| | |
| | | public static readonly string versionsFilePath = Application.dataPath + Path.DirectorySeparatorChar + "Editor/VersionConfigs/Versions.txt";
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| | | public static readonly string[] baseLevels = new string[] { "Assets/Resources/Scenes/Launch.unity", "Assets/Resources/Scenes/Empty.unity" };
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| | |
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| | | public static string SDK_PLUGIN_PROJECT
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| | | {
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| | | public static string auditOutTime = string.Empty;
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| | |
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| | | public static string SDK_PLUGIN_PROJECT {
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| | | get { return LocalSave.GetString("SDK_PROJECT_PATH"); }
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| | | set { LocalSave.SetString("SDK_PROJECT_PATH", value); }
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| | | }
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| | |
| | | FileExtersion.DirectoryCopy(StringUtility.Contact(_sdkPath, "/ChannelDiff/iOS/", versionConfig.appId), iOS_PLUGIN_PATH);
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| | | }
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| | |
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| | | DateTime outTime;
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| | | var correct = DateTime.TryParse(auditOutTime, out outTime);
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| | | if (correct)
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| | | {
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| | | VersionConfig.Get().auditOutTime = auditOutTime;
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| | | }
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| | | else
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| | | {
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| | | VersionConfig.Get().auditOutTime = string.Empty;
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| | | }
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| | |
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| | | AssetDatabase.SaveAssets();
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| | | AssetDatabase.Refresh();
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| | | PlayerSettings.iOS.buildNumber = VersionConfig.Get().buildIndex.ToString();
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