少年修仙传客户端基础资源
client_Wu Xijin
2019-02-19 77a4ed277c8d33cc748f57b91fb23f0dc54b63ed
3335 整理ui资源。
1个文件已修改
7 ■■■■■ 已修改文件
Assets/Editor/Tool/UpdateAssetBundleName.cs 7 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Tool/UpdateAssetBundleName.cs
@@ -58,10 +58,9 @@
        var allFiles = new DirectoryInfo(rootPath).GetFiles("*.prefab", SearchOption.TopDirectoryOnly);
        foreach (var file in allFiles)
        {
            var fileNameWithoutExtension = Path.GetFileNameWithoutExtension(file.FullName);
            var importerPath = assetRelativePath + Path.DirectorySeparatorChar + file.Name;
            var importer = AssetImporter.GetAtPath(importerPath);
            importer.assetBundleName = StringUtility.Contact("ui/window/", fileNameWithoutExtension);
            importer.assetBundleName = "ui/window";
            EditorUtility.SetDirty(importer);
        }
@@ -69,10 +68,10 @@
        allFiles = new DirectoryInfo(rootPath2).GetFiles("*.prefab", SearchOption.TopDirectoryOnly);
        foreach (var file in allFiles)
        {
            var fileNameWithoutExtension = Path.GetFileNameWithoutExtension(file.FullName);
            var importerPath = assetRelativePath2 + Path.DirectorySeparatorChar + file.Name;
            var importer = AssetImporter.GetAtPath(importerPath);
            importer.assetBundleName = StringUtility.Contact("ui/window/", fileNameWithoutExtension);
            importer.assetBundleName = "ui/prioritywindow";
            EditorUtility.SetDirty(importer);
        }