|  |  | 
 |  |  | using System.Collections.Generic; | 
 |  |  | using DG.Tweening.Plugins.Core.PathCore;
 | 
 |  |  | using System;
 | 
 |  |  | using System.Collections.Generic; | 
 |  |  | using System.IO; | 
 |  |  | using UnityEditor; | 
 |  |  | using UnityEditor.iOS.Xcode.Custom; | 
 |  |  | 
 |  |  |             return; | 
 |  |  |         } | 
 |  |  |  | 
 |  |  |  | 
 |  |  |         if (ClientPackage.versionConfig1.sdkFileName.Trim().Length == 0)
 | 
 |  |  |         {
 | 
 |  |  |             DoPBXProject(path);
 | 
 |  |  |             BuildPlist(path);
 | 
 |  |  |             ModifyFile(path);
 | 
 |  |  |         }
 | 
 |  |  |         else if (ClientPackage.versionConfig1.sdkFileName == "mlgtgame_quick")
 | 
 |  |  |         {
 | 
 |  |  |             DoPBXProject1(path);
 | 
 |  |  |             BuildPlist1(path);
 | 
 |  |  |             ModifyFile1(path);
 | 
 |  |  |         }
 | 
 |  |  |         else if (ClientPackage.versionConfig1.sdkFileName == "mlgtgame_quickhy")
 | 
 |  |  |         {
 | 
 |  |  |             DoPBXProject(path);
 | 
 |  |  | 
 | 
 |  |  |             ModifyFile(path);
 | 
 |  |  |         }
 | 
 |  |  | 
 | 
 |  |  |         | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     //咪噜 | 
 |  |  |     static void DoPBXProject(string path)
 | 
 |  |  |     {
 | 
 |  |  |         string _projectPath = PBXProject.GetPBXProjectPath(path); | 
 |  |  |  | 
 |  |  |         PBXProject project = new PBXProject(); | 
 |  |  | 
 |  |  |  | 
 |  |  |         string targetGUID = project.TargetGuidByName(PBXProject.GetUnityTargetName()); | 
 |  |  |         string fwTargetGUID = project.TargetGuidByName("UnityFramework"); | 
 |  |  |  | 
 |  |  |         //var _codeSign = Debug.isDebugBuild ? CODE_SIGN_DEVELOPER : CODE_SIGN_DISTRIBUTION; | 
 |  |  |         //var _provision = Debug.isDebugBuild ? PROVISIONING_DEVELOPER : PROVISIONING_DISTRIBUTION; | 
 |  |  |  | 
 |  |  |         // BuildSetting里的相关设置 | 
 |  |  |         project.SetBuildProperty(project.ProjectGuid(), "ENABLE_BITCODE", "NO"); | 
 |  |  | 
 |  |  |         project.AddBuildProperty(targetGUID, "OTHER_LDFLAGS", "-ObjC"); | 
 |  |  |         project.AddBuildProperty(targetGUID, "GCC_GENERATE_DEBUGGING_SYMBOLS", "NO"); | 
 |  |  |         //wkwebview | 
 |  |  |         project.AddFrameworkToProject(fwTargetGUID, "WebKit.framework", true); | 
 |  |  |          | 
 |  |  |         project.AddFrameworkToProject(fwTargetGUID, "WebKit.framework", true);
 | 
 |  |  | 
 | 
 |  |  |         project.AddFrameworkToProject(fwTargetGUID, "SystemConfiguration.framework", true); | 
 |  |  |         project.AddFrameworkToProject(fwTargetGUID, "Security.framework", true); | 
 |  |  |         project.AddFrameworkToProject(fwTargetGUID, "JavaScriptCore.framework", true); | 
 |  |  | 
 |  |  |         //UnityFramework | 
 |  |  |         project.AddBuildProperty(fwTargetGUID, "OTHER_LDFLAGS", "-ObjC"); | 
 |  |  |  | 
 |  |  |         File.WriteAllText(_projectPath, project.WriteToString()); | 
 |  |  |     }
 | 
 |  |  | 
 | 
 |  |  |     //quick国内
 | 
 |  |  |     static void DoPBXProject1(string path)
 | 
 |  |  |     {
 | 
 |  |  |         string _projectPath = PBXProject.GetPBXProjectPath(path); | 
 |  |  |  | 
 |  |  |         PBXProject project = new PBXProject(); | 
 |  |  |         project.ReadFromString(File.ReadAllText(_projectPath)); | 
 |  |  |  | 
 |  |  |         string targetGUID = project.TargetGuidByName(PBXProject.GetUnityTargetName()); | 
 |  |  |         string fwTargetGUID = project.TargetGuidByName("UnityFramework"); | 
 |  |  | 
 | 
 |  |  |         // BuildSetting里的相关设置
 | 
 |  |  |         project.SetBuildProperty(project.ProjectGuid(), "ENABLE_BITCODE", "NO");
 | 
 |  |  |         project.SetBuildProperty(targetGUID, "ENABLE_BITCODE", "NO");
 | 
 |  |  |         project.SetBuildProperty(targetGUID, "DEVELOPMENT_TEAM", TEAM);
 | 
 |  |  | 
 | 
 |  |  |         project.AddBuildProperty(targetGUID, "OTHER_LDFLAGS", "-ObjC");
 | 
 |  |  |         project.AddBuildProperty(targetGUID, "GCC_GENERATE_DEBUGGING_SYMBOLS", "NO");
