少年修仙传客户端基础资源
client_Wu Xijin
2018-10-24 60823f675a25ccc0e61ac204d1ca444831fba7e9
3335 更新lua库
272个文件已修改
9个文件已添加
1790 ■■■■ 已修改文件
Assets/Editor/ScriptTemplate/LuaConfigTemplate.txt 29 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/ScriptTemplate/LuaConfigTemplate.txt.meta 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Tool/CreateLuaClassFile.cs 122 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/StreamingAssets.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/AnyCountDownUtilityWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/AssetBundleUtilityWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/AssetPreLoadWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/AssetSourceWrap.cs 327 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/AssetSourceWrap.cs.meta 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/AssetVersionUtilityWrap.cs 358 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/AssetVersionUtilityWrap.cs.meta 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/BaseTestWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/BattleEffectPlayRuleWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/BlastFurnaceModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/BossFakeLineUtilityWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/BuyItemPopModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/CSCallLuaItfDBridge.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/CapacityDelayModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/ChatSettingWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/CoinTaskTipModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/ComponentExtersionWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/ComposeWinModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/ConfigUtilWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/ConfigWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/CoroutineMgrWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/Coroutine_RunnerWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/DebugExWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/DebugUtilityWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/DelegatesGensBridge.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/DownLoadAndDiscompressTaskWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/EffectMgrWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/EnumWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/EquationWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/EquipReinforceModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/EquipWashModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/FairyJadeInvestmentModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/FakeDungeonUtilityWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/FeatureNoticeModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/FileExtersionWrap.cs 354 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/FileExtersionWrap.cs.meta 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/FlyObjectManagerWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/Foo1ChildWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/Foo1ParentWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/Foo2ChildWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/Foo2ParentWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/FooExtensionWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/FooWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/FriendsModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/GAMgrWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/GMCmdModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/GMCommandWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/GameNetSystemWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/GameObjectPoolManagerWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/GetItemPathModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/GlobalTimeEventWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/GodBeastModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/GuideDialogueModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/GuideMessageModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/HangUpSetModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/HeavenBattleModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/HowToPlayModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/HttpRequestWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/InGameDownLoadWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/InSevenDayModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/InvokeLuaICalcBridge.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/KnapSackEventMgrWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/LanguageVerifyWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/LaunchPostProcessWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/LimitedTimePackageItemClassModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/LuaBehaviourWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/LuaGameNetPackBaseWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/LuaGameNetSystemWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/LuaWindowUtilityWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/LuaWindowWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/MapTransferUtilityWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/ModelUtilityWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/NeedForWhiteModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/NewGuideModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/OperationLogCollectWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/PackUnpack.