少年修仙传客户端基础资源
lwb
2021-03-02 7dbbfb155fcc5c8a15b33cf6d01b5f1bcccab3f3
9527 去掉lua打包2

(cherry picked from commit bfb9ef1e114b71edbce5da1c36d68e13635008ba)
1个文件已修改
1个文件已删除
79 ■■■■ 已修改文件
Assets/Editor/Tool/BuildExtersion.cs 67 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Tool/LuaBuildHelper.cs.meta 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Tool/BuildExtersion.cs
@@ -1,13 +1,13 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System.IO;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System.IO;
using System;
public class BuildExtersion
{
{
    public static void BuildMap()
    {
        try
@@ -29,10 +29,10 @@
                    }
                }
                if (!string.IsNullOrEmpty(levelPattern))
                if (!string.IsNullOrEmpty(levelPattern))
                {
                    UpdateLevelSetting.SetCreateRoleLevel(levelPattern);
                    AssetDatabase.Refresh();
                    UpdateLevelSetting.SetCreateRoleLevel(levelPattern);
                    AssetDatabase.Refresh();
                }
                UpdateLevelSetting.SetAllLevelAssetBundleName();
@@ -79,8 +79,8 @@
            Debug.Log(ex);
            EditorApplication.Exit(1);
        }
    }
    }
    public static void BuildConfig()
    {
        try
@@ -105,31 +105,6 @@
        }
    }
    public static void BuildLua()
    {
        try
        {
            var buildParameters = new BuildParameters();
            if (!buildParameters.error)
            {
                LuaBuildHelper.OnPreBuild();
                UpdateLuaSetting.SetAllLuaAssetBundleName();
                ExcuteBuildAsset("lua", buildParameters);
                LuaBuildHelper.OnPostBuild();
            }
            else
            {
                EditorApplication.Exit(1);
            }
        }
        catch (Exception ex)
        {
            Debug.Log("打包lua失败");
            Debug.Log(ex);
            EditorApplication.Exit(1);
        }
    }
    public static void BuildAudio()
    {
        try
@@ -159,8 +134,8 @@
    public static void BuildShader()
    {
    }
    }
    public static void BuildUI()
    {
        try
@@ -256,8 +231,8 @@
            Debug.Log(ex);
            EditorApplication.Exit(1);
        }
    }
    }
    private static void ExcuteBuildAsset(string category, BuildParameters @params)
    {
        var opt = BuildAssetBundleOptions.None;
@@ -331,6 +306,6 @@
                    return string.Empty;
            }
        }
    }
}
    }
}
Assets/Editor/Tool/LuaBuildHelper.cs.meta
File was deleted