Assets/Editor/Tool/ClientPackage.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Assets/ILRuntime/Editor/ILRuntimeCLRBinding.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Assets/Editor/Tool/ClientPackage.cs
@@ -586,7 +586,7 @@ PlayerSettings.bundleVersion = VersionConfig.GetVersionNumber(newVersionConfig.version).ToString(); //生成ILruntiemd CLR 绑定代码 ILRuntimeCLRBinding.GenerateCLRBindingByTypes(); ILRuntimeCLRBinding.GenerateCLRBinding(); CSObjectWrapEditor.Generator.ClearAll(); CSObjectWrapEditor.Generator.GenAll(); Assets/ILRuntime/Editor/ILRuntimeCLRBinding.cs
@@ -126,7 +126,7 @@ } // [MenuItem("ILRuntime/自动分析Dll生成CLR绑定")] public static void GenerateCLRBindingByAnalysis() static void GenerateCLRBindingByAnalysis() { var path = genPath + "/Analysis"; //用热更dll调用引用来生成绑定代码 @@ -141,7 +141,7 @@ } // [MenuItem("ILRuntime/根据配置列表生成CLR绑定")] public static void GenerateCLRBindingByTypes() static void GenerateCLRBindingByTypes() { var path = genPath + "/Types"; //用自定义的列表来生成绑定代码 @@ -149,7 +149,7 @@ } //合并生成的代码 public static void MergeGenerated() static void MergeGenerated() { var exist = new HashSet<string>(); var added = new List<string>();