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/PetReinforceModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/PlayerDatasWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/PlayerDeadModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/PlayerStoneDataWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/PreFightMissionWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/PrepareHandlerWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/PrivateRemindWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/PutawayDataWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/PwdKeyboardWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/QuickSettingWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/RealmPracticeModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/ResourcesPathWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/RunTimeExceptionUtilityWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SDKUtilityWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SFXPlayUtilityWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SelectEquipModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/ServerListCenterWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SettingEffectMgrWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SettingMgrWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SkillHelperWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzGameWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIAchievementModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIActivitiesPushMgrWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIActivityModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIAwardExchangeModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIBatchUseModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIBattleHintWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIBetterEquipGetModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIBossHomeModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIBossRebornModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIBossShowModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIBoxGetItemModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIBuySuccessModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIChatCenterWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIConsumeRebateModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIDailyQuestActionTimerWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIDailyQuestModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIDemonJarModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIDogzDungeonModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIDogzModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIDogzPackModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIDungeonLiquidModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIDungeonModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIElderGodAreaModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIFairyBossModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIFairyGrabBossModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIFairyLeagueModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIFairyModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIFairylandCeremonyModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIFindPreciousModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIFindPreciousTimerWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIFirstTimeRechargeModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIFlashRushToBuyModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIFlashSaleModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIFunctionalGuideCenterWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIGMNotifyWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIGemModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIGroupDungeonChallengeProcessorWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIGuardModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIHappyXBModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIHeavenBattleInfoWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIImpactRankModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIItemOverdueModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIItemTipsModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIItemUseModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIKingFairyModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIKnapsackTimeCDMgrWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUILevelGiftModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUILoginAdModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUILoginModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIMagicianModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIMainRedDotWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIMapModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIMarketModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIModelCenterWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIMonthlyInvestmentModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIMultipleExpModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIMultipleRealmPointModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUINewBieCenterWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIOSGiftModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIOSRedEnvelopeModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIOSTimeLimitGiftModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIOffLineOnHookModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIOffLineTimeLackModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIOpenServerActivityCenterWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIOpenServerActivityNotifyModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIOperationTimeHeplerWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIPKModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIPackModelInterfaceWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIPackSendQuestMgrWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIPersonalBossModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIPlayerPackModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIPlayerSuitModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIPrayForDurgModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIPrayerModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIPreciousItemGetModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIRankModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIRealmBetterEquipModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIRealmModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIRedEnvelopeModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIRedpointCenterWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIResourcesBackModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIRidingAndPetActivationModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIRoleModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIRoleParticularModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIRolePromoteModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIRuneComposeModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIRuneModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIRuneTowerModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUISetPrivateModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUISignInModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUISkillModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIStoryMissionsModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUITalentModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUITaskAllocationWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUITeamModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUITipPanelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUITitleModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUITreasureEffectModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUITreasureFindHostModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUITreasureModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUITreasureSoulModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUITrialDungeonModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIUI3DModelExhibitionWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIVipInvestModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIVipModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIWelfareCenterWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIWheelOfFortuneModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIWindowCenterWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIWingsRedDotWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIWishingPoolModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SnxxzUIWorldBossModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SpeechTranslateWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/StageManagerWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/StatusMgrWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/StoreModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/StoryHintModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SysNotifyMgrWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SystemCollectionsGenericList1SystemInt32Wrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SystemCollectionsIEnumeratorBridge.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SystemObjectWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/SystemSettingWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/TaiChiModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/TimeDownMgrWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/TimeMgrWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/TransformExtensionWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/TutorialBaseClassWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/TutorialDrivenClassExtensionsWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/TutorialDrivenClassWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/TutorialICalcWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/TutorialTestClassWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/UIHelperWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/UILoaderWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/UIUtilityWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/UnionTaskModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/UnityEngineAnimationClipWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/UnityEngineAnimationCurveWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/UnityEngineBehaviourWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/UnityEngineBoundsWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/UnityEngineColorWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/UnityEngineComponentWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/UnityEngineDebugWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/UnityEngineGameObjectWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/UnityEngineKeyframeWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/UnityEngineLightWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/UnityEngineMathfWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/UnityEngineMonoBehaviourWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/UnityEngineObjectWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/UnityEngineParticleSystemWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/UnityEngineQuaternionWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/UnityEngineRay2DWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/UnityEngineRayWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/UnityEngineRendererWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/UnityEngineResourcesWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/UnityEngineSkinnedMeshRendererWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/UnityEngineTextAssetWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/UnityEngineTimeWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/UnityEngineTransformWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/UnityEngineUIButtonWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/UnityEngineUIImageWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/UnityEngineUITextWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/UnityEngineVector2Wrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/UnityEngineVector3Wrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/UnityEngineVector4Wrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/UnityEngineWWWWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/UnityEngineWaitForSecondsWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/VersionUtilityWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/VoiceHttpRequestWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/WashProModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/WindowJumpMgrWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/WorldMapSkipWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/WrapPusher.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/XLuaGenAutoRegister.cs 6 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/XLuaGenAutoRegister.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/XLuaTestIExchangerBridge.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/XLuaTestMyStructWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/XLuaTestNoGcWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/XLuaTestPeddingWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/link.xml 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/XLua/Gen/link.xml.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/ScriptTemplate/LuaConfigTemplate.txt
