| | |
| | | if (Directory.Exists(outputPath)) |
| | | Directory.Delete(outputPath, true); |
| | | var dllFile = ResourcesPath.ResourcesOutAssetPath + "logic/Logic.dll.bytes"; |
| | | var outFile = StringUtility.Contact(outputPath, "/Logic.dll.bytes"); |
| | | var outDllFile = StringUtility.Contact(outputPath, "/Logic.dll.bytes"); |
| | | var pdbFile = ResourcesPath.ResourcesOutAssetPath + "logic/Logic.pdb"; |
| | | var outPdbFile = StringUtility.Contact(outputPath, "/Logic.pdb"); |
| | | if (!File.Exists(dllFile)) |
| | | { |
| | | DebugEx.LogErrorFormat("打包错误:{0} 不存在", dllFile); |
| | | return; |
| | | } |
| | | FileExtersion.MakeSureDirectory(outFile); |
| | | File.Copy(dllFile, outFile); |
| | | FileExtersion.MakeSureDirectory(outDllFile); |
| | | File.Copy(dllFile, outDllFile); |
| | | File.Copy(pdbFile, outPdbFile); |
| | | } |
| | | |
| | | private void ExcuteBuildLevels() |
| | |
| | | AssetSource.uiFromEditor = EditorGUILayout.Toggle("uiFromEditor:", AssetSource.uiFromEditor); |
| | | AssetSource.builtInFromEditor = EditorGUILayout.Toggle("builtInFromEditor:", AssetSource.builtInFromEditor); |
| | | AssetSource.patchFromEditor = EditorGUILayout.Toggle("patchFromEditor:", AssetSource.patchFromEditor); |
| | | AssetSource.logicFromEditor = EditorGUILayout.Toggle("logicFromEditor:", AssetSource.logicFromEditor); |
| | | EditorGUILayout.Space(); |
| | | if (GUILayout.Button("全部切换")) |
| | | { |
| | |
| | | /// <param name="_replace">ios打包导出xcode工程模式,Append和Replace</param>
|
| | | public static void BuildPublishers(string _sdkPath, string _assetBundlePath, string _output, string _publisherString, int _buildIndex, bool _development, bool _replace)
|
| | | {
|
| | |
|
| | | var publisherIds = new List<string>();
|
| | | var tempStrings = _publisherString.Split(StringUtility.splitSeparator, StringSplitOptions.RemoveEmptyEntries);
|
| | |
|
| | |
| | | PlayerSettings.allowedAutorotateToPortraitUpsideDown = false;
|
| | | PlayerSettings.bundleVersion = VersionConfig.GetVersionNumber(newVersionConfig.version).ToString();
|
| | |
|
| | | if (GetBuildTarget() == BuildTargetGroup.Android)
|
| | | {
|
| | | CSObjectWrapEditor.Generator.ClearAll();
|
| | | CSObjectWrapEditor.Generator.GenAll();
|
| | | }
|
| | | //生成ILruntiemd CLR 绑定代码
|
| | | ILRuntimeCLRBinding.GenerateCLRBindingByAnalysis();
|
| | | ILRuntimeCLRBinding.GenerateCLRBindingByTypes();
|
| | |
|
| | | CSObjectWrapEditor.Generator.ClearAll();
|
| | | CSObjectWrapEditor.Generator.GenAll();
|
| | |
|
| | | AssetDatabase.SaveAssets();
|
| | | AssetDatabase.Refresh();
|
| | |
| | | 9998 xmyjgame xmyjgame 1 1.100.2 aaa 4 xbqy 1 1 仙魔战场 com.xfzc.yj.quick mengxiandao mengxiandao2020 mengxiandao mengxiandao2020 0 0 (-15,64) 出版单位名称:天津电子出版社有限公司 著作权人名称:广州秒乐网络科技有限公司</r>运营单位:广州游路网络科技有限公司 游戏内容类别:移动游戏 批文号:国新出审[2019]1132号 游戏版号:ISBN 978-7-498-06329-8 xmyjgame 0 |
| | | 9527 TheSecondWorld test 0 1.100.1 aaa 911 xbqy 2 0 仙宝奇缘 com.secondworld.snxxz thesecondworld thesecondworld2018 thesecondworld thesecondworld2018 1 0 (-32,144) 0 |
| | | 9528 gtgame gtgame 1 1.100.1 aaa 1 xbqy 3 0 鎮魔訣 com.sanxiagame.zmjgp gtgame Fjsx123123 Key0 Fjsx123123 1 0 (0,80) gtgame 0 1 |
| | | 911 TheSecondWorld test 0 1.100.1 aaa 911 xbqy 2 0 仙宝奇缘 com.secondworld.snxxz thesecondworld thesecondworld2018 thesecondworld thesecondworld2018 1 0 (-32,144) 0 |
| | | 911 TheSecondWorld test 0 1.100.1 aaa 911 xbqy 0 0 仙宝奇缘 com.secondworld.snxxz thesecondworld thesecondworld2018 thesecondworld thesecondworld2018 1 0 (-32,144) 0 |