少年修仙传客户端基础资源
allez
2021-03-17 b10c54a14b9a0bb949bfa36747d184264982dbbd
9527 gtios ios  接入配置
1个文件已修改
62 ■■■■■ 已修改文件
Assets/Editor/XCodeProjectMod.cs 62 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/XCodeProjectMod.cs
@@ -43,6 +43,22 @@
        project.AddFrameworkToProject(fwTargetGUID, "Security.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "JavaScriptCore.framework", true);
        //三峡sdk
        project.AddFrameworkToProject(fwTargetGUID, "StoreKit.framework", true);
        //project.AddFrameworkToProject(fwTargetGUID, "SystemConfiguration.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "CFNetwork.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "CoreTelephony.framework", true);
        //project.AddFrameworkToProject(fwTargetGUID, "Security.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "CoreMotion.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "UIKit.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "CoreGraphics.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "Foundation.framework", true);
        //project.AddFrameworkToProject(fwTargetGUID, "JavaScriptCore.frameWork", true);
        project.AddFrameworkToProject(fwTargetGUID, "Accelerate.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "SafariServices.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "authenticationservices.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "LocalAuthentication.framework", true);
        // 处理 库文件
        project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libz.tbd", "Frameworks/libz.tbd", PBXSourceTree.Sdk));
        project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libsqlite3.tbd", "Frameworks/libsqlite3.tbd", PBXSourceTree.Sdk));
@@ -72,23 +88,29 @@
    private static void BuildPlist(string path)
    {
        string _plistPath = path + "/Info.plist";
        string plistPath = path + "/Info.plist";
        PlistDocument _plist = new PlistDocument();
        _plist.ReadFromString(File.ReadAllText(_plistPath));
        PlistDocument plist = new PlistDocument();
        plist.ReadFromString(File.ReadAllText(plistPath));
        PlistElementDict _rootDict = _plist.root;
        PlistElementDict _nsAppTransportSecurity = _rootDict.CreateDict("NSAppTransportSecurity");
        _nsAppTransportSecurity.SetBoolean("NSAllowsArbitraryLoads", true);
        PlistElementDict _dict = _nsAppTransportSecurity.CreateDict("Exception Domains");
        _dict = _dict.CreateDict("jpush.cn");
        _dict.SetBoolean("NSIncludesSubdomains", true);
        _dict.SetBoolean("NSExceptionAllowsInsecureHTTPLoads", true);
        PlistElementDict rootDict = plist.root;
        PlistElementDict nsAppTransportSecurity = rootDict.CreateDict("NSAppTransportSecurity");
        nsAppTransportSecurity.SetBoolean("NSAllowsArbitraryLoads", true);
        PlistElementDict dict = nsAppTransportSecurity.CreateDict("Exception Domains");
        dict = dict.CreateDict("jpush.cn");
        dict.SetBoolean("NSIncludesSubdomains", true);
        dict.SetBoolean("NSExceptionAllowsInsecureHTTPLoads", true);
        _rootDict.SetString("NSMicrophoneUsageDescription", "使用麦克风权限");
        _rootDict.SetString("NSPhotoLibraryAddUsageDescription", "使用相册权限,用以存储截屏的账号信息,以防忘记账号密码");
        rootDict.SetString("NSMicrophoneUsageDescription", "使用麦克风权限");
        rootDict.SetString("NSPhotoLibraryAddUsageDescription", "使用相册权限,用以存储截屏的账号信息,以防忘记账号密码");
        File.WriteAllText(_plistPath, _plist.WriteToString());
        rootDict.SetString("FacebookAppID", "1749518565212194");
        rootDict.SetString("FacebookDisplayName", "镇魔诀");
        var array = nsAppTransportSecurity.CreateArray("LSApplicationQueriesSchemes");
        array.AddString("fbapi");
        array.AddString("fbauth2");
        File.WriteAllText(plistPath, plist.WriteToString());
    }
    private static void ModifyFile(string projectPath)
@@ -96,7 +118,7 @@
        //修改UnityAppController.mm 文件
        var _xclass = new XClass(projectPath + "/Classes/UnityAppController.mm");
        //引入UniversalSDK
        _xclass.WriteBelow("#include \"PluginBase/AppDelegateListener.h\"", "#include \"UniversalSDK.h\"" + "\n#import <SMPCQuickSDK/SMPCQuickSDK.h>");
        _xclass.WriteBelow("#include \"PluginBase/AppDelegateListener.h\"", "#include \"UniversalSDK.h\"");
        //unity交互调用的方法
        string newCode = "\n" +
                 "extern \"C\" void IOSMessageHandle(const char* jsonString) {\n" +
@@ -107,18 +129,6 @@
        newCode = "\n" +
                "    _universalSDK = [[UniversalSDK alloc] init];\n    [_universalSDK QuickSDKInit:application didFinishLaunchingWithOptions:launchOptions];";
        _xclass.WriteBelow("[KeyboardDelegate Initialize];", newCode);
        //quick sdk 生命周期
        _xclass.WriteBelow("supportedInterfaceOrientationsForWindow:(UIWindow*)window\n{", "[[SMPCQuickSDK defaultInstance] application:application supportedInterfaceOrientationsForWindow:window];");
        _xclass.WriteBelow("UnitySendRemoteNotification(userInfo);", "[[SMPCQuickSDK defaultInstance] application:application didReceiveRemoteNotification:userInfo];");
        _xclass.WriteBelow("UnitySendDeviceToken(deviceToken);", "[[SMPCQuickSDK defaultInstance] application:application didRegisterForRemoteNotificationsWithDeviceToken:deviceToken];");
        _xclass.WriteBelow("UnitySendRemoteNotificationError(error);", "[[SMPCQuickSDK defaultInstance] application:application didFailToRegisterForRemoteNotificationsWithError:error];");
        _xclass.WriteBelow("- (BOOL)application:(UIApplication*)app openURL:(NSURL*)url options:(NSDictionary<NSString*, id>*)options\n{", "[[SMPCQuickSDK defaultInstance] openURL:url application:app options:options];");
        _xclass.WriteBelow("::printf(\"-> applicationDidEnterBackground()\\n\");", "[[SMPCQuickSDK defaultInstance] applicationDidEnterBackground:application];");
        _xclass.WriteBelow("::printf(\"-> applicationWillEnterForeground()\\n\");", "[[SMPCQuickSDK defaultInstance] applicationWillEnterForeground:application];");
        _xclass.WriteBelow("::printf(\"-> applicationDidBecomeActive()\\n\");", "[[SMPCQuickSDK defaultInstance] applicationDidBecomeActive:application];");
        _xclass.WriteBelow("::printf(\"-> applicationWillResignActive()\\n\");", "[[SMPCQuickSDK defaultInstance] applicationWillResignActive:application];");
        _xclass.WriteBelow("::printf(\"-> applicationWillTerminate()\\n\");", "[[SMPCQuickSDK defaultInstance] applicationWillTerminate:application];");
        //修改UnityAppController.h 文件
        _xclass = new XClass(projectPath + "/Classes/UnityAppController.h");