Assets/Editor/Actor/ActorEditor.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Assets/Editor/ScriptEditor/NewBieGuideEditorWindow.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Assets/Editor/Tool/ExcelParseTool.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Assets/Editor/Tool/SpriteManageTool.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Assets/Editor/Actor/ActorEditor.cs
@@ -75,7 +75,7 @@ private void OnEnable() { Config.Instance.SyncLoadConfigs(); ConfigInitiator.EditorLoad(); m_NpcResBuilder = new NpcResourcesBuilder(); m_ModelResBuilder = new ModelResourcesBuilder(); } Assets/Editor/ScriptEditor/NewBieGuideEditorWindow.cs
@@ -451,7 +451,7 @@ void DrawNewbieGuides() { if (Config.Instance.inited && newbieGuides == null) if (ConfigInitiator.done && newbieGuides == null) { newbieGuides = new List<NewBieGuide>(); var guides = GuideConfig.GetValues(); @@ -507,7 +507,7 @@ void DrawFunctionalGuides() { if (Config.Instance.inited && functionalGuides == null) if (ConfigInitiator.done && functionalGuides == null) { functionalGuides = new List<FunctionalGuide>(); var guides = GuideConfig.GetValues(); Assets/Editor/Tool/ExcelParseTool.cs
@@ -51,7 +51,7 @@ if (GUILayout.Button("解析")) { m_Englishs.Clear(); Config.Instance.SyncLoadConfigs(); ConfigInitiator.EditorLoad(); m_FitterKeys.Clear(); m_FitterKeys.AddRange(LanguageConfig.GetKeys()); m_FitterKeys.AddRange(SysInfoConfig.GetKeys()); @@ -84,7 +84,7 @@ { DebugEx.LogError(e.ToString()); } Config.Instance.SyncLoadConfigs(); ConfigInitiator.EditorLoad(); m_FitterKeys.Clear(); m_FitterKeys.AddRange(LanguageConfig.GetKeys()); m_FitterKeys.AddRange(SysInfoConfig.GetKeys()); Assets/Editor/Tool/SpriteManageTool.cs
@@ -125,7 +125,7 @@ private void OnEnable() { Config.Instance.SyncLoadConfigs(); ConfigInitiator.EditorLoad(); m_IconCfgs = IconConfig.GetValues(); m_DeleteTexture = EditorGUIUtility.FindTexture("TreeEditor.Trash"); InitStyle();