New file
@@ -0,0 +1,29 @@
-- --------------------------------------------------------
--    [Author]:            第二世界
--    [  Date ]:           #DateTime#
-- --------------------------------------------------------
require('global.stringutil')
#ClassName#Config = {}
function #ClassName#Config.Init()
    local path
    if CS.AssetSource.refdataFromEditor then
        path = CS.ResourcesPath.CONFIG_FODLER .. '/#ClassName#.txt'
    else
        path = CS.AssetVersionUtility.GetAssetFilePath('config/#ClassName#.txt')
    end
    local datas = CS.FileExtersion.ReadFileAllLines(path)
    local length = datas.length
    local lines = datas.lines
    for i = 3, length - 1 do
        local contents = Split(lines[i], '\t')
        local key = contents[1]
        local subTable = {}
        #Read#
        #ClassName#Config[tostring(key)] = subTable
    end
end
Assets/Editor/ScriptTemplate/LuaConfigTemplate.txt.meta
New file
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 6dc25fb15e8cf01489c7b351dbace096
timeCreated: 1505271081
licenseType: Pro
TextScriptImporter:
  userData:
  assetBundleName:
  assetBundleVariant:
Assets/Editor/Tool/CreateLuaClassFile.cs
@@ -8,7 +8,7 @@
using System.Text;
using System.Text.RegularExpressions;
public class CreateLuaClassFile
public class CreateLuaWindowClassFile
{
    static string templatePath = "Assets/Editor/ScriptTemplate/LuaWindowTemplate.txt";
@@ -68,4 +68,122 @@
        return AssetDatabase.LoadAssetAtPath(pathName, typeof(UnityEngine.Object));
    }
}
}
public class CreateLuaConfigClassFile
{
    static string templatePath = "Assets/Editor/ScriptTemplate/LuaConfigTemplate.txt";
    public static string readContent = string.Empty;
    [MenuItem("Assets/生成Lua配置解析类型")]
    public static void CreateLuaClass()
    {
        if (Selection.objects != null)
        {
            foreach (var item in Selection.objects)
            {
                var name = item.name;
                MakeReadContent(Application.dataPath.Replace("Assets", "") + AssetDatabase.GetAssetPath(item));
                var path = string.Format("Assets/ResourcesOut/Lua/config/{0}Config.lua", name);
                AssetDatabase.DeleteAsset(path);
                ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0,
                    ScriptableObject.CreateInstance<LuaConfigTemplate>(), path, null, templatePath);
            }
        }
    }
    public static void MakeReadContent(string path)
    {
        var fileInfo = new FileInfo(path);
        var lines = File.ReadAllLines(fileInfo.FullName);
        if (lines.Length > 2)
        {
            var typeLine = lines[0];
            var fieldLine = lines[1];
            var types = typeLine.Split('\t');
            var fields = fieldLine.Split('\t');
            var min = Mathf.Min(types.Length, fields.Length);
            var fieldFulls = new List<string>();
            var readFulls = new List<string>();
            int index = 0;
            for (int j = 0; j < min; j++)
            {
                var type = types[j];
                var field = fields[j];
                var readString = GetRead(type, field, index + 1);
                if (!string.IsNullOrEmpty(readString))
                {
                    index++;
                    readFulls.Add(readString);
                }
            }
            readContent = string.Join("\r\n\t\t", readFulls.ToArray());
        }
    }
    static string GetRead(string _type, string _field, int _index)
    {
        _field = _field.Replace(" ", "");
        if (_type.Contains("int[]") || _type.Contains("float[]"))
        {
            return string.Format("subTable.{0} = stringArray_to_numberArray(Split(contents[{1}], '|'))", _field, _index);
        }
        else if (_type.Contains("string[]"))
        {
            return string.Format("subTable.{0} = Split(contents[{1}], '|')", _field, _index);
        }
        else if (_type.Contains("int") || _type.Contains("float"))
        {
            return string.Format("subTable.{0} = tonumber(contents[{1}])", _field, _index);
        }
        else if (_type.Contains("string"))
        {
            return string.Format("subTable.{0} = contents[{1}]", _field, _index);
        }
        else
        {
            return string.Empty;
        }
    }
}
class LuaConfigTemplate : EndNameEditAction
{
    public override void Action(int instanceId, string pathName, string resourceFile)
    {
        UnityEngine.Object o = CreateScriptAssetFromTemplate(pathName, resourceFile);
        ProjectWindowUtil.ShowCreatedAsset(o);
    }
    internal static UnityEngine.Object CreateScriptAssetFromTemplate(string pathName, string resourceFile)
    {
        string fullPath = Path.GetFullPath(pathName);
        StreamReader streamReader = new StreamReader(resourceFile);
        string text = streamReader.ReadToEnd();
        streamReader.Close();
        var fileNameWithoutExtension = Path.GetFileNameWithoutExtension(pathName);
        text = Regex.Replace(text, "#ClassName#", fileNameWithoutExtension.Substring(0, fileNameWithoutExtension.Length - 6));
        text = Regex.Replace(text, "#DateTime#", System.DateTime.Now.ToLongDateString());
        text = Regex.Replace(text, "#Read#", CreateLuaConfigClassFile.readContent);
        bool encoderShouldEmitUTF8Identifier = true;
        bool throwOnInvalidBytes = false;
        UTF8Encoding encoding = new UTF8Encoding(encoderShouldEmitUTF8Identifier, throwOnInvalidBytes);
        bool append = false;
        StreamWriter streamWriter = new StreamWriter(fullPath, append, encoding);
        streamWriter.Write(text);
        streamWriter.Close();
        AssetDatabase.ImportAsset(pathName);
        return AssetDatabase.LoadAssetAtPath(pathName, typeof(UnityEngine.Object));
    }
