| | |
| | | /Snxxz_Android.userprefs |
| | | /Assets/VSCode.meta |
| | | /Assets/VSCode |
| | | /Assets/Plugins/Android |
| | | /Assets/Plugins/Android/The2thWorldSDK |
| | | /Assets/Plugins/Android/bin.meta |
| | |
| | | static void DoIt() |
| | | { |
| | | BuildAssetBundleOptions opt = BuildAssetBundleOptions.ChunkBasedCompression | BuildAssetBundleOptions.DeterministicAssetBundle | BuildAssetBundleOptions.StrictMode; |
| | | string outputPath = StringUtility.Contact(Application.streamingAssetsPath, Path.AltDirectorySeparatorChar, EditorUserBuildSettings.activeBuildTarget.ToString()); |
| | | |
| | | string outputPath = StringUtility.Contact(System.Environment.CurrentDirectory, "/AssetBundles/", EditorUserBuildSettings.activeBuildTarget.ToString()); |
| | | string streamingPath = StringUtility.Contact(Application.streamingAssetsPath, Path.AltDirectorySeparatorChar, EditorUserBuildSettings.activeBuildTarget.ToString()); |
| | | |
| | | if (!Directory.Exists(outputPath)) |
| | | Directory.CreateDirectory(outputPath); |
| | | |
| | | AssetBundleBuildExtersion.Build(outputPath, "builtin", opt, EditorUserBuildSettings.activeBuildTarget,false); |
| | | AssetBundleBuildExtersion.Build(outputPath, "builtin", opt, EditorUserBuildSettings.activeBuildTarget, false); |
| | | |
| | | AssetBundleBuildExtersion.Build(outputPath, "audio", opt, EditorUserBuildSettings.activeBuildTarget,false); |
| | | AssetBundleBuildExtersion.Build(outputPath, "audio", opt, EditorUserBuildSettings.activeBuildTarget, false); |
| | | |
| | | AssetBundleBuildExtersion.Build(outputPath, "mobeffectshader", opt, EditorUserBuildSettings.activeBuildTarget,false); |
| | | AssetBundleBuildExtersion.Build(outputPath, "mobeffectshader", opt, EditorUserBuildSettings.activeBuildTarget, false); |
| | | |
| | | AssetBundleBuildExtersion.Build(outputPath, "config", opt, EditorUserBuildSettings.activeBuildTarget,false); |
| | | AssetBundleBuildExtersion.Build(outputPath, "config", opt, EditorUserBuildSettings.activeBuildTarget, false); |
| | | TableTool.CopyConfigsToOutPutPath(StringUtility.Contact(outputPath, "/config")); |
| | | |
| | | LuaBuildHelper.OnPreBuild(); |
| | | UpdateLuaSetting.SetAllLuaAssetBundleName(); |
| | | AssetBundleBuildExtersion.Build(outputPath, "lua", opt, EditorUserBuildSettings.activeBuildTarget,false); |
| | | AssetBundleBuildExtersion.Build(outputPath, "lua", opt, EditorUserBuildSettings.activeBuildTarget, false); |
| | | LuaBuildHelper.OnPostBuild(); |
| | | |
| | | AssetBundleBuildExtersion.Build(outputPath, "maps", opt, EditorUserBuildSettings.activeBuildTarget,false); |
| | | AssetBundleBuildExtersion.Build(outputPath, "maps", opt, EditorUserBuildSettings.activeBuildTarget, false); |
| | | |
| | | AssetBundleBuildExtersion.Build(outputPath, "ui", opt, EditorUserBuildSettings.activeBuildTarget,false); |
| | | AssetBundleBuildExtersion.Build(outputPath, "ui", opt, EditorUserBuildSettings.activeBuildTarget, false); |
| | | |
| | | var fileInfos = new List<FileInfo>(); |
| | | FileExtersion.GetAllDirectoryFileInfos(outputPath, fileInfos); |
| | | AssetsVersionMaker.WriteAssetsVersionFile(outputPath, fileInfos); |
| | | |
| | | if (Directory.Exists(streamingPath)) |
| | | Directory.Delete(streamingPath, true); |
| | | |
| | | FileExtersion.DirectoryCopy(outputPath, streamingPath); |
| | | |
| | | } |
| | | } |
| | | |
| | |
| | | set { LocalSave.SetInt("HalfAssetPrior", value); }
|
| | | }
|
| | |
|
| | | static string ANDROID_PLUGIN_PATH = Application.dataPath + "/Plugins/Android";
|
| | | static string THE_2TH_WORLD_SDK_PATH = Application.dataPath + "/Plugins/Android/bin";
|
| | | static string MANIFEST_PATH = Application.dataPath + "/Plugins/Android/AndroidManifest.xml";
