UI/Prefabs/UI3DModelExhibitionStage.prefab.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/UI/Prefabs/UI3DTreasureExhibitionStage.prefab 165 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/UI/Prefabs/UI3DTreasureExhibitionStage.prefab.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/UI/Prefabs/UIRoot.prefab 1612 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/UI/Prefabs/UIRoot.prefab.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/UI/Prefabs/UIRootDebug.prefab 9966 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/UI/Prefabs/UIRootDebug.prefab.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/UI/Prefabs/UserHelpWin.prefab 2838 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/UI/Prefabs/UserHelpWin.prefab.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/UI/Prefabs/VersionUpdateWin.prefab 1598 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/UI/Prefabs/VersionUpdateWin.prefab.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/UI/Prefabs/WindowMask.prefab 81 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/UI/Prefabs/WindowMask.prefab.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/UI/Sprites.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/UI/Sprites/Launch.png 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/UI/Sprites/Launch.png.meta 92 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/UI/Sprites/Square.png 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/UI/Sprites/Square.png.meta 96 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/UI/Sprites/TB_DL_Logo.png 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Resources/UI/Sprites/TB_DL_Logo.png.meta 92 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/ScriptEditor/NewBieGuideEditorWindow.cs
@@ -181,7 +181,7 @@
                    uiroot = GameObject.FindObjectOfType<UIRoot>();
                    if (uiroot == null)
                    {
                        var rootPrefab = Resources.Load<GameObject>("UI/Prefabs/UIRoot");
                        var rootPrefab = BuiltInLoader.LoadPrefab("UIRoot");
                        var root = GameObject.Instantiate(rootPrefab, Vector3.zero, Quaternion.identity);
                        root.name = "UIRoot";
                        uiroot = root.GetComponent<UIRoot>();
Assets/Editor/SpritePacking/SpriteSettings.asset
@@ -460,3 +460,19 @@
      maxTextureSize: 256
      textureFormat: 33
      compressionQuality: 1
  - folderName: DengLu
    meshType: 1
    alphaSource: 1
    platformSettings:
    - name: Standalone
      maxTextureSize: 1024
      textureFormat: 4
      compressionQuality: 1
    - name: Android
      maxTextureSize: 1024
      textureFormat: 4
      compressionQuality: 1
    - name: iPhone
      maxTextureSize: 1024
      textureFormat: 4
      compressionQuality: 1
Assets/Editor/Tool/BuildExtersion.cs
@@ -86,7 +86,7 @@
            {
                UpdateScriptableObjectsSetting.SetAllScriptableObjectAssetBundleName();
                ExcuteBuildAsset("config", buildParameters);
                TableTool.ReadAllTxtToBytes(StringUtility.Contact(buildParameters.GetWholeOutPutPath(), "/config"));
                TableTool.CopyConfigsToOutPutPath(StringUtility.Contact(buildParameters.GetWholeOutPutPath(), "/config"));
            }
            else
            {
@@ -175,6 +175,32 @@
        }
    }
    public static void BuildBuiltIn()
    {
        try
        {
            var buildParameters = new BuildParameters();
            if (!buildParameters.error)
            {
                var versionName = string.Empty;
                BuiltInResourceSetting.SetLaunchBackGround(versionName, buildParameters.buildTarget);
                BuiltInResourceSetting.SetLoginBackGround(versionName, buildParameters.buildTarget);
                BuiltInResourceSetting.SetLoginLogo(versionName, buildParameters.buildTarget);
                ExcuteBuildAsset("builtin", buildParameters);
            }
            else
            {
                EditorApplication.Exit(1);
            }
        }
        catch (Exception ex)
        {
            Debug.Log("打包builtin失败");
            Debug.Log(ex);
            EditorApplication.Exit(1);
