少年修仙传客户端基础资源
client_Hale
2018-09-01 968b156ba9fd023bcdfe9b0c478f05224600c9e3
Fixed NPC生成逻辑读取动画状态机逻辑修改
1个文件已修改
4 ■■■■ 已修改文件
Assets/Editor/Actor/ResourcesBuilder.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Actor/ResourcesBuilder.cs
@@ -121,8 +121,8 @@
        string _absAssetPath = string.Format("{0}Mob/{1}{2}.prefab", ResourcesPath.ResourcesOutPath, suffix, outName);
        string _assetPath = string.Format("{0}Mob/{1}{2}.prefab", ResourcesPath.ResourcesOutAssetPath, suffix, outName);
        string _acAbsAssetPath = string.Format("{0}Mob/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutPath, path, AnimatorControllerLoader.controllerSuffix, path);
        string _acAssetPath = string.Format("{0}Mob/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutAssetPath, path, AnimatorControllerLoader.controllerSuffix, path);
        string _acAbsAssetPath = string.Format("{0}Mob/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutPath, path, AnimatorControllerLoader.controllerSuffix, outName);
        string _acAssetPath = string.Format("{0}Mob/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutAssetPath, path, AnimatorControllerLoader.controllerSuffix, outName);
        if (string.IsNullOrEmpty(_absOriginalePath))
        {