|
| | | static string iOS_PLUGIN_PATH = Application.dataPath + "/Plugins/iOS";
|
| | |
|
| | | /// <summary>
|
| | |
| | |
|
| | | PlayerSettings.enableInternalProfiler = _development;
|
| | |
|
| | | if (Directory.Exists(ANDROID_PLUGIN_PATH))
|
| | | //删除原sdk文件
|
| | | if (Directory.Exists(THE_2TH_WORLD_SDK_PATH))
|
| | | Directory.Delete(THE_2TH_WORLD_SDK_PATH, true);
|
| | | //删除原清单文件
|
| | | if (File.Exists(MANIFEST_PATH))
|
| | | File.Delete(MANIFEST_PATH);
|
| | |
|
| | | var variant = _development ? "debug" : "release";
|
| | |
|
| | | var manifestpath = StringUtility.Contact(_sdkPath, "/Channel/Android/", versionConfig.appId, "/AndroidManifest.xml");
|
| | | var channelSdkPath = StringUtility.Contact(_sdkPath, "/Channel/Android/", versionConfig.appId, "/", variant);
|
| | |
|
| | | if (File.Exists(manifestpath))
|
| | | {
|
| | | Directory.Delete(ANDROID_PLUGIN_PATH, true);
|
| | | File.Copy(manifestpath, MANIFEST_PATH);
|
| | | DebugEx.LogFormat("执行Android 清单文件拷贝,from:{0};to:{1}", manifestpath, MANIFEST_PATH);
|
| | | }
|
| | | else
|
| | | {
|
| | | DebugEx.LogFormat("Android 清单文件不存在,{0}", manifestpath);
|
| | | // return;
|
| | | }
|
| | |
|
| | | Debug.LogFormat("执行Android SDK 文件拷贝,from:{0};to:{1}", StringUtility.Contact(_sdkPath, "/Android/release"), ANDROID_PLUGIN_PATH);
|
| | | FileExtersion.DirectoryCopy(StringUtility.Contact(_sdkPath, "/Android/release"), ANDROID_PLUGIN_PATH);
|
| | | FileExtersion.DirectoryCopy(StringUtility.Contact(_sdkPath, "/ChannelDiff/Android/", versionConfig.appId), ANDROID_PLUGIN_PATH);
|
| | | if (Directory.Exists(channelSdkPath))
|
| | | {
|
| | | FileExtersion.DirectoryCopy(channelSdkPath, THE_2TH_WORLD_SDK_PATH);
|
| | | DebugEx.LogFormat("执行Android 渠道SDK 文件拷贝,from:{0};to:{1}", channelSdkPath, THE_2TH_WORLD_SDK_PATH);
|
| | | }
|
| | | else
|
| | | {
|
| | | DebugEx.LogFormat("Android 渠道SDK文件不存在,{0}", channelSdkPath);
|
| | | return;
|
| | | }
|
| | |
|
| | | var option = AssetDatabase.LoadAssetAtPath<Options>("Assets/Editor/Beebyte/Obfuscator/ObfuscatorOptions.asset");
|
| | | if (option != null)
|
| | |
| | | PlayerSettings.SetAspectRatio(AspectRatio.Aspect5by4, false); |
| | | PlayerSettings.SetAspectRatio(AspectRatio.AspectOthers, false); |
| | | |
| | | PlayerSettings.defaultIsFullScreen = true; |
| | | PlayerSettings.fullScreenMode = FullScreenMode.FullScreenWindow; |
| | | PlayerSettings.enableInternalProfiler = development; |
| | | } |
| | | catch (Exception ex) |
| | |
| | | 16 mgxbqy mgxbqy 1 2.0.600 5001 2 xbqy 1 1 梦灵传说 com.mhtj.mg shandangceshi shandangceshi2018 shandangceshi shandangceshi2018 0 0 (0,80) mggame 0 1 |
| | | 900 mgxbqy mgxbqy 1 2.0.600 5001 2 xbqy 3 1 梦灵传说 com.mhtj.mg shandangceshi shandangceshi2018 shandangceshi shandangceshi2018 0 0 (0,80) mggame 0 1 |
| | | 9998 xmyjgame xmyjgame 1 1.100.2 aaa 4 xbqy 1 1 仙魔战场 com.xfzc.yj.quick mengxiandao mengxiandao2020 mengxiandao mengxiandao2020 0 0 (-15,64) 出版单位名称:天津电子出版社有限公司 著作权人名称:广州秒乐网络科技有限公司</r>运营单位:广州游路网络科技有限公司 游戏内容类别:移动游戏 批文号:国新出审[2019]1132号 游戏版号:ISBN 978-7-498-06329-8 xmyjgame 0 |
| | | 9527 TheSecondWorld test 0 2.0.600 aaa 2 xbqy 2 1 仙宝奇缘 com.secondworld.snxxz thesecondworld thesecondworld2018 thesecondworld thesecondworld2018 0 0 (-32,144) 0 |
| | | 9527 TheSecondWorld test 0 1.100.1 aaa 2 xbqy 3 1 仙宝奇缘 com.secondworld.snxxz thesecondworld thesecondworld2018 thesecondworld thesecondworld2018 0 0 (-32,144) 0 |
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| | | - first: |
| | | Android: Android |
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| | | Any: |
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| | | Android: Android |
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