        }
    }
    public static void MakeAssetVersionFile()
    {
        try
@@ -212,6 +238,7 @@
    {
        public bool error = false;
        public string outputPath;
        public string publisher;
        public BuildTarget buildTarget;
        public BuildParameters()
@@ -238,6 +265,10 @@
                                break;
                        }
                    }
                    else if (arg.ToLower() == "-publisher")
                    {
                        publisher = args[i + 1];
                    }
                }
                error = false;
Assets/Editor/Tool/BuiltInResourceSetting.cs
New file
@@ -0,0 +1,138 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
public class BuiltInResourceSetting
{
    public static void SetLaunchBackGround(string versionName, BuildTarget buildTarget)
    {
        var fromPath = "Assets/Editor/Logo/" + versionName + "/Launch.png";
        var toPath = "Assets/Resources/UI/Sprites/Launch.png";
        AssetDatabase.DeleteAsset(toPath);
        AssetDatabase.CopyAsset(fromPath, toPath);
        var importerPath = "Assets/Resources/UI/Sprites/Launch.png";
        var importer = AssetImporter.GetAtPath(importerPath);
        var textureImporter = importer as TextureImporter;
        if (textureImporter != null)
        {
            textureImporter.textureType = TextureImporterType.Sprite;
            textureImporter.spritePackingTag = string.Empty;
            textureImporter.assetBundleName = string.Empty;
            var platformSetting = new TextureImporterPlatformSettings();
            switch (buildTarget)
            {
                case BuildTarget.Android:
                    platformSetting.overridden = true;
                    platformSetting.allowsAlphaSplitting = false;
                    platformSetting.name = "Android";
                    platformSetting.maxTextureSize = 1024;
                    platformSetting.format = TextureImporterFormat.ETC2_RGB4;
                    platformSetting.compressionQuality = 1;
                    break;
                case BuildTarget.iOS:
                    platformSetting.overridden = true;
                    platformSetting.allowsAlphaSplitting = false;
                    platformSetting.name = "iOS";
                    platformSetting.maxTextureSize = 1024;
                    platformSetting.format = TextureImporterFormat.PVRTC_RGBA4;
                    platformSetting.compressionQuality = 1;
                    break;
            }
            textureImporter.SetPlatformTextureSettings(platformSetting);
            AssetDatabase.ImportAsset(importerPath);
            EditorUtility.SetDirty(textureImporter);
        }
    }
    public static void SetLoginBackGround(string versionName, BuildTarget buildTarget)
    {
        var fromPath = "Assets/Editor/Logo/" + versionName + "/LoginBackGround.png";
        var toPath = "Assets/Resources/UI/Sprites/LoginBackGround.png";
        AssetDatabase.DeleteAsset(toPath);
        AssetDatabase.CopyAsset(fromPath, toPath);
        var importerPath = "Assets/Resources/UI/Sprites/LoginBackGround.png";
        var importer = AssetImporter.GetAtPath(importerPath);
        var textureImporter = importer as TextureImporter;
        if (textureImporter != null)
        {
            textureImporter.textureType = TextureImporterType.Sprite;
            textureImporter.spritePackingTag = string.Empty;
            textureImporter.assetBundleName = string.Empty;
            var platformSetting = new TextureImporterPlatformSettings();
            switch (buildTarget)
            {
                case BuildTarget.Android:
                    platformSetting.overridden = true;
                    platformSetting.allowsAlphaSplitting = false;
                    platformSetting.name = "Android";
                    platformSetting.maxTextureSize = 1024;
                    platformSetting.format = TextureImporterFormat.ETC2_RGB4;
                    platformSetting.compressionQuality = 1;
                    break;
                case BuildTarget.iOS:
                    platformSetting.overridden = true;
                    platformSetting.allowsAlphaSplitting = false;