 | 
 |  |  |         //wkwebview
 | 
 |  |  |         project.AddFrameworkToProject(fwTargetGUID, "WebKit.framework", true);
 | 
 |  |  |         project.AddFrameworkToProject(fwTargetGUID, "SystemConfiguration.framework", true);
 | 
 |  |  |         project.AddFrameworkToProject(fwTargetGUID, "Security.framework", true);
 | 
 |  |  |         project.AddFrameworkToProject(fwTargetGUID, "JavaScriptCore.framework", true);
 | 
 |  |  | 
 | 
 |  |  |         // 处理 库文件
 | 
 |  |  |         project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libz.tbd", "Frameworks/libz.tbd", PBXSourceTree.Sdk));
 | 
 |  |  |         project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libsqlite3.tbd", "Frameworks/libsqlite3.tbd", PBXSourceTree.Sdk));
 | 
 |  |  |         project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libc++.tbd", "Frameworks/libc++.tbd", PBXSourceTree.Sdk));
 | 
 |  |  |         project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libiconv.tbd", "Frameworks/libiconv.tbd", PBXSourceTree.Sdk));
 | 
 |  |  |         project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libresolv.tbd", "Frameworks/libresolv.tbd", PBXSourceTree.Sdk));
 | 
 |  |  | 
 | 
 |  |  |         //UnityFramework
 | 
 |  |  |         project.AddBuildProperty(fwTargetGUID, "OTHER_LDFLAGS", "-ObjC"); | 
 |  |  |  | 
 |  |  |         File.WriteAllText(_projectPath, project.WriteToString()); | 
 |  |  |  | 
 |  |  |         //加推送 | 
 |  |  |         //var _capabilityMgr = new ProjectCapabilityManager(_projectPath, "game003.entitlements", PBXProject.GetUnityTargetName()); | 
 |  |  |         //_capabilityMgr.AddInAppPurchase(); | 
 |  |  |         //_capabilityMgr.AddPushNotifications(true); | 
 |  |  |         //_capabilityMgr.WriteToFile(); | 
 |  |  |  | 
 |  |  |         BuildPlist(path); | 
 |  |  |  | 
 |  |  |         if (!s_IsAppend) | 
 |  |  |         { | 
 |  |  |             ModifyFile(path); | 
 |  |  |         } | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     private static void BuildPlist(string path) | 
 |  |  | 
 |  |  |         File.WriteAllText(_plistPath, _plist.WriteToString()); | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     private static void BuildPlist1(string path) | 
 |  |  |     { | 
 |  |  |         string _plistPath = path + "/Info.plist";
 | 
 |  |  | 
 | 
 |  |  |         PlistDocument _plist = new PlistDocument();
 | 
 |  |  |         _plist.ReadFromString(File.ReadAllText(_plistPath));
 | 
 |  |  | 
 | 
 |  |  |         PlistElementDict _rootDict = _plist.root;
 | 
 |  |  |         PlistElementDict _nsAppTransportSecurity = _rootDict.CreateDict("NSAppTransportSecurity");
 | 
 |  |  |         _nsAppTransportSecurity.SetBoolean("NSAllowsArbitraryLoads", true);
 | 
 |  |  |         PlistElementDict _dict = _nsAppTransportSecurity.CreateDict("Exception Domains");
 | 
 |  |  |         _dict = _dict.CreateDict("jpush.cn");
 | 
 |  |  |         _dict.SetBoolean("NSIncludesSubdomains", true);
 | 
 |  |  |         _dict.SetBoolean("NSExceptionAllowsInsecureHTTPLoads", true);
 | 
 |  |  | 
 | 
 |  |  |         _rootDict.SetString("NSMicrophoneUsageDescription", "使用麦克风权限");
 | 
 |  |  |         _rootDict.SetString("NSPhotoLibraryAddUsageDescription", "使用相册权限,用以存储截屏的账号信息,以防忘记账号密码");
 | 
 |  |  | 
 | 
 |  |  |         File.WriteAllText(_plistPath, _plist.WriteToString()); | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |  | 
 |  |  |     private static void ModifyFile(string projectPath) | 
 |  |  |     { | 
 |  |  |         //修改UnityAppController.mm 文件 | 
 |  |  | 
 |  |  |                            "@property (readonly, copy, nonatomic) UniversalSDK*         universalSDK;"); | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     private static void ModifyFile1(string projectPath)
 | 
 |  |  |     {
 | 
 |  |  |         //修改UnityAppController.mm 文件
 | 
 |  |  |         var _xclass = new XClass(projectPath + "/Classes/UnityAppController.mm");
 | 
 |  |  |         //引入UniversalSDK
 | 
