Assets/Editor/Actor/ModelResourcesBuilder.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Assets/Editor/Actor/ModelResourcesBuilder.cs
@@ -169,7 +169,7 @@ // 设置为不接受阴影 renderer.receiveShadows = false; if (resName.Contains("A_Zs") || resName.Contains("A_Fs")) if (path.Equals("A_Zs") || path.Equals("A_Fs")) { renderer.material = renderer.sharedMaterial = null; renderer.materials = renderer.sharedMaterials = new Material[0];