少年修仙传客户端基础资源
lwb
2020-12-31 b1b2db5d0abf30fabb35cce950dde3575183174c
9527 ui的安全区适配方案
2 文件已复制
2个文件已添加
2 文件已重命名
49 ■■■■ 已修改文件
Assets/Editor/ScriptEditor/WindowEditor.cs 19 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/ScriptEditor/WindowEditor.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Tool/AssetSourceSetting.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Tool/AssetSourceSetting.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Tool/SafeAreaUISetting.cs 20 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Tool/SafeAreaUISetting.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/ScriptEditor/WindowEditor.cs
New file
@@ -0,0 +1,19 @@
using UnityEngine;
using UnityEditor;
using Snxxz.UI;
[CustomEditor(typeof(Window), true)]
public class WindowEditor : Editor
{
    private void OnEnable()
    {
        var safeArea = (target as Window).GetComponentInChildren<SafeAreaUI>();
        if (safeArea == null)
            SceneView.lastActiveSceneView?.ShowNotification(new GUIContent("警告:当前窗口还没添加SafeAreaUI脚本"),5);
    }
    public override void OnInspectorGUI()
    {
        base.OnInspectorGUI();
    }
}
Assets/Editor/ScriptEditor/WindowEditor.cs.meta
File was renamed from Assets/Editor/Tool/AssetSourceSettings.cs.meta
@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 0b2840c0a4ef9304fb735bd3ab3694bc
guid: 1b69e9a80ad58c040a6c10cb6a7fd0db
MonoImporter:
  externalObjects: {}
  serializedVersion: 2
Assets/Editor/Tool/AssetSourceSetting.cs
File was renamed from Assets/Editor/Tool/AssetSourceSettings.cs
@@ -3,13 +3,13 @@
namespace Assets.Editor.Tool
{
    public class AssetSourceSettings : EditorWindow
    public class AssetSourceSetting : EditorWindow
    {
        [MenuItem("Tools/资源加载方式")]
        public static void ShowWindow()
        {
            EditorWindow.GetWindow<AssetSourceSettings>("资源加载方式").Show();
            EditorWindow.GetWindow<AssetSourceSetting>("资源加载方式").Show();
        }
        private void OnGUI()
Assets/Editor/Tool/AssetSourceSetting.cs.meta
copy from Assets/Editor/Tool/AssetSourceSettings.cs.meta copy to Assets/Editor/Tool/AssetSourceSetting.cs.meta
File was copied from Assets/Editor/Tool/AssetSourceSettings.cs.meta
@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 0b2840c0a4ef9304fb735bd3ab3694bc
guid: 855145b116838344ea3fb7b23439e3fc
MonoImporter:
  externalObjects: {}
  serializedVersion: 2
Assets/Editor/Tool/SafeAreaUISetting.cs
New file
@@ -0,0 +1,20 @@
using UnityEngine;
using UnityEditor;
public class SafeAreaUISetting : EditorWindow
{
    [MenuItem("Tools/UI安全区适配")]
    private static void ShowWindow()
    {
        var window = GetWindow<SafeAreaUISetting>();
        window.titleContent = new GUIContent("SafeAreaUISetting");
        window.Show();
    }
    private void OnGUI()
    {
        EditorGUILayout.Space(10);
        SafeAreaUI.Sim = (SafeAreaUI.SimDevice)EditorGUILayout.EnumPopup("模拟设备", SafeAreaUI.Sim);
    }
}
Assets/Editor/Tool/SafeAreaUISetting.cs.meta
copy from Assets/Editor/Tool/AssetSourceSettings.cs.meta copy to Assets/Editor/Tool/SafeAreaUISetting.cs.meta
File was copied from Assets/Editor/Tool/AssetSourceSettings.cs.meta
@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 0b2840c0a4ef9304fb735bd3ab3694bc
guid: 593cdf5a332322745b8a578131b50d4e
MonoImporter:
  externalObjects: {}
  serializedVersion: 2