| | |
| | |
|
| | | if (smallPackages.Count > 0)
|
| | | {
|
| | | FileExtersion.DirectoryCopy(_assetBundlePath, ResourcesPath.Instance.StreamingAssetPath);
|
| | |
|
| | | var files = new List<FileInfo>();
|
| | | FileExtersion.GetAllDirectoryFileInfos(ResourcesPath.Instance.StreamingAssetPath, files);
|
| | | var builtInFiles = new List<FileInfo>();
|
| | |
|
| | | FileExtersion.GetAllDirectoryFileInfos(_assetBundlePath, files);
|
| | | foreach (var file in files)
|
| | | {
|
| | | var fileName = Path.GetFileName(file.FullName);
|
| | | if (fileName.Contains("builtin"))
|
| | |
|
| | | if (file.FullName.Contains("builtin"))
|
| | | {
|
| | | builtInFiles.Add(file);
|
| | | continue;
|
| | | }
|
| | |
|
| | | if (file.FullName.Contains("config/Contact.txt")
|
| | | || file.FullName.Contains("config/HelpInfo.txt")
|
| | | || file.FullName.Contains("config/PriorBundle.txt")
|
| | | || file.FullName.Contains("config/PriorLanguage.txt"))
|
| | | if (file.FullName.Contains("Contact.txt")
|
| | | || file.FullName.Contains("HelpInfo.txt")
|
| | | || file.FullName.Contains("PriorBundle.txt")
|
| | | || file.FullName.Contains("PriorLanguage.txt"))
|
| | | {
|
| | | builtInFiles.Add(file);
|
| | | continue;
|
| | | }
|
| | |
|
| | | File.Delete(file.FullName);
|
| | | }
|
| | |
|
| | | var totalCount = builtInFiles.Count;
|
| | | var completeCount = 0;
|
| | | foreach (var item in builtInFiles)
|
| | | {
|
| | | var directory = Path.GetDirectoryName(item.FullName);
|
| | | if (!Directory.Exists(directory))
|
| | | {
|
| | | Directory.CreateDirectory(directory);
|
| | | }
|
| | |
|
| | | var relativePath = FileExtersion.GetFileRelativePath(_assetBundlePath, item.FullName);
|
| | | var to = StringUtility.Contact(ResourcesPath.Instance.StreamingAssetPath, relativePath);
|
| | | #if UNITY_ANDROID
|
| | | var extension = Path.GetExtension(item.FullName);
|
| | | if (extension == ".meta")
|
| | | {
|
| | | continue;
|
| | | }
|
| | |
|
| | | to = to + ".7z";
|
| | | SevenZipUtility.Compress(item.FullName, to);
|
| | | UnityEditor.EditorUtility.DisplayProgressBar("正在压缩资源", item.Name, (float)completeCount / totalCount);
|
| | | #elif UNITY_IOS
|
| | | File.Copy(item.FullName,to,true);
|
| | | #endif
|
| | |
|
| | | completeCount++;
|
| | | }
|
| | |
|
| | | EditorUtility.ClearProgressBar();
|
| | |
|
| | | for (int i = 0; i < smallPackages.Count; i++)
|
| | | {
|
| | | #if UNITY_ANDROID
|