少年修仙传客户端基础资源
client_Hale
2018-09-07 bdcf029ed35af8b267fe161fb8b63962079e2e27
3270 【开发】主干:模型生成工具
2个文件已修改
11 ■■■■■ 已修改文件
Assets/Editor/Actor/ModelResourcesBuilder.cs 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Tool/UpdateAssetBundleName.cs 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Actor/ModelResourcesBuilder.cs
@@ -29,6 +29,9 @@
            case E_ModelResType.Secondary:
                BuildSecondary(id, isHighMesh);
                break;
            case E_ModelResType.Hand:
                BuildHand(id, isHighMesh);
                break;
        }
    }
@@ -49,6 +52,11 @@
        BuildPrefab(id, InstanceResourcesLoader.secondarySuffix, isHighMesh);
    }
    public void BuildHand(int id, bool isHighMesh)
    {
        BuildPrefab(id, InstanceResourcesLoader.handSuffix, isHighMesh);
    }
    public void BuildHorse(int id, bool isHighMesh)
    {
        BuildAnimationClip(id);
Assets/Editor/Tool/UpdateAssetBundleName.cs
@@ -134,7 +134,8 @@
                                                 .Replace("Prefab_Race", "")
                                                 .Replace("Prefab_Horse", "")
                                                 .Replace("_UI", "")
                                                 .Replace(".prefab", "");
                                                 .Replace(".prefab", "")
                                                 .Replace("Prefab_Hand", "");
            importer.assetBundleName = StringUtility.Contact("mob/prefab_race", hostfix);
            EditorUtility.SetDirty(importer);