少年修仙传客户端基础资源
client_Wu Xijin
2019-05-08 82734685033130d70c06d9d9ebc35d4b272c33c4
6670  创建角色后表现
3个文件已修改
52 ■■■■ 已修改文件
Assets/Editor/Tool/AssetBundleBuildExtersion.cs 19 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Tool/BuildExtersion.cs 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Tool/UpdateAssetBundleName.cs 22 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Tool/AssetBundleBuildExtersion.cs
@@ -6,15 +6,15 @@
public class AssetBundleBuildExtersion
{
    public static void Build(string _output, string _category, BuildAssetBundleOptions _bundleOption, BuildTarget _buildTarget)
    public static void Build(string output, string category, BuildAssetBundleOptions bundleOption, BuildTarget buildTarget)
    {
        var assetBundles = AssetDatabase.GetAllAssetBundleNames();
        List<string> targetAssetBundles = new List<string>();
        var targetAssetBundles = new List<string>();
        for (int i = 0; i < assetBundles.Length; i++)
        {
            var bundleName = assetBundles[i];
            if (bundleName.StartsWith(_category))
            if (bundleName.StartsWith(category))
            {
                targetAssetBundles.Add(bundleName);
            }
@@ -30,11 +30,11 @@
            assets.Add(assetBundleBuild);
        }
        var rootPath = StringUtility.Contact(_output, Path.AltDirectorySeparatorChar, _category);
        var mainFile = StringUtility.Contact(_output, Path.AltDirectorySeparatorChar, GetMainFestFileName(_buildTarget));
        var mainFileRename = StringUtility.Contact(_output, Path.AltDirectorySeparatorChar, _category, "_assetbundle");
        var manifest = StringUtility.Contact(_output, Path.AltDirectorySeparatorChar, GetMainFestFileName(_buildTarget), ".manifest");
        var manifestRename = StringUtility.Contact(_output, Path.AltDirectorySeparatorChar, _category, "_assetbundle.manifest");
        var rootPath = StringUtility.Contact(output, Path.AltDirectorySeparatorChar, category);
        var mainFile = StringUtility.Contact(output, Path.AltDirectorySeparatorChar, GetMainFestFileName(buildTarget));
        var mainFileRename = StringUtility.Contact(output, Path.AltDirectorySeparatorChar, category, "_assetbundle");
        var manifest = StringUtility.Contact(output, Path.AltDirectorySeparatorChar, GetMainFestFileName(buildTarget), ".manifest");
        var manifestRename = StringUtility.Contact(output, Path.AltDirectorySeparatorChar, category, "_assetbundle.manifest");
        if (Directory.Exists(rootPath))
        {
@@ -53,11 +53,10 @@
            File.Delete(manifestRename);
        }
        BuildPipeline.BuildAssetBundles(_output, assets.ToArray(), _bundleOption, _buildTarget);
        BuildPipeline.BuildAssetBundles(output, assets.ToArray(), bundleOption, buildTarget);
        File.Move(mainFile, mainFileRename);
        File.Move(manifest, manifestRename);
    }
    static string GetMainFestFileName(BuildTarget _target)
Assets/Editor/Tool/BuildExtersion.cs
@@ -155,6 +155,9 @@
            {
                UpdateAudioSetting.SetAllAudioAssetBundleName();
                ExcuteBuildAsset("audio", buildParameters);
                UpdateVideoSetting.SetAllVideoAssetBundleName();
                ExcuteBuildAsset("video", buildParameters);
            }
            else
            {
@@ -167,8 +170,8 @@
            Debug.Log(ex);
            EditorApplication.Exit(1);
        }
    }
    }
    public static void BuildShader()
    {
        try
@@ -289,13 +292,13 @@
        }
    }
    private static void ExcuteBuildAsset(string _category, BuildParameters _params)
    private static void ExcuteBuildAsset(string category, BuildParameters @params)
    {
        var opt = BuildAssetBundleOptions.None;
        opt |= BuildAssetBundleOptions.ChunkBasedCompression;
        opt |= BuildAssetBundleOptions.DeterministicAssetBundle;
        AssetBundleBuildExtersion.Build(_params.GetWholeOutPutPath(), _category, opt, _params.buildTarget);
        AssetBundleBuildExtersion.Build(@params.GetWholeOutPutPath(), category, opt, @params.buildTarget);
    }
    class BuildParameters
Assets/Editor/Tool/UpdateAssetBundleName.cs
@@ -393,6 +393,28 @@
    }
}
public class UpdateVideoSetting
{
    static string rootPath = Application.dataPath + "/ResourcesOut/Video/";
    static string assetPath = "Assets/ResourcesOut/Video/";
    [MenuItem("程序/设置资源包名/更新Video(All) AssetBundleName")]
    public static void SetAllVideoAssetBundleName()
    {
        var allFiles = new DirectoryInfo(rootPath).GetFiles("*.mp4", SearchOption.AllDirectories);
        foreach (var file in allFiles)
        {
            var importerPath = assetPath + Path.DirectorySeparatorChar + file.Name;
            var importer = AssetImporter.GetAtPath(importerPath);
            importer.assetBundleName = "video";
            EditorUtility.SetDirty(importer);
        }
        AssetDatabase.SaveAssets();
        AssetDatabase.Refresh();
    }
}
public class UpdateLuaSetting
{
    static string rootPath = Application.dataPath + "/ResourcesOut/Lua/";