少年修仙传客户端基础资源
client_linchunjie
2019-04-16 3b410338cbd49d8292af17b17742ae1869769831
3335 缥缈仙域
1个文件已修改
3 ■■■■ 已修改文件
Assets/Editor/Tool/UpdateAssetBundleName.cs 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Tool/UpdateAssetBundleName.cs
@@ -289,7 +289,8 @@
    static string rootPath = Application.dataPath + "/ResourcesOut/Refdata/ScriptableObject/";
    static string assetPath = "Assets/ResourcesOut/Refdata/ScriptableObject/";
    static string[] relativePaths = new string[] { "SoTreasure3D", "SoTreasureMeridian", "SoActor", "SoDeadFly", "SoBodyControl",
        "SoCameraSFX", "SoFlyObject", "SoSkill", "SoSweepHit", "SoGhostShadow", "SoNewBieGuide", "SoMapObjectGenerate","SoDemonDungeon" };
        "SoCameraSFX", "SoFlyObject", "SoSkill", "SoSweepHit", "SoGhostShadow", "SoNewBieGuide", "SoMapObjectGenerate","SoDemonDungeon",
        "SoHazyMapNpc"};
    [MenuItem("程序/设置资源包名/更新ScriptableObject(All) AssetBundleName")]
    public static void SetAllScriptableObjectAssetBundleName()