少年修仙传客户端基础资源
client_linchunjie
2018-08-20 7af526fd8c9acac62b7efcb21ef95842ddeeaaf4
2030【前端】境界功能界面修改
2个文件已修改
235 ■■■■■ 已修改文件
Assets/Editor/Actor/NpcResourcesBuilder.cs 230 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Actor/ResourcesBuilder.cs 5 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Actor/NpcResourcesBuilder.cs
@@ -1,103 +1,129 @@
using UnityEngine;
using UnityEditor;
using TableConfig;
using System.Collections.Generic;
public class NpcResourcesBuilder : ResourcesBuilder
{
    public void BuildNpc(string modelName)
    {
        if (modelName.Contains("A_Zs"))
        {
            return;
        }
        BuildAnimationClip1(modelName);
        BuildAnimatorController(modelName);
        var showConfigs = ConfigManager.Instance.GetAllValues<ActorShowConfig>();
        NPCConfig _npcModel = null;
        foreach (var _item in showConfigs)
        {
            for (int i = 0; i < _item.showNpcs.Length; i++)
            {
                _npcModel = ConfigManager.Instance.GetTemplate<NPCConfig>(_item.showNpcs[i]);
                if (_npcModel == null)
                {
                    continue;
                }
                if (_npcModel.MODE.Equals(modelName))
                {
                    BuildBossShowAnimatorController(modelName);
                    break;
                }
            }
        }
        BuildPrefab(modelName);
    }
    public void BuildPrefab(string modelName)
    {
        if (!IsBuildPrefab)
        {
            return;
        }
        BuildPrefab(modelName, modelName, InstanceResourcesLoader.raceSuffix);
    }
    public void BuildAnimationClip1(string modelName)
    {
        if (!IsBuildAnimationClip)
        {
            return;
        }
        BuildAnimationClip(modelName);
    }
    public void BuildAnimatorController(string modelName)
    {
        if (!IsBuildAnimatorController)
        {
            return;
        }
        if (modelName.Contains("B_Cw"))
        {
            BuildAnimatorController(modelName, "Temple_AnimatorController_Pet", "animatorBuildConfig");
        }
        else
        {
            BuildAnimatorController(modelName, "Temple_AnimatorController_Mob", "animatorBuildConfig");
        }
    }
    public void BuildBossShowAnimatorController(string modelName)
    {
        if (!IsBuildAnimatorController)
        {
            return;
        }
        BuildAnimatorController(modelName, "Temple_AnimatorController_BossShow", "animatorBuildConfig_BossShow");
    }
    protected override void OnSetupRenderer(string resPath, string resName, ref Renderer _renderer)
    {
        string _texturePath = string.Format("Assets/ART/Role/{0}/Materials/{1}.png", resPath, resName);
        string _materialPath = string.Format("Assets/ART/Role/{0}/Materials/{1}.mat", resPath, resName);
        // 设置为不产生阴影并且不接受阴影
        _renderer.receiveShadows = false;
        _renderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off;
        // 设置材质
        _renderer.sharedMaterial = AssetDatabase.LoadAssetAtPath<Material>(_materialPath);
        _renderer.sharedMaterial.shader = Shader.Find("Character/Normal Monster");
        Texture _texture = AssetDatabase.LoadAssetAtPath<Texture>(_texturePath);
        _renderer.sharedMaterial.SetTexture("_MainTex", _texture);
    }
using UnityEngine;
using UnityEditor;
using TableConfig;
using System.Collections.Generic;
public class NpcResourcesBuilder : ResourcesBuilder
{
    public void BuildNpc(string modelName)
    {
        if (modelName.Contains("A_Zs"))
        {
            return;
        }
        BuildAnimationClip1(modelName);
        BuildAnimatorController(modelName);
        var showConfigs = ConfigManager.Instance.GetAllValues<ActorShowConfig>();
        NPCConfig _npcModel = null;
        foreach (var _item in showConfigs)
        {
            for (int i = 0; i < _item.showNpcs.Length; i++)
            {
                _npcModel = ConfigManager.Instance.GetTemplate<NPCConfig>(_item.showNpcs[i]);
