少年修仙传客户端基础资源
hch
2025-01-06 83a69415d093a3548155671bd000c79eb951561c
0312 textex文本增加背景底的变化
3个文件已修改
24 ■■■■■ 已修改文件
Assets/Editor/SpritePacking/SpriteSettings.asset 22 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Tool/PrefabCreateTool.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/UIComponent/TextExEditor.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/SpritePacking/SpriteSettings.asset
@@ -871,3 +871,25 @@
      maxTextureSize: 2048
      textureCompression: 1
      textureFormat: 50
  - folderName: RealmBreak
    blockOffset: 1
    enableRotation: 0
    enableTightPacking: 0
    padding: 4
    readable: 0
    generateMipMaps: 0
    sRGB: 1
    filterMode: 1
    platformSettings:
    - name: Standalone
      maxTextureSize: 2048
      textureCompression: 1
      textureFormat: 4
    - name: Android
      maxTextureSize: 2048
      textureCompression: 1
      textureFormat: 50
    - name: iPhone
      maxTextureSize: 2048
      textureCompression: 1
      textureFormat: 50
Assets/Editor/Tool/PrefabCreateTool.cs
@@ -87,6 +87,7 @@
    {
        var instance = new GameObject("UIEffect");
        instance.AddComponent<UIEffect>();
        instance.AddComponent<RectTransform>();
        SetParent(instance);
    }
Assets/Editor/UIComponent/TextExEditor.cs
@@ -11,6 +11,7 @@
        text.isKey = EditorGUILayout.Toggle("是语言表ID",text.isKey);
        text.keyName = EditorGUILayout.TextField(text.keyName, GUILayout.Width(200));
        text.colorType = (TextColType)EditorGUILayout.EnumPopup("颜色类型", text.colorType);
        text.bgColorType = (TextEx.BackGroundColorType)EditorGUILayout.EnumPopup("背景颜色类型", text.bgColorType);
    }
}