}
Assets/StreamingAssets.meta
New file
@@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 90cb0d60a87298f4ea87c8131f5d91c7
folderAsset: yes
timeCreated: 1540285843
licenseType: Pro
DefaultImporter:
  userData:
  assetBundleName:
  assetBundleVariant:
Assets/XLua/Gen.meta
@@ -1,7 +1,7 @@
fileFormatVersion: 2
guid: 81da11b54b720e642a67d210490f1473
folderAsset: yes
timeCreated: 1540345221
timeCreated: 1540363325
licenseType: Pro
DefaultImporter:
  userData: 
Assets/XLua/Gen/AnyCountDownUtilityWrap.cs.meta
@@ -1,6 +1,6 @@
fileFormatVersion: 2
guid: 5789d6b86959a5a4cb889dbe30fe0149
timeCreated: 1540345226
timeCreated: 1540363331
licenseType: Pro
MonoImporter:
  serializedVersion: 2
Assets/XLua/Gen/AssetBundleUtilityWrap.cs.meta
@@ -1,6 +1,6 @@
fileFormatVersion: 2
guid: 603b1863f8ca7b14ab7b9f2ee6f86844
timeCreated: 1540345226
timeCreated: 1540363331
licenseType: Pro
MonoImporter:
  serializedVersion: 2
Assets/XLua/Gen/AssetPreLoadWrap.cs.meta
@@ -1,6 +1,6 @@
fileFormatVersion: 2
guid: 5bc1ef752014b4a4a9625b8d966fd336
timeCreated: 1540345226
timeCreated: 1540363331
licenseType: Pro
MonoImporter:
  serializedVersion: 2
Assets/XLua/Gen/AssetSourceWrap.cs
New file
@@ -0,0 +1,327 @@
#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
    using Utils = XLua.Utils;
    public class AssetSourceWrap
    {
        public static void __Register(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            System.Type type = typeof(AssetSource);
            Utils.BeginObjectRegister(type, L, translator, 0, 0, 0, 0);
            Utils.EndObjectRegister(type, L, translator, null, null,
                null, null, null);
            Utils.BeginClassRegister(type, L, __CreateInstance, 1, 9, 9);
            Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "allFromEditor", _g_get_allFromEditor);
            Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "audioFromEditor", _g_get_audioFromEditor);
            Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "effectFromEditor", _g_get_effectFromEditor);
            Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "mobFromEditor", _g_get_mobFromEditor);
            Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "refdataFromEditor", _g_get_refdataFromEditor);
            Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "sceneFromEditor", _g_get_sceneFromEditor);
            Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "shaderFromEditor", _g_get_shaderFromEditor);
            Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "uiFromEditor", _g_get_uiFromEditor);
            Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "luaFromEditor", _g_get_luaFromEditor);
            Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "allFromEditor", _s_set_allFromEditor);
            Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "audioFromEditor", _s_set_audioFromEditor);
            Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "effectFromEditor", _s_set_effectFromEditor);
            Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "mobFromEditor", _s_set_mobFromEditor);
            Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "refdataFromEditor", _s_set_refdataFromEditor);
            Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "sceneFromEditor", _s_set_sceneFromEditor);
            Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "shaderFromEditor", _s_set_shaderFromEditor);
            Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "uiFromEditor", _s_set_uiFromEditor);
            Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "luaFromEditor", _s_set_luaFromEditor);
            Utils.EndClassRegister(type, L, translator);
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if(LuaAPI.lua_gettop(L) == 1)
                {
                    AssetSource gen_ret = new AssetSource();
                    translator.Push(L, gen_ret);
                    return 1;
                }
            }
            catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return LuaAPI.luaL_error(L, "invalid arguments to AssetSource constructor!");
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_allFromEditor(RealStatePtr L)
        {
            try {
                LuaAPI.lua_pushboolean(L, AssetSource.allFromEditor);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_audioFromEditor(RealStatePtr L)
        {
            try {
                LuaAPI.lua_pushboolean(L, AssetSource.audioFromEditor);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_effectFromEditor(RealStatePtr L)
        {
            try {
                LuaAPI.lua_pushboolean(L, AssetSource.effectFromEditor);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_mobFromEditor(RealStatePtr L)
        {
            try {
                LuaAPI.lua_pushboolean(L, AssetSource.mobFromEditor);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_refdataFromEditor(RealStatePtr L)
        {
            try {
                LuaAPI.lua_pushboolean(L, AssetSource.refdataFromEditor);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_sceneFromEditor(RealStatePtr L)
        {
            try {
                LuaAPI.lua_pushboolean(L, AssetSource.sceneFromEditor);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_shaderFromEditor(RealStatePtr L)
        {
            try {
                LuaAPI.lua_pushboolean(L, AssetSource.shaderFromEditor);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_uiFromEditor(RealStatePtr L)
        {
            try {
                LuaAPI.lua_pushboolean(L, AssetSource.uiFromEditor);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_luaFromEditor(RealStatePtr L)
        {
            try {
                LuaAPI.lua_pushboolean(L, AssetSource.luaFromEditor);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_allFromEditor(RealStatePtr L)
        {
            try {
                AssetSource.allFromEditor = LuaAPI.lua_toboolean(L, 1);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_audioFromEditor(RealStatePtr L)
        {
            try {
                AssetSource.audioFromEditor = LuaAPI.lua_toboolean(L, 1);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_effectFromEditor(RealStatePtr L)
        {
            try {
                AssetSource.effectFromEditor = LuaAPI.lua_toboolean(L, 1);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_mobFromEditor(RealStatePtr L)
