少年修仙传客户端基础资源
allez
2021-04-21 b0e676a4c6b66e45498ec63b27482dcb7ed54dfa
Revert "0000    ios打包过程中在xcode增加webkit.framework"

This reverts commit 51393bdf65ac404c2b06dec1012ad4501efc6eb3.
1个文件已修改
117 ■■■■■ 已修改文件
Assets/Editor/XCodeProjectMod.cs 117 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/XCodeProjectMod.cs
@@ -38,12 +38,31 @@
        project.AddBuildProperty(targetGUID, "OTHER_LDFLAGS", "-ObjC");
        project.AddBuildProperty(targetGUID, "GCC_GENERATE_DEBUGGING_SYMBOLS", "NO");
        //wkwebview
        project.AddFrameworkToProject(fwTargetGUID, "WebKit.framework", true);
        //bugly
        project.AddFrameworkToProject(fwTargetGUID, "SystemConfiguration.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "Security.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "JavaScriptCore.framework", true);
        //三峡sdk
        project.AddFrameworkToProject(fwTargetGUID, "StoreKit.framework", true);
        //project.AddFrameworkToProject(fwTargetGUID, "SystemConfiguration.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "CFNetwork.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "CoreTelephony.framework", true);
        //project.AddFrameworkToProject(fwTargetGUID, "Security.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "CoreMotion.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "UIKit.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "CoreGraphics.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "Foundation.framework", true);
        //project.AddFrameworkToProject(fwTargetGUID, "JavaScriptCore.frameWork", true);
        project.AddFrameworkToProject(fwTargetGUID, "Accelerate.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "SafariServices.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "authenticationservices.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "LocalAuthentication.framework", true);
        //appsflyer
        project.AddFrameworkToProject(fwTargetGUID, "AdSupport.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "iAd.framework", true);
        // 处理 库文件
        project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libz.tbd", "Frameworks/libz.tbd", PBXSourceTree.Sdk));
@@ -74,59 +93,85 @@
    private static void BuildPlist(string path)
    {
        string _plistPath = path + "/Info.plist";
        string plistPath = path + "/Info.plist";
        PlistDocument _plist = new PlistDocument();
        _plist.ReadFromString(File.ReadAllText(_plistPath));
        PlistDocument plist = new PlistDocument();
        plist.ReadFromString(File.ReadAllText(plistPath));
        PlistElementDict _rootDict = _plist.root;
        PlistElementDict _nsAppTransportSecurity = _rootDict.CreateDict("NSAppTransportSecurity");
        _nsAppTransportSecurity.SetBoolean("NSAllowsArbitraryLoads", true);
        PlistElementDict _dict = _nsAppTransportSecurity.CreateDict("Exception Domains");
        _dict = _dict.CreateDict("jpush.cn");
        _dict.SetBoolean("NSIncludesSubdomains", true);
        _dict.SetBoolean("NSExceptionAllowsInsecureHTTPLoads", true);
        PlistElementDict rootDict = plist.root;
        PlistElementDict nsAppTransportSecurity = rootDict.CreateDict("NSAppTransportSecurity");
        nsAppTransportSecurity.SetBoolean("NSAllowsArbitraryLoads", true);
        PlistElementDict dict = nsAppTransportSecurity.CreateDict("Exception Domains");
        dict = dict.CreateDict("jpush.cn");
        dict.SetBoolean("NSIncludesSubdomains", true);
        dict.SetBoolean("NSExceptionAllowsInsecureHTTPLoads", true);
        _rootDict.SetString("NSMicrophoneUsageDescription", "使用麦克风权限");
        _rootDict.SetString("NSPhotoLibraryAddUsageDescription", "使用相册权限,用以存储截屏的账号信息,以防忘记账号密码");
        rootDict.SetString("NSMicrophoneUsageDescription", "使用麦克风权限");
        rootDict.SetString("NSPhotoLibraryAddUsageDescription", "使用相册权限,用以存储截屏的账号信息,以防忘记账号密码");
        File.WriteAllText(_plistPath, _plist.WriteToString());
        //google login
        var urlTypes = rootDict.CreateArray("CFBundleURLTypes");
        var dic0 = urlTypes.AddDict();
        dic0.SetString("CFBundleTypeRole", "Editor");
        dic0.SetString("CFBundleURLName", "");
        var cfArray0 = dic0.CreateArray("CFBundleURLSchemes");
        cfArray0.AddString("com.sanxiagame.zmjas");
        var dic1 = urlTypes.AddDict();
        dic1.SetString("CFBundleTypeRole", "Editor");
        dic1.SetString("CFBundleURLName", "");
        var cfArray1 = dic1.CreateArray("CFBundleURLSchemes");
        cfArray1.AddString("com.googleusercontent.apps.468442318367-ocoqrm0kei0gpkrnnq1ql628v4g4dbqd");
        var dic2 = urlTypes.AddDict();
        dic2.SetString("CFBundleTypeRole", "Editor");
        dic2.SetString("CFBundleURLName", "");
        var cfArray2 = dic2.CreateArray("CFBundleURLSchemes");
        cfArray2.AddString("fb1749518565212194");
        //facebook
        rootDict.SetString("FacebookAppID", "1749518565212194");
        rootDict.SetString("FacebookDisplayName", "鎮魔訣");
        var array = rootDict.CreateArray("LSApplicationQueriesSchemes");
        array.AddString("fbapi");
        array.AddString("fbauth2");
        File.WriteAllText(plistPath, plist.WriteToString());
    }
    private static void ModifyFile(string projectPath)
    {
        //修改UnityAppController.mm 文件
        var _xclass = new XClass(projectPath + "/Classes/UnityAppController.mm");
        /**修改UnityAppController.mm 文件**/
        var xclass = new XClass(projectPath + "/Classes/UnityAppController.mm");
        //引入UniversalSDK
        _xclass.WriteBelow("#include \"PluginBase/AppDelegateListener.h\"", "#include \"UniversalSDK.h\"" + "\n#import <SMPCQuickSDK/SMPCQuickSDK.h>");
        xclass.WriteBelow("#include \"PluginBase/AppDelegateListener.h\"", "#include \"UniversalSDK.h\"");
        //unity交互调用的方法
        string newCode = "\n" +
                 "extern \"C\" void IOSMessageHandle(const char* jsonString) {\n" +
                 "    [GetAppController().universalSDK HandleUnityMessage:[NSString stringWithUTF8String:jsonString]];\n" +
                 "}";
        _xclass.WriteBelow("extern \"C\" ScreenOrientation    UnityCurrentOrientation()   { return GetAppController().unityView.contentOrientation; }", newCode);
        xclass.WriteBelow("extern \"C\" ScreenOrientation    UnityCurrentOrientation()   { return GetAppController().unityView.contentOrientation; }", newCode);
        //初始化UniversalSDK
        newCode = "\n" +
                "    _universalSDK = [[UniversalSDK alloc] init];\n    [_universalSDK QuickSDKInit:application didFinishLaunchingWithOptions:launchOptions];";
        _xclass.WriteBelow("[KeyboardDelegate Initialize];", newCode);
        //quick sdk 生命周期
        _xclass.WriteBelow("supportedInterfaceOrientationsForWindow:(UIWindow*)window\n{", "[[SMPCQuickSDK defaultInstance] application:application supportedInterfaceOrientationsForWindow:window];");
        _xclass.WriteBelow("UnitySendRemoteNotification(userInfo);", "[[SMPCQuickSDK defaultInstance] application:application didReceiveRemoteNotification:userInfo];");
        _xclass.WriteBelow("UnitySendDeviceToken(deviceToken);", "[[SMPCQuickSDK defaultInstance] application:application didRegisterForRemoteNotificationsWithDeviceToken:deviceToken];");
        _xclass.WriteBelow("UnitySendRemoteNotificationError(error);", "[[SMPCQuickSDK defaultInstance] application:application didFailToRegisterForRemoteNotificationsWithError:error];");
        _xclass.WriteBelow("- (BOOL)application:(UIApplication*)app openURL:(NSURL*)url options:(NSDictionary<NSString*, id>*)options\n{", "[[SMPCQuickSDK defaultInstance] openURL:url application:app options:options];");
        _xclass.WriteBelow("::printf(\"-> applicationDidEnterBackground()\\n\");", "[[SMPCQuickSDK defaultInstance] applicationDidEnterBackground:application];");
        _xclass.WriteBelow("::printf(\"-> applicationWillEnterForeground()\\n\");", "[[SMPCQuickSDK defaultInstance] applicationWillEnterForeground:application];");
        _xclass.WriteBelow("::printf(\"-> applicationDidBecomeActive()\\n\");", "[[SMPCQuickSDK defaultInstance] applicationDidBecomeActive:application];");
        _xclass.WriteBelow("::printf(\"-> applicationWillResignActive()\\n\");", "[[SMPCQuickSDK defaultInstance] applicationWillResignActive:application];");
        _xclass.WriteBelow("::printf(\"-> applicationWillTerminate()\\n\");", "[[SMPCQuickSDK defaultInstance] applicationWillTerminate:application];");
        xclass.WriteBelow("[KeyboardDelegate Initialize];", newCode);
        //AF 生命周期
        xclass.WriteBelow("#import <AVFoundation/AVFoundation.h>", "#import <YYJPlatform/YYJPlatform.h>");
        xclass.WriteBelow("[self removeSnapshotViewController];", "[[YYJPlatform yyj_defaultPlatform] yyj_applicationDidBecomeActive:application];");
        xclass.WriteBelow("- (BOOL)application:(UIApplication*)app openURL:(NSURL*)url options:(NSDictionary<NSString*, id>*)options\n{",
            "[[YYJPlatform yyj_defaultPlatform] yyj_application:app openURL:url options:options];");
        xclass.WriteBelow("NSURL* url = userActivity.webpageURL;", "[[YYJPlatform yyj_defaultPlatform] yyj_application:application continueUserActivity:userActivity restorationHandler:restorationHandler];");
        xclass.WriteBelow("- (void)application:(UIApplication *)application didReceiveRemoteNotification:(NSDictionary *)userInfo fetchCompletionHandler:(void (^)(UIBackgroundFetchResult result))handler\n{",
            "[[YYJPlatform yyj_defaultPlatform] yyj_application:application didReceiveRemoteNotification:userInfo fetchCompletionHandler:handler];");
        //修改UnityAppController.h 文件
        _xclass = new XClass(projectPath + "/Classes/UnityAppController.h");
        _xclass.WriteBelow("@class DisplayConnection;", "@class UniversalSDK;");
        _xclass.WriteBelow("DisplayConnection*  _mainDisplay;", "UniversalSDK* _universalSDK;");
        _xclass.WriteBelow("@property (readonly, copy, nonatomic) DisplayConnection*    mainDisplay;",
        /**修改UnityAppController.h 文件**/
        xclass = new XClass(projectPath + "/Classes/UnityAppController.h");
        xclass.WriteBelow("@class DisplayConnection;", "@class UniversalSDK;");
        xclass.WriteBelow("DisplayConnection*  _mainDisplay;", "UniversalSDK* _universalSDK;");
        xclass.WriteBelow("@property (readonly, copy, nonatomic) DisplayConnection*    mainDisplay;",
                           "@property (readonly, copy, nonatomic) UniversalSDK*         universalSDK;");
    }