| | |
| | | { |
| | | Npc, |
| | | Pet, |
| | | Horse |
| | | Horse, |
| | | Guard, |
| | | } |
| | | |
| | | private BuildNpcType m_NpcType; |
| | |
| | | {
|
| | | BuildAnimatorController(modelName, "Temple_AnimatorController_Horse", "animatorBuildConfig", outName);
|
| | | }
|
| | | else if (type == 3)
|
| | | {
|
| | | BuildAnimatorController(modelName, "Temple_AnimatorController_Guard", "animatorBuildConfig", outName);
|
| | | }
|
| | |
|
| | | if(ResourcesBuilder.IsBuildAnimatorUIController)
|
| | | if (ResourcesBuilder.IsBuildAnimatorUIController)
|
| | | {
|
| | | BuildAnimatorController(modelName, "Temple_AnimatorController_UI", "animatorBuildConfig", outName);
|
| | | }
|