        {
            try {
                AssetSource.mobFromEditor = LuaAPI.lua_toboolean(L, 1);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_refdataFromEditor(RealStatePtr L)
        {
            try {
                AssetSource.refdataFromEditor = LuaAPI.lua_toboolean(L, 1);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_sceneFromEditor(RealStatePtr L)
        {
            try {
                AssetSource.sceneFromEditor = LuaAPI.lua_toboolean(L, 1);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_shaderFromEditor(RealStatePtr L)
        {
            try {
                AssetSource.shaderFromEditor = LuaAPI.lua_toboolean(L, 1);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_uiFromEditor(RealStatePtr L)
        {
            try {
                AssetSource.uiFromEditor = LuaAPI.lua_toboolean(L, 1);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_luaFromEditor(RealStatePtr L)
        {
            try {
                AssetSource.luaFromEditor = LuaAPI.lua_toboolean(L, 1);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
    }
}
Assets/XLua/Gen/AssetSourceWrap.cs.meta
New file
@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 94929e196521c4e4eaa04c069ef5c0fb
timeCreated: 1540366836
licenseType: Pro
MonoImporter:
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
  icon: {instanceID: 0}
  userData:
  assetBundleName:
  assetBundleVariant:
Assets/XLua/Gen/AssetVersionUtilityWrap.cs
New file
@@ -0,0 +1,358 @@
#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
    using Utils = XLua.Utils;
    public class AssetVersionUtilityWrap
    {
        public static void __Register(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            System.Type type = typeof(AssetVersionUtility);
            Utils.BeginObjectRegister(type, L, translator, 0, 0, 0, 0);
            Utils.EndObjectRegister(type, L, translator, null, null,
                null, null, null);
            Utils.BeginClassRegister(type, L, __CreateInstance, 8, 5, 2);
            Utils.RegisterFunc(L, Utils.CLS_IDX, "Init", _m_Init_xlua_st_);
            Utils.RegisterFunc(L, Utils.CLS_IDX, "GetAssetVersionFile", _m_GetAssetVersionFile_xlua_st_);
            Utils.RegisterFunc(L, Utils.CLS_IDX, "BeginDownLoadTask", _m_BeginDownLoadTask_xlua_st_);
            Utils.RegisterFunc(L, Utils.CLS_IDX, "UpdateAssetVersions", _m_UpdateAssetVersions_xlua_st_);
            Utils.RegisterFunc(L, Utils.CLS_IDX, "GetAssetVersion", _m_GetAssetVersion_xlua_st_);
            Utils.RegisterFunc(L, Utils.CLS_IDX, "GetAssetFilePath", _m_GetAssetFilePath_xlua_st_);
            Utils.RegisterFunc(L, Utils.CLS_IDX, "IsUnpriorAssetDownLoadOk", _m_IsUnpriorAssetDownLoadOk_xlua_st_);
            Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "hasDownLoadFullAsset", _g_get_hasDownLoadFullAsset);
            Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "priorAssetDownLoadDone", _g_get_priorAssetDownLoadDone);
            Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "unPriorAssetDownLoadDone", _g_get_unPriorAssetDownLoadDone);
            Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "checkAssetCompleted", _g_get_checkAssetCompleted);
            Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "assetsBuildTime", _g_get_assetsBuildTime);
            Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "hasDownLoadFullAsset", _s_set_hasDownLoadFullAsset);
            Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "assetsBuildTime", _s_set_assetsBuildTime);
            Utils.EndClassRegister(type, L, translator);
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if(LuaAPI.lua_gettop(L) == 1)
                {
                    AssetVersionUtility gen_ret = new AssetVersionUtility();
                    translator.Push(L, gen_ret);
                    return 1;
                }
            }
            catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return LuaAPI.luaL_error(L, "invalid arguments to AssetVersionUtility constructor!");
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_Init_xlua_st_(RealStatePtr L)
        {
            try {
                {
                    AssetVersionUtility.Init(  );
                    return 0;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_GetAssetVersionFile_xlua_st_(RealStatePtr L)
        {
            try {
                {
                    AssetVersionUtility.GetAssetVersionFile(  );
                    return 0;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_BeginDownLoadTask_xlua_st_(RealStatePtr L)
        {
            try {
                {
                    bool __prior = LuaAPI.lua_toboolean(L, 1);
                    AssetVersionUtility.BeginDownLoadTask( __prior );
                    return 0;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_UpdateAssetVersions_xlua_st_(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                {
                    string __assetVersionFile = LuaAPI.lua_tostring(L, 1);
                        System.Collections.Generic.Dictionary<string, AssetVersion> gen_ret = AssetVersionUtility.UpdateAssetVersions( __assetVersionFile );
                        translator.Push(L, gen_ret);
                    return 1;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_GetAssetVersion_xlua_st_(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                {
                    string __assetBundleName = LuaAPI.lua_tostring(L, 1);
                        AssetVersion gen_ret = AssetVersionUtility.GetAssetVersion( __assetBundleName );
                        translator.Push(L, gen_ret);
                    return 1;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_GetAssetFilePath_xlua_st_(RealStatePtr L)
        {
            try {
                {
                    string __assetKey = LuaAPI.lua_tostring(L, 1);
                        string gen_ret = AssetVersionUtility.GetAssetFilePath( __assetKey );
                        LuaAPI.lua_pushstring(L, gen_ret);
                    return 1;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_IsUnpriorAssetDownLoadOk_xlua_st_(RealStatePtr L)
        {
            try {
                {
                        bool gen_ret = AssetVersionUtility.IsUnpriorAssetDownLoadOk(  );
