Assets/Editor/Tool/UpdateAssetBundleName.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Assets/Editor/Tool/UpdateAssetBundleName.cs
@@ -333,6 +333,14 @@ EditorUtility.SetDirty(importer); } var createRoleAssets = AssetDatabase.FindAssets("t:prefab", new string[] { "Assets/ResourcesOut/Scene/CreateRole" }); foreach (var item in createRoleAssets) { var importer = AssetImporter.GetAtPath(AssetDatabase.GUIDToAssetPath(item)); importer.assetBundleName = "maps/createrole"; EditorUtility.SetDirty(importer); } var textures = AssetDatabase.FindAssets("t:Texture2D", new string[] { "Assets/ResourcesOut/Scene/Textures" }); foreach (var item in textures) {