                    platformSetting.name = "iOS";
                    platformSetting.maxTextureSize = 1024;
                    platformSetting.format = TextureImporterFormat.PVRTC_RGBA4;
                    platformSetting.compressionQuality = 1;
                    break;
            }
            textureImporter.SetPlatformTextureSettings(platformSetting);
            AssetDatabase.ImportAsset(importerPath);
            EditorUtility.SetDirty(textureImporter);
        }
    }
    public static void SetLoginLogo(string versionName, BuildTarget buildTarget)
    {
        var fromPath = "Assets/Editor/Logo/" + versionName + "/TB_DL_Logo.png";
        var toPath = "Assets/ResourcesOut/BuiltIn/UI/Sprites/TB_DL_Logo.png";
        AssetDatabase.DeleteAsset(toPath);
        AssetDatabase.CopyAsset(fromPath, toPath);
        var importerPath = "Assets/Resources/UI/Sprites/TB_DL_Logo.png";
        var importer = AssetImporter.GetAtPath(importerPath);
        var textureImporter = importer as TextureImporter;
        if (textureImporter != null)
        {
            textureImporter.textureType = TextureImporterType.Sprite;
            textureImporter.spritePackingTag = string.Empty;
            textureImporter.assetBundleName = string.Empty;
            var platformSetting = new TextureImporterPlatformSettings();
            switch (buildTarget)
            {
                case BuildTarget.Android:
                    platformSetting.overridden = true;
                    platformSetting.allowsAlphaSplitting = false;
                    platformSetting.name = "Android";
                    platformSetting.maxTextureSize = 512;
                    platformSetting.format = TextureImporterFormat.ETC2_RGBA8;
                    platformSetting.compressionQuality = 1;
                    break;
                case BuildTarget.iOS:
                    platformSetting.overridden = true;
                    platformSetting.allowsAlphaSplitting = false;
                    platformSetting.name = "iOS";
                    platformSetting.maxTextureSize = 512;
                    platformSetting.format = TextureImporterFormat.PVRTC_RGBA4;
                    platformSetting.compressionQuality = 1;
                    break;
            }
            textureImporter.SetPlatformTextureSettings(platformSetting);
            AssetDatabase.ImportAsset(importerPath);
            EditorUtility.SetDirty(textureImporter);
        }
    }
}
Assets/Editor/Tool/BuiltInResourceSetting.cs.meta
New file
@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 1ebae8774d6334d4f84aa56b08bcbebb
timeCreated: 1540438784
licenseType: Pro
MonoImporter:
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
  icon: {instanceID: 0}
  userData:
  assetBundleName:
  assetBundleVariant:
Assets/Editor/Tool/ClientPackage.cs
@@ -88,6 +88,19 @@
        if (smallPackages.Count > 0)
        {
            FileExtersion.DirectoryCopy(_assetBundlePath, ResourcesPath.Instance.StreamingAssetPath);
            var files = new List<FileInfo>();
            FileExtersion.GetAllDirectoryFileInfos(ResourcesPath.Instance.StreamingAssetPath, files);
            foreach (var file in files)
            {
                var fileName = Path.GetFileName(file.FullName);
                if (!fileName.Contains("builtin"))
                {
                    File.Delete(file.FullName);
                }
            }
            for (int i = 0; i < smallPackages.Count; i++)
            {
#if UNITY_ANDROID
@@ -415,126 +428,6 @@
            projectSettings.ApplyModifiedProperties();
            PlayerSettings.Android.splashScreenScale = AndroidSplashScreenScale.ScaleToFill;
        }
        var logoFromPath = "Assets/Editor/Logo/" + _versionName + "/TB_DL_Logo.png";
        var logoToPath = "Assets/Resources/UI/Sprites/TB_DL_Logo.png";
        AssetDatabase.DeleteAsset(logoToPath);
        AssetDatabase.CopyAsset(logoFromPath, logoToPath);
        var logoImporterPath = "Assets/Resources/UI/Sprites/TB_DL_Logo.png";
        var logoImporter = AssetImporter.GetAtPath(logoImporterPath);
        var logoTextureImporter = logoImporter as TextureImporter;
        if (logoTextureImporter != null)