                        LuaAPI.lua_pushboolean(L, gen_ret);
                    return 1;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_hasDownLoadFullAsset(RealStatePtr L)
        {
            try {
                LuaAPI.lua_pushboolean(L, AssetVersionUtility.hasDownLoadFullAsset);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_priorAssetDownLoadDone(RealStatePtr L)
        {
            try {
                LuaAPI.lua_pushboolean(L, AssetVersionUtility.priorAssetDownLoadDone);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_unPriorAssetDownLoadDone(RealStatePtr L)
        {
            try {
                LuaAPI.lua_pushboolean(L, AssetVersionUtility.unPriorAssetDownLoadDone);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_checkAssetCompleted(RealStatePtr L)
        {
            try {
                LuaAPI.lua_pushboolean(L, AssetVersionUtility.checkAssetCompleted);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_assetsBuildTime(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                translator.Push(L, AssetVersionUtility.assetsBuildTime);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_hasDownLoadFullAsset(RealStatePtr L)
        {
            try {
                AssetVersionUtility.hasDownLoadFullAsset = LuaAPI.lua_toboolean(L, 1);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_assetsBuildTime(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            System.DateTime gen_value;translator.Get(L, 1, out gen_value);
                AssetVersionUtility.assetsBuildTime = gen_value;
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
    }
}
Assets/XLua/Gen/AssetVersionUtilityWrap.cs.meta
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Assets/XLua/Gen/FileExtersionWrap.cs
New file
@@ -0,0 +1,354 @@
#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
    using Utils = XLua.Utils;
    public class FileExtersionWrap
    {
        public static void __Register(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            System.Type type = typeof(FileExtersion);
            Utils.BeginObjectRegister(type, L, translator, 0, 0, 0, 0);
            Utils.EndObjectRegister(type, L, translator, null, null,
                null, null, null);
            Utils.BeginClassRegister(type, L, __CreateInstance, 12, 0, 0);
            Utils.RegisterFunc(L, Utils.CLS_IDX, "GetFileInfos", _m_GetFileInfos_xlua_st_);
            Utils.RegisterFunc(L, Utils.CLS_IDX, "GetAllDirectoryFileInfos", _m_GetAllDirectoryFileInfos_xlua_st_);
            Utils.RegisterFunc(L, Utils.CLS_IDX, "GetFileRelativePath", _m_GetFileRelativePath_xlua_st_);
            Utils.RegisterFunc(L, Utils.CLS_IDX, "GetVersionFromFileName", _m_GetVersionFromFileName_xlua_st_);
            Utils.RegisterFunc(L, Utils.CLS_IDX, "RemoveVersionFromFileFullName", _m_RemoveVersionFromFileFullName_xlua_st_);
            Utils.RegisterFunc(L, Utils.CLS_IDX, "AddVersionToFileFullName", _m_AddVersionToFileFullName_xlua_st_);
            Utils.RegisterFunc(L, Utils.CLS_IDX, "DirectoryCopy", _m_DirectoryCopy_xlua_st_);
            Utils.RegisterFunc(L, Utils.CLS_IDX, "GetMD5HashFromFile", _m_GetMD5HashFromFile_xlua_st_);
            Utils.RegisterFunc(L, Utils.CLS_IDX, "GetStringMD5Hash", _m_GetStringMD5Hash_xlua_st_);
            Utils.RegisterFunc(L, Utils.CLS_IDX, "ReadFileAllLines", _m_ReadFileAllLines_xlua_st_);
            Utils.RegisterObject(L, translator, Utils.CLS_IDX, "lineSplit", FileExtersion.lineSplit);
            Utils.EndClassRegister(type, L, translator);
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if(LuaAPI.lua_gettop(L) == 1)
                {
                    FileExtersion gen_ret = new FileExtersion();
                    translator.Push(L, gen_ret);
                    return 1;
                }
            }
            catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return LuaAPI.luaL_error(L, "invalid arguments to FileExtersion constructor!");
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_GetFileInfos_xlua_st_(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                {
                    string __path = LuaAPI.lua_tostring(L, 1);
                    string[] __searchPatterns = (string[])translator.GetObject(L, 2, typeof(string[]));
                        System.Collections.Generic.List<System.IO.FileInfo> gen_ret = FileExtersion.GetFileInfos( __path, __searchPatterns );
                        translator.Push(L, gen_ret);
                    return 1;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_GetAllDirectoryFileInfos_xlua_st_(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                {
                    string __path = LuaAPI.lua_tostring(L, 1);
                    System.Collections.Generic.List<System.IO.FileInfo> __fileInfos = (System.Collections.Generic.List<System.IO.FileInfo>)translator.GetObject(L, 2, typeof(System.Collections.Generic.List<System.IO.FileInfo>));
                    FileExtersion.GetAllDirectoryFileInfos( __path, __fileInfos );
                    return 0;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_GetFileRelativePath_xlua_st_(RealStatePtr L)
        {
            try {
                {
                    string __root = LuaAPI.lua_tostring(L, 1);
                    string __fileFullName = LuaAPI.lua_tostring(L, 2);
                        string gen_ret = FileExtersion.GetFileRelativePath( __root, __fileFullName );
                        LuaAPI.lua_pushstring(L, gen_ret);
                    return 1;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_GetVersionFromFileName_xlua_st_(RealStatePtr L)
        {
            try {
                {
                    string __fileName = LuaAPI.lua_tostring(L, 1);
                        int gen_ret = FileExtersion.GetVersionFromFileName( __fileName );
                        LuaAPI.xlua_pushinteger(L, gen_ret);
                    return 1;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_RemoveVersionFromFileFullName_xlua_st_(RealStatePtr L)
        {
            try {
                {
                    string __fullName = LuaAPI.lua_tostring(L, 1);
                        string gen_ret = FileExtersion.RemoveVersionFromFileFullName( __fullName );
                        LuaAPI.lua_pushstring(L, gen_ret);