                if (_npcModel == null)
                {
                    continue;
                }
                if (_npcModel.MODE.Equals(modelName))
                {
                    BuildBossShowAnimatorController(modelName);
                    break;
                }
            }
        }
        var realmConfigs = ConfigManager.Instance.GetAllValues<RealmConfig>();
        foreach (var _realmConfig in realmConfigs)
        {
            _npcModel = ConfigManager.Instance.GetTemplate<NPCConfig>(_realmConfig.BossID);
            if (_npcModel == null)
            {
                continue;
            }
            if (_npcModel.MODE.Equals(modelName))
            {
                BuildRealmAnimatorController(modelName);
                break;
            }
        }
        BuildPrefab(modelName);
    }
    public void BuildPrefab(string modelName)
    {
        if (!IsBuildPrefab)
        {
            return;
        }
        BuildPrefab(modelName, modelName, InstanceResourcesLoader.raceSuffix);
    }
    public void BuildAnimationClip1(string modelName)
    {
        if (!IsBuildAnimationClip)
        {
            return;
        }
        BuildAnimationClip(modelName);
    }
    public void BuildAnimatorController(string modelName)
    {
        if (!IsBuildAnimatorController)
        {
            return;
        }
        if (modelName.Contains("B_Cw"))
        {
            BuildAnimatorController(modelName, "Temple_AnimatorController_Pet", "animatorBuildConfig");
        }
        else
        {
            BuildAnimatorController(modelName, "Temple_AnimatorController_Mob", "animatorBuildConfig");
        }
    }
    public void BuildBossShowAnimatorController(string modelName)
    {
        if (!IsBuildAnimatorController)
        {
            return;
        }
        BuildAnimatorController(modelName, "Temple_AnimatorController_BossShow", "animatorBuildConfig_BossShow");
    }
    public void BuildRealmAnimatorController(string modelName)
    {
        if (!IsBuildAnimatorController)
        {
            return;
        }
        BuildAnimatorController(modelName, "Temple_AnimatorController_Realm", "animatorBuildConfig_Realm");
    }
    protected override void OnSetupRenderer(string resPath, string resName, ref Renderer _renderer)
    {
        string _texturePath = string.Format("Assets/ART/Role/{0}/Materials/{1}.png", resPath, resName);
        string _materialPath = string.Format("Assets/ART/Role/{0}/Materials/{1}.mat", resPath, resName);
        // 设置为不产生阴影并且不接受阴影
        _renderer.receiveShadows = false;
        _renderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off;
        // 设置材质
        _renderer.sharedMaterial = AssetDatabase.LoadAssetAtPath<Material>(_materialPath);
        _renderer.sharedMaterial.shader = Shader.Find("Character/Normal Monster");
        Texture _texture = AssetDatabase.LoadAssetAtPath<Texture>(_texturePath);
        _renderer.sharedMaterial.SetTexture("_MainTex", _texture);
    }
}
Assets/Editor/Actor/ResourcesBuilder.cs
@@ -508,6 +508,11 @@
            _absAssetPath = string.Format("{0}Mob/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutPath, resName, AnimatorControllerLoader.controllerShowSuffix, resName);
            _assetPath = string.Format("{0}Mob/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutAssetPath, resName, AnimatorControllerLoader.controllerShowSuffix, resName);
        }
        if (templeName.Equals("Temple_AnimatorController_Realm"))
        {
            _absAssetPath = string.Format("{0}Mob/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutPath, resName, AnimatorControllerLoader.controllerRealmSuffix, resName);
            _assetPath = string.Format("{0}Mob/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutAssetPath, resName, AnimatorControllerLoader.controllerRealmSuffix, resName);
        }
        string _templePath = string.Format("{0}Mob/{1}.controller", ResourcesPath.ResourcesOutPath, templeName);
        if (File.Exists(_absAssetPath))