        {
            logoTextureImporter.textureType = TextureImporterType.Sprite;
            logoTextureImporter.spritePackingTag = string.Empty;
            logoTextureImporter.assetBundleName = string.Empty;
            var platformSetting = new TextureImporterPlatformSettings();
            switch (buildTarget)
            {
                case BuildTargetGroup.Android:
                    platformSetting.overridden = true;
                    platformSetting.allowsAlphaSplitting = false;
                    platformSetting.name = "Android";
                    platformSetting.maxTextureSize = 512;
                    platformSetting.format = TextureImporterFormat.ETC2_RGBA8;
                    platformSetting.compressionQuality = 1;
                    break;
                case BuildTargetGroup.iOS:
                    platformSetting.overridden = true;
                    platformSetting.allowsAlphaSplitting = false;
                    platformSetting.name = "iOS";
                    platformSetting.maxTextureSize = 512;
                    platformSetting.format = TextureImporterFormat.PVRTC_RGBA4;
                    platformSetting.compressionQuality = 1;
                    break;
            }
            logoTextureImporter.SetPlatformTextureSettings(platformSetting);
            AssetDatabase.ImportAsset(logoImporterPath);
            EditorUtility.SetDirty(logoTextureImporter);
        }
        var backGroundFromPath = "Assets/Editor/Logo/" + _versionName + "/Launch.png";
        var backGroundToPath = "Assets/Resources/UI/Sprites/Launch.png";
        AssetDatabase.DeleteAsset(backGroundToPath);
        AssetDatabase.CopyAsset(backGroundFromPath, backGroundToPath);
        var backGroundImporterPath = "Assets/Resources/UI/Sprites/Launch.png";
        var backGrouindImporter = AssetImporter.GetAtPath(backGroundImporterPath);
        var backGroundTextureImporter = backGrouindImporter as TextureImporter;
        if (backGroundTextureImporter != null)
        {
            backGroundTextureImporter.textureType = TextureImporterType.Sprite;
            backGroundTextureImporter.spritePackingTag = string.Empty;
            backGroundTextureImporter.assetBundleName = string.Empty;
            var platformSetting = new TextureImporterPlatformSettings();
            switch (buildTarget)
            {
                case BuildTargetGroup.Android:
                    platformSetting.overridden = true;
                    platformSetting.allowsAlphaSplitting = false;
                    platformSetting.name = "Android";
                    platformSetting.maxTextureSize = 1024;
                    platformSetting.format = TextureImporterFormat.ETC2_RGB4;
                    platformSetting.compressionQuality = 1;
                    break;
                case BuildTargetGroup.iOS:
                    platformSetting.overridden = true;
                    platformSetting.allowsAlphaSplitting = false;
                    platformSetting.name = "iOS";
                    platformSetting.maxTextureSize = 1024;
                    platformSetting.format = TextureImporterFormat.PVRTC_RGBA4;
                    platformSetting.compressionQuality = 1;
                    break;
            }
            backGroundTextureImporter.SetPlatformTextureSettings(platformSetting);
            AssetDatabase.ImportAsset(backGroundImporterPath);
            EditorUtility.SetDirty(backGroundTextureImporter);
        }
        var loginBackGroundFromPath = "Assets/Editor/Logo/" + _versionName + "/LoginBackGround.png";
        var loginBackGroundToPath = "Assets/Resources/UI/Sprites/LoginBackGround.png";
        AssetDatabase.DeleteAsset(loginBackGroundToPath);
        AssetDatabase.CopyAsset(loginBackGroundFromPath, loginBackGroundToPath);
        var loginBackGroundImporterPath = "Assets/Resources/UI/Sprites/LoginBackGround.png";
        var loginBackGrouindImporter = AssetImporter.GetAtPath(loginBackGroundImporterPath);
        var loginBackGroundTextureImporter = loginBackGrouindImporter as TextureImporter;
        if (loginBackGroundTextureImporter != null)
        {