                    return 1;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_AddVersionToFileFullName_xlua_st_(RealStatePtr L)
        {
            try {
                {
                    string __fullName = LuaAPI.lua_tostring(L, 1);
                    int __version = LuaAPI.xlua_tointeger(L, 2);
                        string gen_ret = FileExtersion.AddVersionToFileFullName( __fullName, __version );
                        LuaAPI.lua_pushstring(L, gen_ret);
                    return 1;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_DirectoryCopy_xlua_st_(RealStatePtr L)
        {
            try {
                {
                    string __from = LuaAPI.lua_tostring(L, 1);
                    string __to = LuaAPI.lua_tostring(L, 2);
                    FileExtersion.DirectoryCopy( __from, __to );
                    return 0;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_GetMD5HashFromFile_xlua_st_(RealStatePtr L)
        {
            try {
                {
                    string _fileName = LuaAPI.lua_tostring(L, 1);
                        string gen_ret = FileExtersion.GetMD5HashFromFile( _fileName );
                        LuaAPI.lua_pushstring(L, gen_ret);
                    return 1;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_GetStringMD5Hash_xlua_st_(RealStatePtr L)
        {
            try {
                {
                    string _str = LuaAPI.lua_tostring(L, 1);
                        string gen_ret = FileExtersion.GetStringMD5Hash( _str );
                        LuaAPI.lua_pushstring(L, gen_ret);
                    return 1;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_ReadFileAllLines_xlua_st_(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                {
                    string _path = LuaAPI.lua_tostring(L, 1);
                        FileExtersion.LuaConfigData gen_ret = FileExtersion.ReadFileAllLines( _path );
                        translator.Push(L, gen_ret);
                    return 1;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }
    }
}
Assets/XLua/Gen/FileExtersionWrap.cs.meta
New file
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Assets/XLua/Gen/UnityEngineVector3Wrap.cs.meta
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Assets/XLua/Gen/UnityEngineVector4Wrap.cs.meta
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Assets/XLua/Gen/UnityEngineWWWWrap.cs.meta
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Assets/XLua/Gen/UnityEngineWaitForSecondsWrap.cs.meta
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Assets/XLua/Gen/VersionUtilityWrap.cs.meta
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Assets/XLua/Gen/VoiceHttpRequestWrap.cs.meta
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Assets/XLua/Gen/WashProModelWrap.cs.meta
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Assets/XLua/Gen/WindowJumpMgrWrap.cs.meta
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Assets/XLua/Gen/WorldMapSkipWrap.cs.meta
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Assets/XLua/Gen/WrapPusher.cs.meta
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Assets/XLua/Gen/XLuaGenAutoRegister.cs
@@ -31,6 +31,8 @@
                
                translator.DelayWrapLoader(typeof(ResourcesPath), ResourcesPathWrap.__Register);
                
                translator.DelayWrapLoader(typeof(AssetSource), AssetSourceWrap.__Register);
                translator.DelayWrapLoader(typeof(Equation), EquationWrap.__Register);
                
                translator.DelayWrapLoader(typeof(LaunchPostProcess), LaunchPostProcessWrap.__Register);
@@ -108,6 +110,8 @@
                translator.DelayWrapLoader(typeof(Snxxz.UI.AchievementModel), SnxxzUIAchievementModelWrap.__Register);
                
                translator.DelayWrapLoader(typeof(Snxxz.UI.ActivityModel), SnxxzUIActivityModelWrap.__Register);
                translator.DelayWrapLoader(typeof(AssetVersionUtility), AssetVersionUtilityWrap.__Register);
                
                translator.DelayWrapLoader(typeof(DownLoadAndDiscompressTask), DownLoadAndDiscompressTaskWrap.__Register);
                
@@ -429,6 +433,8 @@
                
                translator.DelayWrapLoader(typeof(ComponentExtersion), ComponentExtersionWrap.__Register);
                
                translator.DelayWrapLoader(typeof(FileExtersion), FileExtersionWrap.__Register);
                translator.DelayWrapLoader(typeof(GMCommand), GMCommandWrap.__Register);
                
                translator.DelayWrapLoader(typeof(GlobalTimeEvent), GlobalTimeEventWrap.__Register);
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Assets/XLua/Gen/XLuaTestIExchangerBridge.cs.meta
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Assets/XLua/Gen/XLuaTestMyStructWrap.cs.meta
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Assets/XLua/Gen/XLuaTestNoGcWrap.cs.meta
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Assets/XLua/Gen/XLuaTestPeddingWrap.cs.meta
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Assets/XLua/Gen/link.xml
@@ -16,6 +16,7 @@
    <assembly fullname="Assembly-CSharp">
        <type fullname="ResourcesPath" preserve="all"/>
        <type fullname="AssetSource" preserve="all"/>
        <type fullname="Equation" preserve="all"/>
        <type fullname="LaunchPostProcess" preserve="all"/>
        <type fullname="Config" preserve="all"/>
@@ -55,6 +56,7 @@
        <type fullname="LuaWindowUtility" preserve="all"/>
        <type fullname="Snxxz.UI.AchievementModel" preserve="all"/>
        <type fullname="Snxxz.UI.ActivityModel" preserve="all"/>
        <type fullname="AssetVersionUtility" preserve="all"/>
        <type fullname="DownLoadAndDiscompressTask" preserve="all"/>
        <type fullname="InGameDownLoad" preserve="all"/>
        <type fullname="Snxxz.UI.BetterEquipGetModel" preserve="all"/>
@@ -215,6 +217,7 @@
        <type fullname="EffectMgr" preserve="all"/>
        <type fullname="TimeMgr" preserve="all"/>
        <type fullname="ComponentExtersion" preserve="all"/>
        <type fullname="FileExtersion" preserve="all"/>
        <type fullname="GMCommand" preserve="all"/>
        <type fullname="GlobalTimeEvent" preserve="all"/>
        <type fullname="LanguageVerify" preserve="all"/>
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