Assets/Editor/Tool/UpdateAssetBundleName.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Assets/Editor/Tool/UpdateAssetBundleName.cs
@@ -49,7 +49,7 @@ public static void SetAllSpriteAssetBundleName() { //改成设置atlas的assetBundleName var allFiles = new DirectoryInfo(rootPath).GetFiles("*.spriteatlas", SearchOption.AllDirectories); var allFiles = new DirectoryInfo(rootPath).GetFiles("*.spriteatlasv2", SearchOption.AllDirectories); foreach (var file in allFiles) {