少年修仙传客户端基础资源
client_Hale
2018-08-24 4d063cceac13ee90911b0279f6d8fecdbbc7f687
Fixed android打包取测试sdk库逻辑修改
1个文件已修改
13 ■■■■ 已修改文件
Assets/Editor/Tool/ClientPackage.cs 13 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Tool/ClientPackage.cs
@@ -13,7 +13,8 @@
    public static readonly string versionsFilePath = Application.dataPath + Path.DirectorySeparatorChar + "Editor/VersionConfigs/Versions.txt";
    public static readonly string[] baseLevels = new string[] { "Assets/Resources/Scenes/Launch.unity", "Assets/Resources/Scenes/Empty.unity" };
    public static string SDK_PLUGIN_PROJECT {
    public static string SDK_PLUGIN_PROJECT
    {
        get { return LocalSave.GetString("SDK_PROJECT_PATH"); }
        set { LocalSave.SetString("SDK_PROJECT_PATH", value); }
    }
@@ -21,7 +22,8 @@
    static string ANDROID_PLUGIN_PATH = Application.dataPath + "/Plugins/Android";
    static string iOS_PLUGIN_PATH = Application.dataPath + "/Plugins/iOS/The2thWorldSDK";
    static int packageIndex {
    static int packageIndex
    {
        get { return LocalSave.GetInt("ClientPackageIndex", 1); }
        set { LocalSave.SetInt("ClientPackageIndex", value); }
    }
@@ -238,10 +240,7 @@
        Debug.LogFormat("执行Android SDK 文件拷贝,from:{0};to:{1}", StringUtility.Contact(_sdkPath, "/Android/release"), ANDROID_PLUGIN_PATH);
        FileExtersion.DirectoryCopy(StringUtility.Contact(_sdkPath, "/Android/release"), ANDROID_PLUGIN_PATH);
        if (!versionConfig.appId.Equals("test"))
        {
            FileExtersion.DirectoryCopy(StringUtility.Contact(_sdkPath, "/ChannelDiff/", versionConfig.appId), ANDROID_PLUGIN_PATH);
        }
        FileExtersion.DirectoryCopy(StringUtility.Contact(_sdkPath, "/ChannelDiff/", versionConfig.appId), ANDROID_PLUGIN_PATH);
        AssetDatabase.SaveAssets();
        AssetDatabase.Refresh();
@@ -267,7 +266,7 @@
        if (!versionConfig.appId.Equals("test"))
        {
            FileExtersion.DirectoryCopy(StringUtility.Contact(_sdkPath, "/ChannelDiff/", versionConfig.appId), iOS_PLUGIN_PATH);
        }
        }
        AssetDatabase.SaveAssets();
        AssetDatabase.Refresh();