Assets/Editor/AssetBundleBrowser/AssetBundleBuildTab.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Assets/Editor/Tool/AssetBundleBuildExtersion.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Assets/Editor/AssetBundleBrowser/AssetBundleBuildTab.cs
@@ -642,7 +642,7 @@ private void ExcuteBuildVideo() { UpdateVideoSetting.SetAllVideoAssetBundleName(); ExcuteBuildAsset("video", true); ExcuteBuildAsset("video"); } private void ExcuteBuildMobEffectShader() Assets/Editor/Tool/AssetBundleBuildExtersion.cs
@@ -34,6 +34,8 @@ } } if (targetAssetBundles.Count == 0) return; var assets = new List<AssetBundleBuild>(); @@ -69,7 +71,9 @@ BuildPipeline.BuildAssetBundles(output, assets.ToArray(), bundleOption, buildTarget); if (File.Exists(mainFile)) File.Move(mainFile, mainFileRename); if (File.Exists(manifest)) File.Move(manifest, manifestRename); }