| Assets/Launch/LoadDll.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Assets/Launch/LoadDll.cs
@@ -149,7 +149,7 @@ { #if !UNITY_EDITOR LoadMetadataForAOTAssemblies(); _hotUpdateAss = Assembly.Load(ResourcesModel.Instance.EncodeFileName("Assembly-CSharp.dll.bytes")); _hotUpdateAss = Assembly.Load(ReadBytesFromStreamingAssets(ResourcesModel.Instance.EncodeFileName("Assembly-CSharp.dll.bytes"))); s_assetDatas = null; #else if (_hotUpdateAss == null)