| | |
| | | var allFiles = new DirectoryInfo(rootPath).GetFiles("*.prefab", SearchOption.TopDirectoryOnly);
|
| | | foreach (var file in allFiles)
|
| | | {
|
| | | var fileNameWithoutExtension = Path.GetFileNameWithoutExtension(file.FullName);
|
| | | var importerPath = assetRelativePath + Path.DirectorySeparatorChar + file.Name;
|
| | | var importer = AssetImporter.GetAtPath(importerPath);
|
| | | importer.assetBundleName = StringUtility.Contact("ui/window/", fileNameWithoutExtension);
|
| | | importer.assetBundleName = "ui/window";
|
| | |
|
| | | EditorUtility.SetDirty(importer);
|
| | | }
|
| | |
| | | allFiles = new DirectoryInfo(rootPath2).GetFiles("*.prefab", SearchOption.TopDirectoryOnly);
|
| | | foreach (var file in allFiles)
|
| | | {
|
| | | var fileNameWithoutExtension = Path.GetFileNameWithoutExtension(file.FullName);
|
| | | var importerPath = assetRelativePath2 + Path.DirectorySeparatorChar + file.Name;
|
| | | var importer = AssetImporter.GetAtPath(importerPath);
|
| | | importer.assetBundleName = StringUtility.Contact("ui/window/", fileNameWithoutExtension);
|
| | | importer.assetBundleName = "ui/prioritywindow";
|
| | |
|
| | | EditorUtility.SetDirty(importer);
|
| | | }
|
| | |
|