| Assets/Editor/Actor/ActorEditor.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Assets/Editor/Actor/NpcResourcesBuilder.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Assets/Editor/Actor/ActorEditor.cs
@@ -52,7 +52,8 @@ { Npc, Pet, Horse Horse, Guard, } private BuildNpcType m_NpcType; Assets/Editor/Actor/NpcResourcesBuilder.cs
@@ -97,6 +97,10 @@ { BuildAnimatorController(modelName, "Temple_AnimatorController_Horse", "animatorBuildConfig", outName); } else if (type == 3) { BuildAnimatorController(modelName, "Temple_AnimatorController_Guard", "animatorBuildConfig", outName); } if(ResourcesBuilder.IsBuildAnimatorUIController) {