            loginBackGroundTextureImporter.textureType = TextureImporterType.Sprite;
            loginBackGroundTextureImporter.spritePackingTag = string.Empty;
            loginBackGroundTextureImporter.assetBundleName = string.Empty;
            var platformSetting = new TextureImporterPlatformSettings();
            switch (buildTarget)
            {
                case BuildTargetGroup.Android:
                    platformSetting.overridden = true;
                    platformSetting.allowsAlphaSplitting = false;
                    platformSetting.name = "Android";
                    platformSetting.maxTextureSize = 1024;
                    platformSetting.format = TextureImporterFormat.ETC2_RGB4;
                    platformSetting.compressionQuality = 1;
                    break;
                case BuildTargetGroup.iOS:
                    platformSetting.overridden = true;
                    platformSetting.allowsAlphaSplitting = false;
                    platformSetting.name = "iOS";
                    platformSetting.maxTextureSize = 1024;
                    platformSetting.format = TextureImporterFormat.PVRTC_RGBA4;
                    platformSetting.compressionQuality = 1;
                    break;
            }
            loginBackGroundTextureImporter.SetPlatformTextureSettings(platformSetting);
            AssetDatabase.ImportAsset(loginBackGroundImporterPath);
            EditorUtility.SetDirty(loginBackGroundTextureImporter);
        }
    }
Assets/Editor/Tool/PrefabCreateTool.cs
@@ -21,7 +21,7 @@
            var uiroot = GameObject.FindObjectOfType<UIRoot>();
            if (uiroot == null)
            {
                var prefab = Resources.Load<GameObject>("UI/Prefabs/UIRoot");
                var prefab = BuiltInLoader.LoadPrefab("UIRoot");
                var root = GameObject.Instantiate(prefab, Vector3.zero, Quaternion.identity);
                root.name = "UIRoot";
                uiroot = root.GetComponent<UIRoot>();
Assets/Editor/Tool/TableTool.cs
@@ -178,15 +178,19 @@
        MessageBox.Show("导出成功!");
    }
    public static void ReadAllTxtToBytes(string _outPath)
    public static void CopyConfigsToOutPutPath(string _outPath)
    {
        configOutPutPath = _outPath;
        var rootPath = UnityEngine.Application.dataPath + "/ResourcesOut/Refdata/Config";
        var configFiles = FileExtersion.GetFileInfos(rootPath, new string[] { "*.txt", "*.TXT" });
        var root1 = UnityEngine.Application.dataPath + "/ResourcesOut/Refdata/Config";
        var configFiles = new List<FileInfo>();
        configFiles.AddRange(FileExtersion.GetFileInfos(root1, new string[] { "*.txt", "*.TXT" }));
        var root2 = UnityEngine.Application.dataPath + "/Resources/Config";
        configFiles.AddRange(FileExtersion.GetFileInfos(root1, new string[] { "*.txt", "*.TXT" }));
        foreach (var file in configFiles)
        {
            var fileInfo = new System.IO.FileInfo(file.FullName);
            ReadTxtToBytes(fileInfo);
            var fileInfo = new FileInfo(file.FullName);
            CopyTxt(fileInfo);
        }
    }
@@ -211,11 +215,11 @@
            {
                continue;
            }
            ReadTxtToBytes(_tableNameLst[i].fileInfo);
            CopyTxt(_tableNameLst[i].fileInfo);
        }
    }
    private static void ReadTxtToBytes(FileInfo fileInfo)
    private static void CopyTxt(FileInfo fileInfo)
    {
        string fileName = fileInfo.Name.Split('.')[0];
Assets/Resources/Config/Contact.txt
@@ -1,8 +1,8 @@
string    string    string
appid    qq    phone
渠道唯一标识    qq号码    电话
test    364452445    123456
226114725    696899964
822055139    939014605
spxjgame    3004332105
jisugame    738444213
int    string    int    string    string
id    appid    branch    qq    phone
唯一标识    渠道唯一标识    分支    qq号码    电话
1    test    0    364452445    123456
2    226114725    0    696899964
3    822055139    0    939014605
4    spxjgame    0    3004332105
5    jisugame    0    738444213
Assets/Resources/Config/PriorLanguage.txt
@@ -31,6 +31,6 @@
28    <color=#35e122>流畅</color>
29    <color=#d5d5d5>维护</color>
30    账号登录中
31    客服QQ: {0}
31    客服QQ:
32    客服电话: {0}
33    复制成功
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