 |  |  |         _xclass.WriteBelow("#include \"PluginBase/AppDelegateListener.h\"", "#include \"UniversalSDK.h\"" + "\n#import <SMPCQuickSDK/SMPCQuickSDK.h>");
 | 
 |  |  |         //unity交互调用的方法
 | 
 |  |  |         string newCode = "\n" +
 | 
 |  |  |                  "extern \"C\" void IOSMessageHandle(const char* jsonString) {\n" +
 | 
 |  |  |                  "    [GetAppController().universalSDK HandleUnityMessage:[NSString stringWithUTF8String:jsonString]];\n" +
 | 
 |  |  |                  "}";
 | 
 |  |  |         _xclass.WriteBelow("extern \"C\" ScreenOrientation    UnityCurrentOrientation()   { return GetAppController().unityView.contentOrientation; }", newCode);
 | 
 |  |  |         //初始化UniversalSDK
 | 
 |  |  |         newCode = "\n" +
 | 
 |  |  |                 "    _universalSDK = [[UniversalSDK alloc] init];\n    [_universalSDK QuickSDKInit:application didFinishLaunchingWithOptions:launchOptions];";
 | 
 |  |  |         _xclass.WriteBelow("[KeyboardDelegate Initialize];", newCode);
 | 
 |  |  | 
 | 
 |  |  |         newCode = "\n" +
 | 
 |  |  |             "if([SMPCQuickSDK defaultInstance].channelType == 39 ||[SMPCQuickSDK defaultInstance].channelType == 1803 ){\n" +
 | 
 |  |  |             "return [[SMPCQuickSDK defaultInstance] application: application supportedInterfaceOrientationsForWindow:window];}\n" +
 | 
 |  |  |             "else {\n" +
 | 
 |  |  |             "[[SMPCQuickSDK defaultInstance] application: application supportedInterfaceOrientationsForWindow:window];}\n";
 | 
 |  |  |         //quick sdk 生命周期
 | 
 |  |  |         _xclass.WriteBelow("supportedInterfaceOrientationsForWindow:(UIWindow*)window\n{", newCode);
 | 
 |  |  |         _xclass.WriteBelow("UnitySendRemoteNotification(userInfo);", "[[SMPCQuickSDK defaultInstance] application:application didReceiveRemoteNotification:userInfo];");
 | 
 |  |  |         _xclass.WriteBelow("UnitySendDeviceToken(deviceToken);", "[[SMPCQuickSDK defaultInstance] application:application didRegisterForRemoteNotificationsWithDeviceToken:deviceToken];");
 | 
 |  |  |         _xclass.WriteBelow("UnitySendRemoteNotificationError(error);", "[[SMPCQuickSDK defaultInstance] application:application didFailToRegisterForRemoteNotificationsWithError:error];");
 | 
 |  |  |         _xclass.WriteBelow("- (BOOL)application:(UIApplication*)app openURL:(NSURL*)url options:(NSDictionary<NSString*, id>*)options\n{", "[[SMPCQuickSDK defaultInstance] openURL:url application:app options:options];");
 | 
 |  |  |         _xclass.WriteBelow("::printf(\"-> applicationDidEnterBackground()\\n\");", "[[SMPCQuickSDK defaultInstance] applicationDidEnterBackground:application];");
 | 
 |  |  |         _xclass.WriteBelow("::printf(\"-> applicationWillEnterForeground()\\n\");", "[[SMPCQuickSDK defaultInstance] applicationWillEnterForeground:application];");
 | 
 |  |  |         _xclass.WriteBelow("::printf(\"-> applicationDidBecomeActive()\\n\");", "[[SMPCQuickSDK defaultInstance] applicationDidBecomeActive:application];");
 | 
 |  |  |         _xclass.WriteBelow("::printf(\"-> applicationWillResignActive()\\n\");", "[[SMPCQuickSDK defaultInstance] applicationWillResignActive:application];");
 | 
 |  |  |         _xclass.WriteBelow("::printf(\"-> applicationWillTerminate()\\n\");", "[[SMPCQuickSDK defaultInstance] applicationWillTerminate:application];");
 | 
 |  |  | 
 | 
 |  |  | 
 | 
 |  |  |         //修改UnityAppController.h 文件
 | 
 |  |  |         _xclass = new XClass(projectPath + "/Classes/UnityAppController.h");
 | 
 |  |  |         _xclass.WriteBelow("@class DisplayConnection;", "@class UniversalSDK;");
 | 
 |  |  |         _xclass.WriteBelow("DisplayConnection*  _mainDisplay;", "UniversalSDK* _universalSDK;");
 | 
 |  |  |         _xclass.WriteBelow("@property (readonly, copy, nonatomic) DisplayConnection*    mainDisplay;",
 | 
 |  |  |                            "@property (readonly, copy, nonatomic) UniversalSDK*         universalSDK;");
 | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     private static string GetBuildPath() | 
 |  |  |     { | 
 |  |  |         string _buildPath = Application.dataPath + "/../IOS_BUILD"; |